- Our group decides not to go to the Castle of Ultimate Pain, but instead back into town.
Tired of not having a challenge? Want to fear for your life? Why not try the Castle of Ultimate Pain?
Three options fill with fun, pain and adventure. Though, mostly pain.
Option 1;
You get to face monsters of equivalent strength to Depth 7 monsters. You get two (2) randomly selected status ailments and two (2) damage types at once. Your rewards are 1.1x normal for that depth. Contains 3 levels (drops/descents). Standard energy cost on elevators.
Required equipment to enter, 2* or better.
Option 2;
You get to face monsters of equivalent strength to Depth 17 monsters. You get three (3) randomly selected status ailments and three (3) damage types at once. The damage types and status ailments change per depth. Your rewards are 1.3x normal for that depth. Contains 4 levels (drops/descents). Standard energy cost on elevators.
Required equipment to enter, 4* or better.
Option 3;
You face monsters of equivalent strength of Depth 28 monsters. You get four (4) randomly selected status ailments and all four (4) damage types at once. The status ailments change per depth. Your rewards are 1.5x normal for that depth. Contains 5 levels (drops/descents). Standard energy cost on elevators.
Required equipment to enter, 5*
How do you suggest we keep 4*/5* players out of Level 1 to keep them from farming it over and over?
Maby the game can assign you to the proper place based on your PVE level? But, I know that the PVE level is not very accurate as I can have mostly 0* gear and a single 4* item yet, I am PVE T2.
Suggestions? Hate? Likes (Doubt that)? Post em.
The second one sounds like a lot of fun. The last one though just seems like pure madness.
Something makes me think you haven't run shadow lairs if you think the game needs to throw that many status effects at us to offer a challenge.