Forums › English Language Forums › General › Suggestions

Buscar

Revision to the Lockdown Ranking System

6 respuestas [Último envío]
Jue, 01/05/2012 - 18:49
Imagen de Nebrium-Jr
Nebrium-Jr

IMO, the current Global Ranking system needs to be revised. Anybody who plays long enough and is fortunate to win far more than lose can eventually be ranked. In other words, the system does not show who the most-skilled players are. Furthermore, I think that there are at least a few pros out there who are frustrated that they have to carry their team. It isn't fair that those who don't perform as well receive the same amount of points for less effort. Here's two suggested changes to the system:

1. The number of rank points should be given based upon individual performance, not merely being on the winning team. An example of the new scoring could be like: +10 for every cap, +5 for every defend, and +100 for every 1k damage dealt. I think this would show who really deserves to be globally-ranked. The amount of Cr given upon victory to everyone can remain the same though.

2. It would be nice if the Top 20 were shown instead of 10; there are far too many great players not being shown. Furthermore, it would be awesome if a function were added where you could "View More" to see everyone's ranking, 20 at a time.

Are these revisions a perfect solution? No. Someone who plays all day can still get a lot of points, but at least they will have to work harder for them.

Jue, 01/05/2012 - 19:05
#1
Imagen de Eldibs
Eldibs
No, your points are

No, your points are backwards. It should be more like +26 for every cap, +6 for every defend, and +2 for every 1k damage dealt for the winners, and half that if you're on the losing team. Caps win games. Not damage.

As for everything else, yes, I agree. Even though I don't actually care about rankings, it is unfair to anyone who carries their team to victory to get the same amount of rank points as the people they had to drag.

Jue, 01/05/2012 - 20:02
#2
Imagen de Nicoya-Kitty
Nicoya-Kitty
There's actually reasonably

There's actually reasonably sound statistical ways to analyze a player's impact on a team's success, given enough randomized team samples. Given the opportunity to change the Lockdown ranking system, I would go with that rather than trying to come up with some arbitrary task scoring system.

Jue, 01/05/2012 - 21:16
#3
Imagen de Eldibs
Eldibs
Yeah, but the arbitrary task

Yeah, but the arbitrary task scoring works on a small number of samples. Some players don't play enough games of Lockdown to provide accurate statistical analysis.

Jue, 01/05/2012 - 22:00
#4
Imagen de Nicooftw
Nicooftw
+1

Love the idea!

Also... -points when you lose? that way some1 bad that plays A LOT won't be high ranked...

Vie, 01/06/2012 - 13:59
#5
Imagen de Phoenyx
Phoenyx
+10 for the cap, +5 for a

+10 for the cap, +5 for a defend, +1 per 100 damage, +1 per 10 points.

The problem with giving too many points for damage is there is alot of bad "good" players who won't cap points or try to defend them, they simply want to fight 2 or 3 enemies at once and rack up damage. Yes they help the team but not nearly as much as someone who gets 5+ captures a game and half the damage that the "good" player does.

I left points in because there are also the games you win 500 to 0 but wouldn't be able to get many ranking points out of because the other team hides behind their shield the last half of the game. This way at least you are gauranteed 50 points on a 500 point game and it still allows for the best players to separate themselves from the weaker.

I also don't agree with having less points for someone who loses vs someone who wins. There are quite a few times when a good player has to carry an entire team, or the team has 1 or 2 players quit and they would win by a few points otherwise. The match-up system is already horrible; penalizing good players for getting a bad match-up, which happens 50% of the time I would estimate, wouldn't create an accurate reflection of who is the best in lockdown.

I should mention that my numbers above are for teir 2 gameplay, I believe this would need to be adjusted for each teir as higher teirs do more damage then lower teirs, as I haven't played much of any teir other then 2 I don't know what would be a good number for those teirs.

Vie, 01/06/2012 - 15:08
#6
Imagen de Nebrium-Jr
Nebrium-Jr
New suggestion

I agree that LD is supposed to be based on teamwork, but that isn't how things work most of the time. How about this: a new game which is pure PvP. Points are awarded based on the damage values I suggested, kills earn points too. As for LD, the scoring could be as Eldibs suggested.

Sitio elaborado con Drupal, un sistema de gestión de contenido de código abierto