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Life Drain Sword

56 replies [Last post]
Fri, 11/04/2011 - 16:08
Master-Of's picture
Master-Of

All cool fantasy games have something, that drains life of monsters to a player.
Spiral Knights should also have a sword that absorbs monster health into the players health bar.
Usually one of the drawbacks is, that it will damage players, when they attack undead monsters.
Additionally, I think, it should heal fiends and just work like a normal sword with construct type monsters, because they are machines and you can't really drain life from machines.

Fri, 11/04/2011 - 16:11
#1
Verodius's picture
Verodius
I dunno...

That seems like it could get overpowered pretty quickly, especially since every boss except Snarby summons minions of some sort

Fri, 11/04/2011 - 16:33
#2
Master-Of's picture
Master-Of
lol, why is everyone afraid

lol, why is everyone afraid of overpowered stuff.
Dood, when OOO decides to implement something, they can adjust it, so it's not overpowered. They can do this with everything.
For example:
They can tweak the relation between damage and health it steals (e.g. you get 1 health bar for every 150 damage you do).
They can make it super slow.
They can make it do less damage than other swords.
They can make it inflict some status on you.
They can add penalties (Health Penalty -2 or Damage Penalty vs. Gremlin: Low).

... and for the minions: When they are undead it could damage the player. When they are construct it would not heal the player.

See, no reason to ever fear overpower.

Fri, 11/04/2011 - 18:03
#3
Juances's picture
Juances
"When they are undead it

"When they are undead it could damage the player. When they are construct it would not heal the player."
That saves you from totem + zombie combo but...

healers + carefully attacking = infinite health
Even better with T3 mender revving friends

Fri, 11/04/2011 - 18:05
#4
Madadder's picture
Madadder
how about a "Chance to absorb

how about a "Chance to absorb health on hit"?

Fri, 11/04/2011 - 20:12
#5
Nekroskoma's picture
Nekroskoma
vampire effects are hard to

vampire effects are hard to balance and keep as useful but not op

i am reminded of dofus and the last expansion that basically let one class (Sacrier, basically a extreme meat tank that start weak but get progressively stronger the more they are hit) fight up 6 lvl 110 monster that should have be taken on by groups of similarly lvled players, this whole scenario was enabled because said monster weak to that classes area drain which let them tank insane (insaner for the class) amount of damage, they would have around 3k hp and take almost 1.5k in damage then steal back almost 2k each turn, and trivialise what should have been legitimately challenging, while the xp formula meant they would get really bad xp when other lower lvl people started paying to be power lvled it started to really get out of hand and I wont even get into certain pvp builds for other classes that just drag normal engagement into the overly tedious fights of attrition the only thing that might deflect a bit in this case is that vamp effect are semi ubiquitous but those outside of class skills that have a drain effect the others are pretty useless

Sat, 11/05/2011 - 00:50
#6
Frostythepyro's picture
Frostythepyro
OOO's buisness model means

OOO's buisness model means that anything that allows unlimited repeatable healing is not going to get passed. No healer class in the clockworks, no life leach, none of that.

Sat, 11/05/2011 - 03:48
#7
Kentard's picture
Kentard
+1 to Madadder's Idea

Perhaps healing on hit could be made into a UV, but for a very very small amount of health.
And I'm not too for the idea of swords specifically dedicated to healing, but I think that will be left to OOO to decide.
Definitely a +1 to the undead and construct thingy, though.

Sat, 11/05/2011 - 05:50
#8
Master-Of's picture
Master-Of
Frostythepyro, can you

Frostythepyro, can you reference an official statement of OOO about that or are you just stupid?

Also, there are several healing pods (or whatever their name is) in the Clockworks. They are at Terminals, in front of bosses and behind bosses, for example. So this is clearly in contrary to what you assume.
Also those weaponry would allow unlimited healing just in a few cases and those can easily be addressed by adding a cap on health you can get per monster.

I don't understand why you post non-productive trivia instead of coming up with productive ideas instead.

