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Shrunken Zombies are completely out of bounds!

3 replies [Last post]
Tue, 08/30/2011 - 10:25
Saphykun's picture
Saphykun

Literally. And a second shot

We still aren't quite sure what caused it. We don't know if we can still deal damage to them (we ran away). We do know that the skellies were still able to deal damage, even though they're outside the walls and really tiny. I can't remember the date we did it, probably Thursday? It was a gate with a Stratum 5 Gremlin series and then Vanaduke at Stratum 6, and it would rotate out in one or two days.

Funny enough, we also encountered this bug in the same level that day. Not sure if it's related or not ^^;

Tue, 08/30/2011 - 20:28
#1
Starlinvf's picture
Starlinvf
The Objects actually fell to

The Objects actually fell to the bottom of the map, so in reality they only appear smaller due to distance. BUT, because the hit boxes are only handled on the X/Y axis, you can hit (or be hit by) enemies at a different height. You just have to adjust for the 45 degree viewing angle.

Not sure about the statue though.... usually things fall under the play field when they do that.

Tue, 08/30/2011 - 21:19
#2
Espeonage's picture
Espeonage
The wheels will usually shove

The wheels will usually shove those skeletal fellows out of the map, where they 'fall under,' as starlinvf described. They can also get onto a 'higher part' of the level, where they will appear very huge due to being nearest to the camera.

As for the statue, I'd surmise it's lag/object load related, similar to how you can cut off your weapons enlarging when switching through them.

Tue, 08/30/2011 - 23:36
#3
NicoyaKitty
Legacy Username
I've actually seen the

I've actually seen the shrunken statue happen in the training hall before (though not quite as dramatically). It seemed to happen when the statue was placed exactly on the edge of the switch, but seeing as the statue placement is a bit clumsy it was difficult to reproduce.

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