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Nerf T3 Devilites already.

3 replies [Last post]
Wed, 08/31/2011 - 21:52
almost2822
Legacy Username

Seriously. My entire party, all with full armor that everyone else seems to use and succeed with, all properly guarding gets decimated EVERY TIME.
These guys are way too overpowered when in groups. And considering the fact that they always spawn in groups with other annoying mobs such as kats (Which ARE balanced. but doesn't help against devilites) it just screws you over completely.

The attack power is fine. The speed is not. Guarding does hardly anything in a room full of at least 4 devilites due to the fact that each time you block one hit, another one is already on it's way towards you. Kamikaze strategy's get you killed even faster. Sure some people might say "Lol you just don't know how to block" or "Ur doin it rong nub." but the true fact is, Devilites decimate everything in T3.

Here's a situation:

You and your only other friend are in a small party button room. There are 3 devilites. 3 kats, and 2 silkwings. While trying to take out the silkwings, you are being bombarded by projectiles from both the kats and devilites, so you try and take out the devilites before the silkinwings. But in order to do that, you have to weave around and guard the projectiles that are coming at you, which shatter your shield in seconds because there's no real pause in between the rate of which your being swarmed. So you try to take out the kats, but you can't do that either because they're dashing around the room spraying spreadshots at you, while you're being beat down by the devilites. So you try and get on the defensive, but your shield breaks because you have more projectiles coming at you. Try to get a bomber in there? Too bad! Those projectiles knock off your charge, so you've got to guard or charge again while trying to swerve around the endless onslaught of projectiles! Unless you have the reflexes of some sort of super being, there's no way you can dodge every projectile coming at you without getting hurt ONCE. Gunners are put in the same situation, but have it slightly easier since they can move around more, however the speed still guts most chances of blocking or dodging a hit. Oh and lets not forget, this is the first wave of the first party button. So it just gets WORSE as you go along.

Now, ovetimers are slightly different. They are much slower then the smaller counterparts. But they dance around like crazy, so while you're chasing down Overtimers, unpromoted devilites are pelting you with more junk! it's a never ending cycle which ends in you dieing and having to revive 50 times before you can beat the room!

I suggest just nerfing the speed. Not even by half, just something like maybe 25%. You don't even have to lower the damage. Maybe just nerf the projectile speed? It's seriously not that hard of a fix. And it's not like nerfing the speed a bit will break everything about devilites. They'll still be lethal.

Wed, 08/31/2011 - 23:02
#1
john1111
Legacy Username
the maps are the real

the maps are the real problem. they need to expand some of those party button areas by at least double.

Thu, 09/01/2011 - 01:13
#2
Quasirandom's picture
Quasirandom
Have to revive 50 times? Try

Have to revive 50 times? Try more like 0. Devilites are fine. On several occasions, I've done a Devilish Drudgery level in tier 3 without getting hit. Those usually give you plenty of room to maneuver.

The first arena in Sinful Steps I and II is kind of rough. They're still pretty doable, whether solo or grouped, unless your teammates are flagrantly bad and sucking up all your health on reviving them, in which case, maybe you should just leave them dead for a while or go solo. Unless, of course, you are one of those flagrantly bad teammates hoping that someone else will carry you through the level so that you don't have to learn how to fight devilites.

You can make the second arena in each of those levels hard, too, if you're an idiot. But they aren't too bad if you only pull a few mobs at a time. A lot of the Ritual Road map arenas have obstacles to split the mobs up so that you can only fight a few at a time. Stygian Steeds and Plazamonium give you more room to maneuver, which also makes things easier.

Yes, the levels are relatively difficult. But not unfairly so. Devilites are pretty manageable as it is, unlike rocket puppies or even greavers.

I could understand making devilites pause an extra 100 ms or so before attacking. But a big nerf would be unwarranted. Just because you haven't learned how to fight mobs yet doesn't mean it can't be done.

If it's the Sinful Steps and Ritual Road levels that are giving you trouble, then try laying a bomb before getting on the party button. Shivermist buster is nice, as it freezes devilites facing away from you, so that they can't do anything to you until you've killed a few of them.

Also, make sure you've got some shadow gear, if mobs that deal shadow damage are giving you trouble. If you're trying to take on devilites and kats in vog cub plus barbarous thorn shield, then it's your own fault if your gear does't work very well. FSC would be hard, too, if you tried to use full dread skelly gear for it, with the strongly negative fire resistance.

Thu, 09/01/2011 - 03:57
#3
Stomponadon
Legacy Username
Rocket puppies and greavers

Rocket puppies and greavers are only cheap when there's other enemies around to get in the way.

Devilites are cheap because they do the same damage as any other mob with an attack that takes about 1/3rd the time to charge. If your latency is bad you even get the lovely experience of throwing your shield up like a jedi for an attack that hasn't started yet and still getting hit by it.

I don't understand why devilites should be able to attack faster than any other mob and still get the same power.

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