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Yup, the economy's doomed. Prepare your wallets.

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Lun, 01/23/2012 - 09:01
Imagen de Renpartycat
Renpartycat

Looks like Three Rings is making even more promotional items than ever. If the Tabards/Chapeaus were bad enough, the stupid tails tail came along, and if the wound wasn't deep enough, they added a metal sonic suit. Sure, let's just keep pouring salt and acid over the economy as we brutally stab it to death.

Promotional items are a fine idea, but the problem with it is that it's going to ruin the economy and literally put it on steroids. It'll rise quick with the sudden influx of energy, and fall farther than ever when the supply is drained by the so-called "value" of promotional items. Why? Because people are idiotic and greedy. People will charge rather obscene amounts of CE for these costume items and accessories. And in doing so, it'll waste the CE in our economy. This could easily be solved if all promotional items were bound immediately when obtained.

The fact is, there are better items to use as costumes than these. You could use low or high quality armor as a decent costume, it's not that hard. But since it's a limited-edition item, everyone's logic will be "It doesn't matter if this thing sucks, if there's a limited supply it should be worth a million CE"

In a nutshell, Promotional items should be bound when obtained to prevent the economy from being wrecked. The items were meant to be a small bonus for you, not an extra profit. Whenever Three Rings makes tradable promos they lose money because people sell promos for high amounts of CE, which lowers their chances of buying more CE since they have too much of it on their hands.

Don't start whining when CE prices rise anywhere from 9k to 12k. There are already greedy idiots who are trying to manipulate the market to get instant, free profit. I've just explained two things that cause Three Rings to lose money in this thread, I wouldn't be surprised if there were any other flaws in the game that decrease the company's profit in even the slightest. Because let's face it: Three Rings doesn't care about anything as long as they're making money. You've got an idea? Too bad, nobody cares and it will NEVER make it in the game unless it helps Three Rings get loads of extra dosh. Sorry but it's the truth. Spiral Knights is pay-to-win.

Lun, 01/23/2012 - 09:11
#1
Encross
No.

First of all, supply and demand. Not everyone wants/cares about cosmetic items, and as a result, they won't waste CE on that. Lets say that's around 50% of the player base.

Next, go on AH and check out the prices of the items. A Tails Tails can probably be fetched for under 100k bidding, and same on each of the sonic sets. Why? Competition. It's a perfectly competitive market, meaning NOBODY can charge obscene amounts of CE -- nobody's going to buy for greater than 3200 CE, for instance (Boost sells at that), so the only way to go is down. With the promotion, this actually DECREASES the prices of said promotion items -- people that get them but dont want them will try and sell. My friend recently put a Tails Tails on a 1cr bid for 4 hours, and she got 96k out of the deal. Far from an "obscene amount of CE."

And lastly, you fail to remember that these promotions throw 3500 CE or 7500 CE into the market. That's enough to cause a slight dip in CE prices, at least in the scope I've noticed. And in the long term? The old rose sets did this, yes, but the new ones? You'll be hard pressed to sell a gold set for >6k CE, because there are SO MANY of them. And any good deal has other merchants interjecting, with "5.99k CE" and so on. A perfectly competitive market is the key. Don't assume that since they're limited, people can price them however they wish -- supply and demand, my dear Watson.

If "winning" is collecting ever costume/cosmetic item, then yes, SK is absolutely pay-to-win. For those of us that actually plays the game, this changes nothing.

Lun, 01/23/2012 - 09:21
#2
Imagen de Pepperonius
Pepperonius
Hipster

a better answer may have been "Hey have you heard about the economy actually works? Nah probably not, its too underground for you"

In all seriousness though, you nailed it. CE prices DROPPED when the 3$ explorer promo was out, because the demand for CE wasnt there driving up prices. These promos are OOO way of regulating the market itself. It isn't crown sinks that work, it is injecting fresh CE into the market place. Higher demand for CE, higher prices. Less demand, lower prices.

Lun, 01/23/2012 - 09:27
#3
Imagen de Renpartycat
Renpartycat
@Spiral-Hipster

But you're wrong, my friend. People can, will and have charged obscene amounts of money for items in this game. Do you think CE market manipulation is a myth? The truth is, the CE that's been added to the market will be used for manipulation. At least the majority of it will.

Paying any more than 800 CE for a useless, cosmetic item is obscene enough. Why waste energy when you can progress through the game and complete weapons or armor sets? Yes, it's their money and they can throw it down the drain if they want, but some of us are highly efficient with our energy. We know how to get past the economy and get anything we want for a great price. The secret is, we have a quality that not many knights have. You'll figure it out eventually.