Same for Nekroskoma and whoever else is just wasting peoples time.

Sat, 11/05/2011 - 07:20
#9
Kentard's picture
Kentard
Dude, Not Cool.

Saying that Frostythepyro has no evidence to back up his statement is perfectly justifiable.
Calling him 'stupid' because of that (and possible a few spelling errors) is argumentum ad hominem.

I know you're pretty hell-bent on us giving constructive criticism or shutting up, but do try to understand that in some cases, people can't. Sure, I know you aren't too keen on destructive criticism, but please hear those legit ones out - indirectly they may help us (or even you) think of other suggestive feedback.
And please, attack the argument, don't attack the person. I know that his argument sounded pretty "stupid", but that was just rude.
You're a game designer. You are better than this, seriously.

@Frostythepyro: Pics or it didn't happen. Or statistical evidence, for that matter.

@Nekrosoma: That was an issue of balance in that game. As Desouler mentioned, OOO can rectify imbalances in the game. Hence, patches.

Sat, 11/05/2011 - 10:48
#10
Nekroskoma's picture
Nekroskoma
@Kentard true, they did

@Kentard

true, they did eventually patch this mob to have better resistances and it did cut down on that scenario but the pvp leech still infuriates people though but the old focus on 1v1 in favor of 3v3 (i think been awhile) coliseum set up

the point i was trying to makes is that having the vamp effect creates balance issues, issues that may take more time away from other more important patches

though having it a bit like stealing items in some games (limited stock and only a small chance to actually take it) would make a interesting effect that would not automatically make it better then other effects, it would present an interesting choice if pressed to keep up the attack or run into danger for that heart

Thu, 11/10/2011 - 12:23
#11
Master-Of's picture
Master-Of
Yeah, whatever.

Yeah, whatever.

Sat, 11/05/2011 - 11:43
#12
Ghret's picture
Ghret
Waitwaitwaitwaitwaitwaitwait

Did you just say "Sorry" Desouler?
...
I may have misjudged you.
_________________________________________________
But still, Nekroskoma is quite right, the balancing needed for this weapon would just take too much time off of OOO's hands from working on the other things. Can you imagine OOO holding back an update because they needed to work on how to balance this weapon?

Sat, 11/05/2011 - 12:46
#13
Khamsin's picture
Khamsin
A blood sword would be

A blood sword would be completely gimp or completely OP. There is no middle ground with that type of a weapon.

Sat, 11/05/2011 - 13:07
#14
Ghret's picture
Ghret
Yeah... That seems to be the way things go.

So nerfed they aren't even worth it, or so OverPowered that they break the game.

Sat, 11/05/2011 - 13:38
#15
Master-Of's picture
Master-Of
Nah, don't fear the

Nah, don't fear the Reaper.

@Ghret, why do you assume it would hold OOO back? They can schedule it the way they want. I don't know how they work exactly, but as a developer I know for sure you can manage things with different priorities. For example, if you use a ticket system and make it a low priority feature request, it sticks around until someone has nothing better to do; it won't hold people back from more important stuff. ... or if you use Scrum, you can put it on the Product Backlog with a very low Business Value, so the team will only work on it, when they have a gap to fill in their Sprint Backlog.

Sat, 11/05/2011 - 17:09
#16
Ghret's picture
Ghret
I actually understand what you are talking about

I assumed you were talking about making it top piority i.e. overriding every other project OOO had at the time. Although, if its just something for them to do when they have the spare time for it... by all means go ahead. Of course we'll have no indication of whether they're working on this or not, so that's something to consider.

Sat, 11/05/2011 - 19:03
#17
Reane's picture
Reane
Reply

@ Desouler I totally agree with you, Spiral Knights should make a sword that drains life of monsters to player!!! :) :)

Sat, 11/05/2011 - 19:22
#18
Marazo's picture
Marazo
@ Reane..........that is not

@ Reane..........that is not contructive comment, it makes it seem like ur one of those people who dont even read the comments.

