First of all, I am getting very much needed dopamine from playing this game with my boyfriend. Having a great time, big blast of nostalgia for me and my boyfriend who never played it is enjoying it too. But we've been talking about our experience, and we generally agree on a few problems we've been seeing as we've been progressing through the rank missions.
1. Orbs of Alchemy are such an unnecessary tax. If they dropped in the clockworks in any real quantity such that you just sorta Had a stockpile or could run Arcade a time or two to get what you need to craft anything, I would feel differently. But the fact that you need multiple thousands of crowns JUST for the energy for the Alchemy Orbs any time you want to craft feels AWFUL.
2. Green and blue minerals. Veteran players have told me they do nothing. I remember they USED to be used to change the clockworks but for now they're just a distraction for new players who don't know better?
3. Crown rewards don't feel higher the deeper you get in the clockworks. Actually, I feel the opposite. I got hard carried to the core way early and my honest observation was that each of the three tiers paid out about the same amount of crowns, but they took longer each time.
4. Extra weapon slots and trinket slots. Why the heck are these rentals??? Feels scummy and bad and awful and I hate it and actually this shouldn't be an energy transaction in the first place.
5. So much Legacy Unobtainable Content. I've been wiki diving to see what endgame gear I might wanna angle at, and a nonzero amount of the stuff I've been interested in is... Just not obtainable any more because it's from an event that ran once years ago. Cosmetics are equally hard to get my hands on, and yeah, maybe I'm early in the game to be worrying about the fashion endgame, but some of the prices for things I see on the auction house seem completely unobtainable.
6 (honorable mention). People have mentioned and I absolutely see the world where story missions outpace the arcade for farming in an unfun way. I happen to really like the arcade! It's a really cool gameplay loop! But if the story missions can fast travel you right to a particular rigged floor yeah I can see where that's High Efficiency Farming if there's one that's really lucrative. This hasn't negatively impacted MY play experience, and in fact, farming the Slime Sovereign mission has been only good for me, but my third eye is open to the endgame where everyone plays one mission forever.
Preaching to the choir I'm sure. I'm gonna go off some of your points...
1. There needs to be more things where we can get orbs from. Events, a Prestige Shop, or anything really. Maybe a boost in a droprate for certain orbs too.
2. So correction: Moonstone and Valestone currently have ONE use. They can SOMETIMES be turned in to the daily Prestige mission whenever it pops up. Other than that, yeah it's a shame you can't deposit them anymore or use them for any type of crafting.
3. Yeah, and to add onto this, Radiants don't appear as much as they should still.
4. I'm for the argument that atleast one Weapon Slot and one Trinket Slot should be permanently unlocked. Or atleast give a way to get these slots in a different manner. See number 1 again about orbs - should apply to these slots too. I can see the argument that they aren't that much but it changes gameplay through a 30-day timer which is awful. So if I take a break or I can't play for 30 days, my gameplay is forced to change? Kinda sucks
5. This point is one I'm half and half on. The more people that come to the game, the more the cosmetics will most likely come to you. But on other stuff? People like rarity. It's hard to not. Flaunting something that you can't get anymore? It's why old cars in the real world are flaunted if they're in good shape. My best advice is to wait this one out because a lot of the community wants reruns of certain content. Currently, the SK economy is just crazily volatile and more people need to know that. Merchants will and can get a profit off the ones who don't know what's going on.
6. Yeah, Vana is the most ran mission that absolutely outspaces the Arcade right now. I play arcade for the fun of it with less profits which is fine. I want more fun WITH the profits in it too because Crowns are so important to have, so hopefully they do update Arcade to be more profitable! Maybe even more challenging!
Anyways, I hope GH sees your message and considers it. I always appreciate people voicing their opinions and I always try to respect what people have to say because I want to see the game from their point of view. There's people that want the game to stay the same mechanically, those that want to feel PP, those that want a challenge, those that just want fun! I'm the former. I just want it to be fun through more variety. Which can take a while but I want to believe in GH :)