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collect mist energy, put energy into trash can

9 Réponses [Dernière contribution]
ven, 10/22/2010 - 17:11
#6251
Portrait de King-Tinkinzar
King-Tinkinzar
Lol... I remember that you

Lol... I remember that you were so upset...! I experienced the same thing
Hmm it will take my advanced thinking to think of an idea... xP

ven, 10/22/2010 - 17:33
#6252
not_shiro
Legacy Username
This is why I always make

This is why I always make sure to uncheck 'In Progress' when I'm joining a party. That way I end up with a party that's still safely in the lobby.

But yeah, fine-tuning which elevators cost energy where would be a good idea. I've also been noticing complaints about it costing energy to just go into the lobby too, which I'm thinking could be solved without as many squatter problems (as compared to previous ideas to solve that), while it still checked your available funds before you went into the lobby, they wouldn't actually be spent until going into the dungeon proper.

ven, 10/22/2010 - 18:35
#6253
Pupu
Legacy Username
Yeah

Same happened to me. Join party, take lift, end of dungeon. 20 Energy wasted.

That's why I insist gates should show you the current parties in the dungeon and let you join them at will depending on where they are.

ven, 10/22/2010 - 18:49
#6254
Portrait de Pauling
Pauling
It's not my party, but I'll solo if I don't want to?

The current lobby interface is definitely confusing. For the flip side of the same coin: if I uncheck "solo" and "parties in lobby", I'd expect to only join a party that is actually ongoing. (good for exploring deeper levels that require teamwork)

But if there are no parties, the game ignores my options, and without asking, starts me in... a solo party in the lobby. 10 energy just to find out whether my options are possible.

(Or put another way, "hey! This game is cool- please make sure we can meet fun people and have fun!")

ven, 10/22/2010 - 19:01
#6255
Benamas
Legacy Username
it seems like the MOST

it seems like the MOST beneficial solution for the PLAYER would be (while still retaining the core cash->energy->playtime flow):
+ no energy to travel to to terminals -- since there's no real content on terminal floors, having to pay to visit them seems like a waste of energy
+ no energy to leave a dungeon floor you joined an existing party at -- a very lucky player could fall into a party that just stepped OFF the lift, effectively gaining a free trip through one level of the dungeon, but is there any actual potential for willful abuse

if it's the way it is now cos of purposeful decisions, these put something like $0.03 or so into ooo's coffers each time they happen if the player is running on bought energy but gives the player negligible enjoyable gameplay for their cash (or X hours of waiting for mist energy), not cool

ven, 06/01/2012 - 04:35
#6256
Portrait de Sederts-Alt
Sederts-Alt
NECRO!!!!!

NECRO!!!!

ven, 06/01/2012 - 04:37
#6257
Portrait de Psychodestroyer
Psychodestroyer
!?!?

FOR THE LOVE OF THE CORE!

WHY!?!??!?!

ven, 06/01/2012 - 06:43
#6258
Portrait de Princeberton
Princeberton
Live long and prosper

*Facepalm*
You don't pay energy to go to terminals, it's free. It's always been that way. I don't know where you're coming from. In addition, it does not cost energy to go to the mission lobby, nor will it automatically start a new party unless you chose that at one point and clicked the "Do not ask again" check box.

ven, 06/01/2012 - 09:32
#6259
Portrait de Yudrig
Yudrig
@Princeberton

Look at the OP's name.

There's "Legacy Username" under it.

(hur dur)

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