Usually we will know if the devs have accepted a suggestion by them posting "we will add this to the next update" if it is a simple one, or something else if it will take a while. Also I read another forum about a scythe as a weapon...well how bout we combine the two to make the "Reaper" indicated by Desouler?...might get a bit OP, but it will certainly get people to use it even when heavily nerfed. Also I hate fact that hitting undead hurts you cuz it basically makes certain parts of the game annoying for those users, how about damage penalty vs. undead and you dont heal?

http://forums.spiralknights.com/en/node/31517

Sat, 11/05/2011 - 20:13
#19
Reane's picture
Reane
ANGRY

@Marazo I do too read the comments. For your information I made a better one in the "Christmas Event" Suggestions

Sat, 11/05/2011 - 21:37
#20
Nikitia-Rostislav's picture
Nikitia-Rostislav
Vampiric Weapons & everyone else's comments.

Pretty accurate here. While it would be nice having a Vampiric weapon from player perspective it would be a game breaker. Game balance would be impossible or at least really difficult for this since the game doesn't use some sort of weapon ability limit but instead a chance. Doing DoTs like Fire or stopping healing from Poison are balanced due to their ability to be countered or have drawbacks. But just draining health from foes, even from chance makes it difficult for players to really not die unless they're put in a very unlucky situation. But, suggestions are here for a reason. Please don't read any of this as hate... I get that sometimes. >.> (Possibly cause I look at things more from a dev perspective at times.)

Sun, 11/06/2011 - 00:25
#21
Dragoxz
Strategy Game

I think OOO wants to make this a strategy game, like using your shield wisely and dodging attacks, so theres no way they are gona put life leech.

Sun, 11/06/2011 - 08:24
#22
Master-Of's picture
Master-Of
If there's no way, do you

If there's no way, do you agree, I can haz your soul if they ever put this?

Sun, 11/06/2011 - 09:45
#23
Dragoxz
No thanks

No thanks XD

Tue, 11/08/2011 - 16:09
#24
Crazyian's picture
Crazyian
Maybe

I doubt OOO Will put this in,
but if they did,
it would be like,

1 Unit of Health replenished per, Say 200 Damage.

Tue, 11/08/2011 - 16:58
#25
Fehzor's picture
Fehzor
Well

This will probably never happen, but it could work if implemented right.

If it did, it would have to have some kind of drawback... like cursing the player... and it would have to only heal on the charge... After some serious balancing, it probably wouldn't be worth using.

Wed, 11/09/2011 - 17:47
#26
Nodocchi's picture
Nodocchi
What would be the utility of

Good suggestion Desouler! Every post you make is a blessing on this forum!

Tue, 11/08/2011 - 17:37
#27
Gwenyvier's picture
Gwenyvier
Devs have stated before that

Devs have stated before that they will not implement weapons that heal or armor that regenerates HP in any way. The reason is (they did not state this part) that its obviously too easy to abuse. No matter how little is healed you can stop after every encounter and heal back to full health. If it's a vampiric weapon then the solution is just as easy, leave a healer and a regular enemy alive and just slowly refill your HP.

~Gwen

Tue, 11/08/2011 - 18:01
#28
Aumir's picture
Aumir
Why not...?

I think though that people shouldn't want for a heal weapon that didn't cost anything. Though, I feel this could be sort of implemented in maybe 2 ways:

1. Make some sort of a Love Puppy gun: This one would shoot out hearts that would heal players. The catch? The hearts come from the user itself. This way it is more of a "life transfer" than a "life heal".

2. Same as the first idea, but instead of costing hearts, it would cost Heat, but this would be hard to calculate.

Tue, 11/08/2011 - 18:06
#29
Master-Of's picture
Master-Of
For everyone who didn't read

For everyone who didn't read post #8 (Gwenyvier), you should do so. (Health cap per monster.)
Don't be afraid, everything can be balanced.

