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Make enemies fall asleep after waiting a certain length of time.

3 respuestas [Último envío]
Dom, 08/14/2011 - 14:49
Duke_Nukem
Legacy Username

I know, it looks stupid, but there are upsides and downsides to this. Lemme explain.

Upsides
Ability to sneak up on enemies and take them out easily.
Undetected passage through areas you want to skip.
(Add upsides i've missed here)

Downsides
Enemies regain HP while asleep (the description of sleep status says they will)
Once you've hit an enemy, if they land a successful hit back, enemies within a small radius will be woken up.
Accidentally touching an enemy wakes them up.
Possibly long waiting time if planning on undetection/assassination.
(Add downsides i've missed here)

Discuss.
(This idea was originally thought by DrLequack, but he didn't post it.)

Dom, 08/14/2011 - 15:22
#1
Imagen de Effrul
Effrul
Oh goodie, instead of playing

Oh goodie, instead of playing a fun hack'n'slash dungeon crawler, we could hang around on levels for a quarter hour so we can get cheap shots in! Fantastic.

COME ON.

Dom, 08/14/2011 - 15:55
#2
Imagen de Tuhui
Tuhui
This does not make sense. You

This does not make sense. You would have to go in an area let them spawn and then leave, that just does not seem right to me. Also how long will you have to wait? Any amount of time would be rediculous. This is just a bad idea.

Dom, 08/14/2011 - 15:57
#3
Imagen de Madadder
Madadder
contructs are immune to sleep

contructs are immune to sleep

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