Regardless of supply and demand, people will hoard promotional items and their prices can and will go up. I've played TF2 long enough to know everything about economics in online games, as well as my experience with many other games like Spiral Knights, and some studies on real-life economics.

At the moment, Spiral Knights isn't completely pay-to-win, but soon it will be. And why? Because of the stupidity and greed that lies in the fanbase, people will just keep trying to boost the value of CE. All I can do right now is warn you about what's gonna happen, but you don't have to believe me as you'll all see it in the end.

Lun, 01/23/2012 - 10:23
#4
Imagen de Giannii
Giannii
About CE (or crowns)

About CE (or crowns) accumulating, that's where ooo has to be smart to introduce effective sinks, that don't drive their userbase away from the game in mass ragequits :P They just took out elevator costs for quite a part of the population, so now you got unbind prices as the biggest sink I think, and random promos (sonic promo costing ce)

The latest poll, about weapons could be them trying to figure out how to promote people to craft more varied gear so that they have a better sink than having to come up with promos all the time. The answer is simple, make them actually more useful than my default set at certain runs, basically the dreaded balancing they haven't done yet. That's not only weapon balancing, maybe some levels balancing too.

With featured auctions, no item will ever be too rare to be worth obscene amounts of ce though. I expect the stuff to appear there eventually.

Lun, 01/23/2012 - 10:28
#5
Imagen de Wodanct
Wodanct
I could probably buy those

I could probably buy those promo items if I felt like it since I no longer have reason to craft items and thanks to the elevator pass not blowing off my energy playing gates.

.... Maybe they could add weapons and guns to the shadow lair items besides just armor and helms? Give me a reason to go make something again OOO :V

Lun, 01/23/2012 - 10:52
#6
Imagen de Asukalan
Asukalan
+1 to that gentelman,

+1 to that gentelman, Renpartycat. Finally someone is starting to notice those things and is able to see long term effects of present happenings instad of being narrowminded and having day-to-day attitude.

Lun, 01/23/2012 - 10:56
#7
Imagen de Renpartycat
Renpartycat
@Asukalanforum

Thanks. And believe me, I know for a fact that the economy WILL suffer from the effects of promos because I've seen it happen before countless times on many different games.

I don't want this game to turn into TF2.

Lun, 01/23/2012 - 11:04
#8
Imagen de Superderpbro
Superderpbro
You know...

Whenever anything new comes into this game, whether it be a promo or not, everyone screams "OH mah gawd the game is ruined now!"
If you people don't learn to deal with things, please leave the game. It's two items and the company who sponsors this fun game owns sonic. What's wrong with a little promo? There's nothing wrong with it. I don't care if SK goes insane with promo's like TF2. It doesn't ruin the game, it just gives people with a little extra money something else to buy. This is a company you know, they need money to survive. They can't give you everything you want in a game for free you know.

"People can, will and have charged obscene amounts of money for items in this game."

That doesn't mean that the items will SELL.

"At the moment, Spiral Knights isn't completely pay-to-win, but soon it will be."

Spiral Knights was never Pay to get anything, I got to Tier 3 before I had to shell out any money, and that was by choice.
Do you want to see a broken game? Ok, go to google and search Global Maplestory. Go look at that game. Look at the cash shop, look at how dependent people are on money. Look at that economy, then look at Spiral Knights. Then look at yourself and see what you're dealing with in this game.

Lun, 01/23/2012 - 11:05
#9
Imagen de Arquebus
Arquebus
Costumes don't ruin the game.

And they certainly don't affect the game for F2Pers, who aren't buying the costumes anyway. To use a real-world example, fine art is ridiculously expensive, but since I'm not in the market for fine art, I don't have to care, and nothing's going to make me.

Meanwhile, the people eventually buying these hideously expensive costume items are raising the crowns to do so by, you guessed it, selling CE! And when a lot of people are selling CE, the price goes down, which is actually BETTER for free players! The only way new CE wouldn't be coming into the market would be if people bought the promo items from Boost, which they won't because real players will ALWAYS offer the items below the game vendors' price ceiling.

TF2 uses the kind of system you're talking about, where you have to drop actual money to get competitive items, so I can see where your paranoia's coming from. But Spiral Knights isn't like TF2 in that way. The moment OOO puts a game-relevant item in a promo (as in, not a costume and not a forgettable 1* thing), I'll think about agreeing with you, but they don't seem to have that philosophy. Look at the Shadow Lair items, which are effectively paid content: they look pretty and are very desirable looks-wise, but are mechanically comparable or even WORSE than existing sets!

