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Gunslinger Sash

11 Réponses [Dernière contribution]
jeu, 03/24/2011 - 22:17
#6251
Cromendi
It's not worth it.... well,

It's not worth it.... well, in fact that all long range atm isn't that great. Charge bonus and a alchmer is pretty much the only good choice atm, antigua line is pretty sub-par now but might still worth a look.

jeu, 03/24/2011 - 22:30
#6252
Poe
Legacy Username
Yeah, I found out about the

Yeah, I found out about the Antigua line not thirty seconds ago. Looks nice! But the damage types worry me.

jeu, 03/24/2011 - 23:19
#6253
Cromendi
It's doing sub par all

It's doing sub par all around. Alchmer can out damage it on most situations now.

ven, 03/25/2011 - 13:15
#6254
Poe
Legacy Username
More specifically, it looks

More specifically, it looks like a Shadowtech Alchemer can outdamage it on most situations now. What's the skinny on double guns? Say, a Shadowtech Alchemer and an Antigua?

What's more, I'm concerned with the Alchemer's two-shot capacity. Despite the fact that hits can bounce, given the frequency with which mobs dodge everything you throw at them, (BEAST LEVELS. RAAAAAAAAAAAAAAAAAAAGE.) what's the point in bouncing shots if they never freaking hit?

ven, 03/25/2011 - 16:28
#6255
Cromendi
The gun was designed to be

The gun was designed to be used for crowd control, so if you wanna hit a single mob it's gonna be a bit less..... useful.

That been said, it's THE gun to have right now for one simple reason. It's the only range weapon that haven't been nerfed into a joke.

Antigua it's self does pretty much no dmg and anything that does piercing and is a gun is just plain waste of time, the only thing that does decent dmg with piercing is shard bombs.

ven, 03/25/2011 - 22:15
#6256
Poe
Legacy Username
Maybe I'm asking the wrong

Maybe I'm asking the wrong question. Can each shot from an Alchemer bounce more than once? And will the mobs attempt to dodge the bounced shots?

ven, 03/25/2011 - 22:23
#6257
Cromendi
The split shots can split

The split shots can split once more when it hits something, but it's only limited to the two original splits. Anything after that would not split.

Also the mobs would just do the matrix dodge on anything.

ven, 03/25/2011 - 23:31
#6258
Poe
Legacy Username
Frikkin' Matrix dodge. Thanks

Frikkin' Matrix dodge. Thanks for obliging all my questions, dude.

mer, 03/30/2011 - 20:12
#6259
erogath
Legacy Username
Can someone answer the

Can someone answer the original question though? what does attack speed increase actually do? time between shots? does it increase reload times as well? never made it past medium speed so i couldn't really make a noticeable comparison.

mer, 03/30/2011 - 20:49
#6260
Kawaii_Desu
Legacy Username
As far as I could tell Attack

As far as I could tell Attack Speed Increases for guns increase your firing rate for one and decreases the reload time. All of which are barely noticable.
Of course I used an alchimer.

I'm not so sure if using this with an autogun or magnus will reduce the time you stand there and shoot.

mer, 03/30/2011 - 21:11
#6261
Portrait de Espeonage
Espeonage
Mobs don't dodge Alchemer

Mobs don't dodge Alchemer bullets however, last time I checked. They don't dodge. The slowest bullets.

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