I think we should have some perks and basic abilities. I'm going to start off with some abilities.
Abilities:
- Sprint (You are able to move faster for a limited time.)
- Dodge Roll (You can roll in any direction to avoid enemy attacks.)
- Counter (If you attack at the right time, you'll use a special counterattack that deals more damage and stuns your enemy. Enemies can counter. Bosses cannot counter or be countered.)
- Shield Bash (Your shield can be used to damage and knock back enemies.)
- First Aid (Once every depth, your knight can heal 2 Hearts.)
Now for some perks. Perks are basically small buffs to help you out in the battlefield. When you start off, you only have a few perks you can use, and you can only equip one at a time. A knight is able to equip up to 2 perks when he or she reaches Tier 2 clearance, and 3 perks when reaching Tier 3 clearance. More perks are available as you progress. But be warned, as the best perks always come with a price. Some perks can only be bought, and others are very rare or require difficult tasks to complete.
Perks:
- Trigger Happy (Low ASI Bonus on Guns.)
- Mad Bomber (Low CTR and Damage Bonus on Bombs. Reduces Damage.)
- Artful Dodger (Medium Movement Speed and ASI Bonus. Reduces Damage.)
- Sturdy (Shield Defense Bonus.)
- Steadfast (Shield Health Bonus.)
- Mad Dasher (High Movement Speed bonus. Reduces Health.)
- Athletic (Medium Movement Speed Bonus.)
- Rage (High Damage Bonus. Reduces Defense and Speed.)
- Slayer (Medium Damage Bonus. Reduces Defense.)
- Endurance (+3 Health Bonus.)
- Psychic Reflexes (Low ASI Bonus.)
- Focus (Low CTR Bonus. Reduces Attack Speed.)
- Berserker (Very High Damage and +5 Health. Reduces Defense, Resistance, Attack Speed and Movement Speed.)
- Tanker (Defense bonus, Resistance Bonus, Shield Defense Bonus and +5 health. Reduces Attack Speed, Movement Speed and Damage.
- Speed Demon (High Speed Bonus. Reduces Defense and Damage.)
- Scavenger (You find more materials than usual.)
- Lucky (You're able to find Tokens and Items easier.)
- Greedy (You gain more crowns than usual.)
- Efficient (Elevators cost 7 Energy.)
- Heat Magnet (You gain more heat than usual.)
- Miner (You gain more minerals than usual.)
- Steampunk (Mist Energy recharges faster.)
Tell me what you think.
Your Perks idea is basically expanding trinkets options. It could work that way.