Lun, 01/23/2012 - 11:37
#10
Imagen de Otaia
Otaia
Oh look, another economy

Oh look, another economy thread by someone who doesn't understand basic microeconomics. Trading CE for items does not affect the economy, because the total amount of CE in the market is the same. Promotions lower the price of CE by encouraging more people to buy CE, increasing the supply of CE. The more CE there is in the economy, the less valuable it is, making things easier for people willing to trade their crowns for CE. Everyone wins.

Lun, 01/23/2012 - 11:38
#11
Imagen de Renpartycat
Renpartycat
@Superderpbro

Are you a complete idiot? Did you even read everything I've said? Really now, you don't seem to get the point of this thread. Please go back and find it, Joker. Also, nice irony there, saying "I don't care if SK goes insane with promo's like TF2. It doesn't ruin the game"

@Arquebus
Paranoia=/=Theory. Three Rings is starting to go down the same road that TF2 did. Don't you see? While it might seem fine at first, if we don't tend to the problem right away it could get out of control. The problem is active, but rather small at the moment so it's not a surprise that you're not believing me. Oh well. Don't start raging when the economy goes out of control and nobody can afford to buy CE. You've been warned, at the very least. I might as well sit back and watch everyone suffer once we go through an economical crisis. Because I've said what needs to be said, if nobody listens then don't make me laugh in your faces when the economy gets dusted.

Lun, 01/23/2012 - 11:45
#12
Imagen de Renpartycat
Renpartycat
@Otaia

Think again when I mentioned the economy being on steroids.

Yes, the sudden influx of CE can help buff the supply, and in turn, lower CE prices. But the expensive promotional items can sap the market's compensation, and more. A brief moment of cheap CE followed up by a long period of expensive CE. If the promotional items were instantly bound to your character, there would be no disruptions in the market. People would buy more CE, and there would be no negative effects coming from promos.

Besides, what's wrong with having promo items bound? If you want a special limited edition item, you want it to keep it. If you didn't get it, too bad, you didn't pay attention to your opportunity. Binding promo items is a simple fix that will completely benefit the economy.

Lun, 01/23/2012 - 11:58
#13
Imagen de Trihelix
Trihelix
I think this thread should be

I think this thread should be moved to Off-Topic, since obviously it isn't General Discussion material.

Lun, 01/23/2012 - 12:05
#14
Imagen de Exileddread
Exileddread
But doesn't that CE stay in

But doesn't that CE stay in the game? Buying the promo items only uses crowns, not CE.

Lun, 01/23/2012 - 12:17
#15
Imagen de Demonicsothe
Demonicsothe
Ren, can you explain more on

Ren, can you explain more on how ce will cost more crowns? I understand that people will use ce to buy such rare promo items, but isn't the value of ce based on the market? People are willing to pay a certain amount of cr per 100ce and stuff like that.

Is it overinflation of ce thats the problem? Because i was under theimpression that overinflation is good for f2p ce consumers.

Is it rich players shelling out tons of ce to directly buy promo items? Unless more promo items come out as a ce sink, how does the ce disappear? My impression was that promo items were crown sinks, not vice versa.

I'm honestly wondering here. And if I am wrong on any points above, please correct me.

Lun, 01/23/2012 - 12:41
#16
Imagen de Darkbrady
Darkbrady
I have to agree that promo

I have to agree that promo items should always be bound, as they are bonuses, not just profit margins for players, even from Boost. Sheer profit margins, although nice as an option for P2P, aren't really in the spirit of paying, and should be restricted to CE, since you can do w/e with that. Free promo's generally should just be a bonus for yourself, and let the F2Ps get theirs from boost, also bound.

However, in this instance, I don't see how it could possibly affect the economy.

SK has a surprisingly stable MMO economy, keeping values of things incredibly set across months of a timeline, whereas in almost every MMO, 3/4 months causes at least 25~50% inflation. Because eveyrthing is driven by CE, which are set prices, and the CE:Cr value is determined by the highest run output, the economy will be forever stable on that, until they introduce another easily accessible run that pays more than JK/FSC. The only things truly inflatable are UVs (and even then, infinite rerolls and costs to get them keep them stable), there's a lot of really well placed gold sinks in the game. Rich players might be rich, but that's usually from selling wealth and transferred economy, or just saving up and being stingy with gold sinks; most MMOs' rich players are from abusing gold payouts and lack of gold sinks, which is what causes inflation and economical disaster; I just fail to see how promotional items will at all break the current, stable economy.
I mean, even the sonic sets have a set value, they won't be able to inflate until the promotion is over (lasts what...2 weeks?) and that's just down to "what you're willing to pay for an un-circulated item" value, not inflated economy.

