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Solution for people with high latency/lag issues that play SOLO

7 Réponses [Dernière contribution]
sam, 09/03/2011 - 13:44
#6251
Portrait de Madadder
Madadder
wouldnt this mean they would

wouldnt this mean they would have to recode the whole game to accommodate this?

sam, 09/03/2011 - 14:25
#6252
Portrait de Quasirandom
Quasirandom
First rule of game security:

First rule of game security: don't trust the client. The client is in the hands of the enemy.

If whether or not you get hit isn't verified server-side, then it's just a matter of time before someone comes up with a cheat program to make it so that they never get hit, or perhaps rather, that hits don't register. At that point, you could make a macro that sloppily wanders through levels hacking away and getting hit a lot more times than you hit mobs. But eventually you kill them, because when you get hit, it doesn't register. And then you can macro entire levels and run up massive loot that way. See the problem?

dim, 09/04/2011 - 03:01
#6253
Portrait de Rage-Knight
Rage-Knight
Zero rule of game security:

Zero rule of game security: don't want it hacked - don't let them access the game code. Don't upload the client, don't allow any players into the game. Only then it can not be hacked.

If you want to keep everything server-side, either limit players to those from same country where there is a server, or make lots of servers world-wide. This won't need anyone to re-code anything. It will simply make the game better for players and make less money for greedy developers. Who want money out of thin air.

Extra: if you let the client download all the loot from monsters and treasure boxes ahead of time and allow "somewhat offline" gameplay for the client, it opens up a possibility to use some cheat engine that will make you invincible, kill all enemies on sight at a distance and complete the level within seconds. Basically, will allow farming loot in a very short period of time.

dim, 09/04/2011 - 06:27
#6254
Portrait de Starlinvf
Starlinvf
@teos_ef

Thats not the zero rule, that the "Ultimate security implementation". Working security is an ongoing game of allowing access while preventing them from doing damage. The golden rule is "Only trust what little you need to make a function work".... if you can't trust it to work right, then you do it differently so it can. If it still can't, then obviously you shouldn't be doing it in the first place.

"If you want to keep everything server-side, either limit players to those from same country where there is a server, or make lots of servers world-wide. This won't need anyone to re-code anything. It will simply make the game better for players and make less money for greedy developers. Who want money out of thin air." -teos_ef

Now thats just UMAD

dim, 09/04/2011 - 13:11
#6255
Portrait de Rage-Knight
Rage-Knight
Its playability vs profit. If

Its playability vs profit. If game developers take profit over playability, I call them greedy (which is normal in business - you may hurt customers in any way possible as long as you don't lose profits).

lun, 09/05/2011 - 02:16
#6256
Portrait de Starlinvf
Starlinvf
But making a change for 10%

But making a change for 10% of the player base, while potentially putting 100% of player base at risk (ie crown farmers) is called being stupid.

And no, profits over people only works under certain conditions. OOO is a small developer, and Sega isn't nearly large enough to not potentially fail by being stupid. You'd need to be a Bank, a multi national corp, or anything thats entrenched in the economy to be like that.

lun, 09/05/2011 - 04:08
#6257
DJsmiles
Legacy Username
I really like this idea

i like this idea allot and i support this idea, i think a gm should read this and see what they can do about it.

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