Tue, 11/08/2011 - 18:25
#30
Khamsin's picture
Khamsin
I could see a sword being

I could see a sword being added that adds a protective barrier upon you that builds up as you deal damage that caps at some set amount of HP.

This is purely hypothetical, but say in T3, every 4 strikes adds half a pip of protection up to a max of 3 pips. Half the damage you take goes to those protected pips while they exist. So if you take 6 damage, you only take 3 HP damage. If you take 9 damage, you take 6 HP damage, since 3 are absorbed.

This could be useful and not broken. I don't know if I would use it but I could see someone who is very defensively minded using it.

Tue, 11/08/2011 - 18:51
#31
Master-Of's picture
Master-Of
Khamsin, your idea is

Khamsin, your idea is actually a very complicated way to extend the health bar :P

Tue, 11/08/2011 - 19:07
#32
Khamsin's picture
Khamsin
It increases your effective

It increases your effective HP, without actually healing you. If you want a defensive sword, this is the closest thing I could see to happening realistically.

Wed, 11/09/2011 - 17:53
#33
Nodocchi's picture
Nodocchi
@DesoulerEven with a health

You the man Desouler! Don't let the haters bring you down! Your suggestion is awesome!

Tue, 11/08/2011 - 21:27
#34
Master-Of's picture
Master-Of
I think if people actually

I think if people actually milk monsters, other people will get bored and kill those monsters or kick/leave them. Not sure though.

Tue, 11/08/2011 - 21:46
#35
Milkman's picture
Milkman
Yeah milking those wolvers is

Yeah milking those wolvers is tricky when you can't get them to sit still.

Tue, 11/08/2011 - 22:34
#36
Heavy-Duty's picture
Heavy-Duty
...

Milkman would know

Wed, 11/09/2011 - 00:12
#37
Master-Of's picture
Master-Of
Stun or freeze, then milk.

Stun or freeze, then milk. You will get ice cream when you freeze them.

Wed, 11/09/2011 - 01:04
#38
Frostythepyro's picture
Frostythepyro
thats not how ice cream

thats not how ice cream works, you will just get realy cold milk. Which is still a good thing mind you, but its not ice cream :( .

Wed, 11/09/2011 - 02:00
#39
Espeonage's picture
Espeonage
@Post #8

Since I didn't see it mentioned while skimming, I'd just like to point out something from there.

The healing pads before bosses and in Clockwork Terminals were mentioned. Now:
Do they allow infinite healing? Yes.
Without restriction? No.

A player is not able to simply retreat from a battle to the healing pads, as either 1) gates (boss floors), or 2) if was on a previous depth (Terminals). They only exist in areas that do not feature threats until continuing on, so once you are topped off, there's little point in lingering.
Thusly, although presented to you in the Clockworks, they cannot be taken advantage of as one could via weapon.

Note: The only exception to this is the type of heal pad found in Firestorm Citadel, which are practically slow, mercy pads for the 1-time-visit arena rooms.

Wed, 11/09/2011 - 17:52
#40
Nodocchi's picture
Nodocchi
@DesoulerIf people kicked

Just wanted to state again how awesome your suggestion is Desouler! OOO get on this right now!

Wed, 11/09/2011 - 10:02
#41
Master-Of's picture
Master-Of
@Nodocchi: If it takes away

@Nodocchi:
If it takes away your fun of playing it, I am totally fine with it.

Also, you fail at trolling.

Wed, 11/09/2011 - 11:19
#42
Sarakos
I would also love to see

I would also love to see this, but considering how tightly OOO balances health, I doubt that it could be made fair. Remember, if you die, you theoretically have to spend energy to revive, which disincentivizes them from giving extra options to heal up.

It would have to be along the lines of a slow sword (Normal damage sealed sword upgrade?) where, if the second swing kills the enemy, it heals the user for 1 pip. The requirement to only work on the second swing, and have to kill the enemy, should keep the drop rate low, while still providing some benefit. Probably have to add a random chance in there as well, so you can't slaughter a bunch of minislimes and go to full health.