Lun, 01/23/2012 - 13:02
#17
Imagen de Kalaina-Elderfall
Kalaina-Elderfall
The price of CE is directly

The price of CE is directly related to how many crowns there are in the market and how much CE there is in the market. Item sales between players don't affect those values at all. If someone is charging an obscene price for a limited edition item and nobody buys it because they're charging too much, then obviously nothing's happening. If somebody DOES buy it, then the person who bought it loses just as much CE as the person who sold it gains. The new CE isn't being conjured up out of nowhere, nor is it being sinked out of the market unless you assume rich people hoard their CE for lulz and never spend it. But even rich people buy things.

Promo packs drive the price of CE down by dramatically increasing supply, and then unbound nature of the items causes greedy people to buy more of them, thus driving the price of CE down more rather than up.

Lun, 01/23/2012 - 13:10
#18
Imagen de Superderpbro
Superderpbro
Nice ren.

Nice way to prove your point, bite someones head off who tries to provide an argument. That'll make you seem real smart.

Nothing is going to change from this thread, nobody cares really. 90% of the people in this thread have proven many reasons why you're wrong and nothing you say or do will change that.

My suggestion is to cut it off here.

Economy goes through change, it does in real life and it will in games. If you can't adjust to the change, I guess you won't make it very far until the economy changes again. That's about all I can say on that matter.

Lun, 01/23/2012 - 13:17
#19
Imagen de Gwenyvier
Gwenyvier
Spiral Knights is a free to

Spiral Knights is a free to play game. You CAN pay, but you can actually access the entire game without paying a cent, as I am sure somebody will helpfully chime in about within the next few posts. How many things that have shown up in the featured auctions or as promo items are actual items and not cosmetic? Exactly one item, the Scissors Blade, and it is just a reskinned Levi Blade. The game is not pay to win (although paying money does help if you want to buy high end UVs instead of ragecrafting) and never has been, and unless something drastically changes in the future I do not foresee it becoming like that. You want to see a game that is pay to win? Go check out Runes of Magic.

The simple fact is OOO is a business, they need people to drop in money or the game becomes a loss of profit for them, and then it gets shut down.They're not stupid, they know they can offer low level and costume items in CE packages and the community will not only be fine with it, but actively encourage it. If they offered 5* items it would piss off their player base. People like shiny new items, even if only cosmetic and it is a fantastic way for a F2P game to make money without breaking their own economy by effectively giving away high end items. WoW is a fantastic example of this with people forking over hundreds of real dollars for a limited edition mount on Ebay that does nothing different then the basic one they already have. It's a cosmetic change, nothing more, but it works.

Promotions do not cause CE prices to rise, they do the exact opposite, they lower it. It is a temporary lowering, the price will slowly rise back up to its common price (seems to be around 7k per 100), but it lowers it for a while. The only thing I've ever seen that actively raises the price of CE are the Power Surge weekends, and those have not happened for a few months now thankfully.

~Gwen

Lun, 01/23/2012 - 13:20
#20
Imagen de Superderpbro
Superderpbro
Oh right.

"You've got an idea? Too bad, nobody cares and it will NEVER make it in the game unless it helps Three Rings get loads of extra dosh. "

You just dug your own grave with that, this thread won't get Three Rings money. So any ideas of trying to get them to stop the promos would be ignored.
And "warning us" doesn't exactly work when half the community has stated that it doesn't effect CE prices that much.

Lun, 01/23/2012 - 13:27
#21
Imagen de Orangeo
Orangeo
Herp Derp

Your kidding me? Large amounts of CE coming in and crowns being lost in the auction house means that the price of CE will go down. CE won't reach 8k. Now, the price of these promo items will inflate, but the ce to crown ratio is fine. I can understand you wanting purchased items to be bound, but there are reasons against it. I've already spent 40$'s on this game, and I'm still intrested in some of the new promo items. I'm not gonna spend more than 40$'s on any game, so if I spend my money then I'm done since I won't be able to continue getting things like the stranger hat. People would lose interest after some time, and at some point just stop playing.

