Feedback-Ultimate Ironclaw munitions factory

So I will only sum up this feedback in 2 words: "technical" and "difficulties".
I guess that makes the maps hard. I'm just not sure that's the kind of difficulty developpers were expecting to give us.
I'll expand quickly so that there will be no confusions:
The framerate in Ironclaw munitions factory is utterly LOW. I had done this map in the actual SK only twice, when they were first launched (this issue had already struck me). I died 4 times, I've got 34 days of playtime behind me, and to be honest, its certainly not skills I lacked. So I'll just repeat it once again:
a hard map usually is hard because of its layout, and its fighting rooms. Not because the framerate is twice lower than usual.
Second quick remark: the payout for these maps was of 2779 crowns. I won't waste time in maps that are bugged for such a ridiculous amount of crowns. I won't bother stepping in those maps anymore at their release. They are useless.
Now getting to FSC, that should be some real fun.
Oh yes, a quick message to developpers, or whoever's getting close to that: before thinking of releasing some ultimate super-death-nightmare hard content, wouldn't that be smart to make the game playable for all the players you're willing to host? Or you're just making your content aimed to the <50ms ping community with no care for the rest of the players?

I managed to run this level with a bit of difficulty. I didn't have an unbearable amount of lag, but it certainly was more than the normal level. The bosses were especially laggy, with the sheer amount of calculations going on. Normally I can run a boss floor with less lag than on the previous floors, but this was not the case.
But onto the things I did like. The new fire theme definitely improved the trek, and the new boss skins look amazing. I don't really know why 2 random menders are spawned in at the start of stage 2, it just doesn't make much sense since they dies and don't respawn. Scuttlebots persist on being the most irritating part of the fight, but fortunately they only induce shock still and not fire. Fire rockets are pretty cool I don't notice much of a difference from the normal rockets. And then the fire lasers. They look cool, are easy to dodge, and they nuke the Scuttlebots, so yay for that.
I probably won't do this stage again because there's not nearly as many people doing it as there are FSC and it ends up being so CPU intense that I have to close all other programs.

normal IMF (the two levels just before the twins and not the twins themselves... for the most part) is already pretty laggy for me but I can manage through it by prediction and some trusty teamates I always run with. going through this was a bit of a nightmare I could have dodged more than half the stuff that ate at me but with the lag being even worse than normal I was going down every fight. neglecting lag issues with the whole level its still fun. I like the timing with the rockets in general and timing of the stuff but the lag kills it.

In normal IMF my computer freezes for brief periods occasionally, but it is a tolerable amount. I have done it dozens of times without dying, I'm just careful to make sure that if I happen to lag I won't take too much damage. Same kind of thing I do for FSC.
UIMF wasn't that difficult. The only really hard room was the switches prior to the Twins, and probably only because it was a duo not a full party. Solo would be quite difficult, I'm sure :)
The lag though. Wow. I couldn't dodge to save my life, literally. A skill quite necessary when dealing with Retrodes, Gun Puppies and missles. Whatever yall are doing in there, my computer can't handle it. It was bad enough that I switched to just using a sword because I couldn't aim my gun due to the repeated freezing. The enemies don't do a great amount of damage so I was able to pop a lot of pills to stay alive. Even so, I think I died 5 times through the gauntlet, each because my screen was freezing for a second at a time or the controls were unresponsive.
I'm running my Graphics settings on Low too, by the way.

I'm glad to see we all agree on that same point! Thanks.
the Ultimate Ironclaw was really hard (i resurrected about a million times) not much because of the traps or the enemies, but because it was such a lagfest, at least for me, that it was barely playable. (Granded, I managed to log in the test server 45 minutes before shutdown so we kinda rushed the whole thing, and also, my team's switcher sucked, but going from full health to zero during a lag spike is not a very pleasant experience).
I REALLY liked the fire addition, makes my targeted "everyay" suit of vog cub coat with divine veil the one that makes the most sense for this boss, and I liked very much the new twins' appearence. But PLEASE, do something about the lag, it's killing us (literally!)