In addition to this http://forums.spiralknights.com/en/node/24074 which I noticed since the last patch, I also have been waiting MUCH longer at elevators. Waits of 2-3min have become waits of 7-10min, and waits of 5-8min have become waits of 15-25min. Has anyone else realized this?
Elevators?
That does demand analysis, which I may have the time to do this weekend, but I've waited lots of elevators and unless I've just had a long run of bad luck, the wait is much higher than it was before the Candlestick Keep was introduced.
Someone wrote some nice theories here but nothing else was said
http://forums.spiralknights.com/en/node/22912
People are probably to busy or impatient to just sit around in depths timing things, I know I am (impatient)
From what I've noticed, it almost seems like the less rooms there are per level, the longer it takes to rotate. If there's say 5 rooms on a level, it only takes 3-5 minutes to rotate, but if there's only 2 rooms, it takes 10 minutes or more. Which corroborates the theory that the clockworks are indeed gears on which the different rooms are placed...with each "gear" rotating 360 degrees at a set speed per level.
I have the answer for you, I have done some research into the subject. From what I've noticed every level cycles twice per hour. So If you want to determine your wait time what you do is count the number of levels for the floor you're waiting for. Then you divide 30 by the number of levels and that is how many minutes you gotta wait so.... 5 levels means a 6 min wait where 2 levels means 15 wait. I've tested it several times and it holds up every time.
By your theory Cl0wn, if there were 3 levels possible it would be a 10 minute wait between switches. I observed, however, a 7.5 minute wait. I noticed a few other things, though: the stopwatch program I used correlated almost exactly with my system time to the second, so I subtracted and found it had switched at 17:22:30 (+ or - 5 seconds). I noticed the next change at almost exactly 17:30:00, and the next at 17:37:30. During the level I noticed the next depth, which had only 2 possible outcomes, switched at 17:45:00. I have a feeling it has a cycle time of 15min.
So I've observed (for depths 19 and 20) that the cycle time is probably 15min for 2 levels, 7.5min for 3. What would it be for 4? Possible reasonable answers: 3.75min (just halve it again) or 5min (as 15min is 1/4 of 1hr, 7.5min is 1/8, and 5min is 1/12). I have a feeling it is the latter, as if it were halved again it would be 1.875min, or 1 minute and 52.5 seconds which seems somewhat quick. By the other reasoning it would be 1/16 of 60min, or 3.75min for 5 possible levels.
A "change", however, can be meaningful or not: the shift at 17:30:00 did not change the level on the screen as the levels cycled as the line moved with it. It can be the levels cycling or the line moving or both. I'm almost certain that any amount of levels which aren't fixed or randomized WILL turn on the hour, so the next turn time is determined as well.
It's the way the arrows work, it can get weird.
I'd like to know how long it takes the pointer to point to a new level, and how long before the floor itself rotates... there are many conflicting reports about this...
...unless they changed it recently...