"If you didn't get it, too bad, you didn't pay attention to your opportunity"
So let me get this straight; if we want promo items, we need to wait untill they come out. So if OOO wants people to spend money, they have to release promo items. So for OOO to continualy make money, they will constantly release promo items.
Yet in your original post, you said there were too many promo items. See what I did there? You just turned around and bit your tails tails off.

Lun, 01/23/2012 - 13:26
#22
Imagen de Cactuscat
Cactuscat
As others have already

As others have already pointed out...

The entire premise that your thread is based upon is bogus ("People will charge rather obscene amounts of CE for these costume items and accessories. And in doing so, it'll waste the CE in our economy"). When players charge another player CE, that CE doesn't get wasted. Its a zero sum transaction - the buyer loses X amount, the seller gains X amount. Which means... there is no affect on the supply of CE, just a change in who is holding it.

Whats more, acting like an all-glorious "I don't waste CE on pointless things, pff" knight doesn't help your case. People enjoy the game through many different means, and they are just as well to spend CE on "useless" cosmetics instead of things for game play - especially if they get just as much fun out of it.

Lun, 01/23/2012 - 14:25
#23
Imagen de Renpartycat
Renpartycat
I'll explain this once more. Listen closely.

We all understand how supply and demand works. When people buy CE, the prices go down, but sometimes up due to market manipulators. If more CE is used up, prices rise. Basic economics, right? Right.

Now then, sometimes we get promotional items. Whenever that happens, they're usually expensive. We know that an influx of CE benefits the economy. But if a promotional item costs a lot of CE, energy will be wasted when people purchase said promos. When that happens, the energy that should have gone towards helping the market is pretty much thrown out the window. Energy can still contribute towards the benefit of the market when you buy CE and spend it on yourself, because you won't drain any from the supply. CE is mainly used for elevators and equipment. It shouldn't be wasted on cosmetic garbage. The CE should be spent for a better purpose. We need CE for better things.

And over time, the prices of a promo can either rise or fall. Some players hoard promos until their value goes up, and eventually they can sell it for a great price. It all depends on the quality of the promo, how many people bought it, but even then some players will use the promo as currency just because it's limited edition. Trust me, I've played tons of MMORPGs to know how promotional items and rare items work. Although I must admit, Spiral Knights has a strange, unstable economy.

You see, the whole purpose of adding promotional content is to convince players to buy energy and stabilize the market. But since the promotional content is tradable, it counters the purpose of buying energy for stabilization. People see promos and only think of profit. Due to the high prices of promotional items, players are able to get a decent fraction of what they paid for as a bonus. And each little promotional item is a seed. Seeds that will soon grow and grow until they've devastated the economy. But there's one thing that's kept the economy from going insane. The binding system. But even with this counter-measure, it won't be long until the hoarders and market manipulators cause some great damage to the CE market. It's also bad for Three Rings to make tradable promos because if players can trade them, they can get a lot of extra energy, which in turn lowers their chances of ever needing to buy CE ever again. Three Rings probably knows this by now, which is why Silver/Shadow Keys cost so much. Each mistake or flaw in the market tends to get countered right away, it seems. But if we keep planting seeds in the economy, CE will skyrocket one day. What's the use of making brilliant counter-measures if Three Rings keeps planting more and more seeds? I have to admit, their greatest counter yet was putting this game on steam, but soon it will be too difficult to keep the economy stable. No matter how many times we fix the economy, the seeds will continue to grow and eventually stagger it all.

Although, I might be speaking just a bit too early about this situation. I have enough perception to see what might happen. And with proper knowledge, it won't be hard to find out what will truly happen. What can I say? In war, the attacker always wins. In this case, if we think of a more intricate counter-measure to ensure that the economy never suffers from a recession. As of now, I've only found one method: making promotional content untradable. Rather simple, isn't it?

Now tell me, is it REALLY such a bad thing to make promotional items non-tradable? Three Rings will always come up with ideas to convince us to purchase crystal energy. And even if they don't, I'll still buy energy every now and then. And not just me, but many others in the massive pool of knights that play this game. Three Rings is quite successful in what they do, and I'm sure that nothing bad will happen to them, or the game's economy as long as we think this through and do whatever we can to prevent the economy from going unstable again.

Do you follow my logic?

Lun, 01/23/2012 - 14:40
#24
Imagen de Xombie
Xombie
Too funny ...

