I was thinking that difficulty settings would be a good way to give the less-skilled and less-geared players a break and the more-skilled players a greater challenge.
There should be an Easy, Normal (default Tier difficulty), and a Hard mode, which could have varying factors between them, like damage dealt, received, increased numbers of mobs with more advanced attacks and AI, crowns/heat earned, frequency of higher-valued materials, frequency of getting tokens from chests (and how many you could get from a boss), etc.
Thoughts?
What does this accomplish that the existing tier system does not?