Wed, 11/09/2011 - 17:50
#43
Nodocchi's picture
Nodocchi
@DesoulerI believe what I

@Desouler
Doing great bud! Don't let what other people say bring you down! Believe in yourself!

Wed, 11/09/2011 - 17:30
#44
Master-Of's picture
Master-Of
There is nothing to discuss.

There is nothing to discuss. You fail. End of the story.

Wed, 11/09/2011 - 17:53
#45
Nodocchi's picture
Nodocchi
You are right, I will no

You are right, I will no longer be posting in this thread. I have no wish to pick on the mentally disabled. In fact, I admire your strength in the face of adversity and wish you all the best in your future endeavors. I am sorry for my comments before, as I was not aware of your condition. All the best to you Desouler, you must have had a hard life up to now but I am not the kind of person that would make it even harder for you. I wish in the future you might find it in your heart to forgive me and we might even be friends.

I have edited all my previous posts and removed all negative remarks.

Wed, 11/09/2011 - 18:10
#46
Effrul's picture
Effrul
You are definitely a Turing test.

Desouler, you don't really understand terms like "conversation" and "debate", do you? Nodocchi had some valid points. "Trolling" is...not actually the same thing as "disagreeing." That's why we have different words for them!

Three Rings have stated repeatedly that they're not putting healing items or weapons in. It's not a form of party support they're interested in, and it futzes with their business model by reducing energy consumption. You're right that there's nothing to discuss, I suppose, but it's because healing items and weapons have been pre-emptively vetoed by the developers, not because you're such a tremendous jackass.

Wed, 11/09/2011 - 18:19
#47
Aula's picture
Aula
New Class of Swords

Maybe they should make a new class of swords in this category: one charge swords. On each level, you can only preform a charge attack once, but it is very powerful {healing you, exploding like a bomb, etc}. Their damage is ordinarily lower than a regular sword but the charge attack is worth it.

Alternitively, they could always make a sword that increases health.

Wed, 11/09/2011 - 22:21
#48
Gwenyvier's picture
Gwenyvier
Ok, read through all now.

Ok, read through all now. Andddddd as I said originally... Devs have stated before that they will not implement weapons that heal or armor that regenerates HP in any way. With a citation of my source this time.

As for #8, you might be able to put a cap on it, but it would probably be rather hard to code, and as the devs have stated they're not going to be doing any "skill/weapon/anything that can reliably and repeatably heal"... so it's a moot point. I'm not being an ass, just telling what has been said by the devs.

~Gwen

Thu, 11/10/2011 - 00:09
#49
Master-Of's picture
Master-Of
Gwen, I don't think what "the

Gwen, I don't think what "the devs have stated before" is important. Don't tell me you never changed your mind. So what good is this information? ... and more importantly, what good is it to posting it over and over into different threads?
Also, it's different.

Oh and btw, I can't believe how closed minded people are. It totally reminds me of those times where they killed everyone who suggested the earth may not exactly be flat. They are like "Oh, a new suggestion. Let's find reasons why it can't be made." I am used to open minded, intelligent people, but in here most people are frustrated trolls. I don't understand why they waste their time writing huge totally irrelevant posts. They could do so many helpful things in the very same time.

Thu, 11/10/2011 - 04:27
#50
Gwenyvier's picture
Gwenyvier
Seriously? You don't think

Seriously? You don't think what the devs have stated, especially the dev that talks the most on the forums, is important?

You have several intelligent, open minded people replying to this topic: Khamsim, Effrul, others that post in suggestions regularly giving positive and negative feedback to ideas. Other then Heavy-Duty and Milkman goofing around I don't see any actual trolls, just people giving negative feedback to your idea for various reasons. Nodocchi might have, but seeing as his posts have been edited I can't tell.

And like Nodocchi I'm done with this topic. You've been told what the devs told us, do what you will with the info.

~Gwen

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