In war, the attacker always wins. - Renpartycat

You have no idea what your talking about. You need to read a book or two.

That is all.

Lun, 01/23/2012 - 14:45
#25
Imagen de Kalaina-Elderfall
Kalaina-Elderfall
How many people actually buy

How many people actually buy these things off Boost with CE when they can either pay money and get them with the pack or buy them on AH for a lot cheaper?

Lun, 01/23/2012 - 14:49
#26
Imagen de Cactuscat
Cactuscat
No no no. You're still

No no no.

You're still wrong.

You're still saying that when CE is used for promo items, it isn't used for anything else. That simply is not true, not at all.

If someone sells a promotional item for a lot of CE, who are you to say that they won't use it for gear and elevator costs and helping the market out?

Once again, unless you can prove the CE is not going anywhere, you don't have a point.

Lun, 01/23/2012 - 14:55
#27
Imagen de Loest
Loest
OP has no idea what he's talking about

When one player buys another player's promotional item with CE, the CE isn't destroyed. It's not lost. It stays in the market. Transferring it from one player to another has little effect on the value of CE, except if one player values CE significantly more or less than the other. Of course, players who horde promo items for later sale tend to be ones who purchase a lot of CE anyway, putting them at the "values CE less" end of the scale. A transfer of CE from a player who values CE more to a player who values CE less actually helps to devalue CE, though only a small amount.

Now, it's true that purchasing the current promo items from Boost removes CE from the market, but keep that in perspective: first, they're the only promo items so far that cost players CE rather than coming with CE. Second, they're horribly overpriced, and I really doubt many people are buying them from Boost anyway.

So far, promo items have pretty much exclusively helped to depress the value of CE, since they've come into the game along with CE purchases. The sale of promo items for crowns through the auction house has also helped depress the value of CE by removing crowns from the market.

You, OP, are really just wrong. The promotional items have consistently reduced the price of CE. There is no corresponding and subsequent rise in CE prices due to resale.

Lun, 01/23/2012 - 15:15
#28
Imagen de Kalaina-Elderfall
Kalaina-Elderfall
How exactly does selling

How exactly does selling items from one player to another remove CE from the economy? Giving people who got the promo items a disproportionate quantity of the total CE doesn't remove CE from the economy. If anything, it adds more CE because there are more poor people who need to buy CE to succeed due to all the CE being hoarded by the people who got the promo items.

Lun, 01/23/2012 - 15:17
#29
Imagen de Darkbrady
Darkbrady
Promo can ruin economy as

Promo can ruin economy as much as it wants, fact is that CE won't go past 7,5~8k at abject worst, then the market will crash again and we'll all be happy with cheap CE for a while before it goes back to 6~6,5k as usual, and thus will determine the price of...pretty much everythin' tbh.

Lun, 01/23/2012 - 15:26
#30
Imagen de Renpartycat
Renpartycat
...

@Xombie
It means that the one who makes the smartest move first will have a great chance at victory. The word "attack" isn't really what you thought it was, now was it? I guess you could say I DECEIVED you. Think about that word for a moment.

@Cactuscat
You don't understand. When I said that CE was wasted on promotional content, I never said that it was deleted from the game. A large amount of energy spent on one cosmetic item is a waste, when you could be using that energy to progress through the game. One person gains a great profit, the other might have ran out of money by making the transaction, money that could have been spent on a better purpose. And so, the economy becomes unstable.

@Loest
Misconception. Listen pal, I never said CE was destroyed. Do I really have to explain this again? Use your head for once, because YOU have no idea what you're talking about. There IS one thing that has reduced the price of CE, and it has nothing to deal with promotional content. But since you can't see it no matter how many times I explain it, why should I even waste my time on this? But I will tell you this. There will be a significant rise in CE very soon. Then you'll slowly start to see what I've been getting at. I'd hate to see anyone get upset when this happens, but I guess everyone wants a recession. Fine by me, enjoy not being able to afford CE in the future. I'm done, go ahead and argue all you want, I've already won because you're going to see the truth in the end. Post whatever you want here, I'm not going to look at it because I'm tired of arguing with you idiots. Go ahead and ruin the game. You're only hurting yourselves and wasting your time. I'm not affected. Continue to get mad at me for wanting to improve this game. See if I care.

Lun, 01/23/2012 - 15:24
#31
Imagen de Demonicsothe
Demonicsothe
No ce destroyed, gone, or

No ce destroyed, gone, or removed from the game? Then where is the problem? I thought the problem was a lack of ce on the market, thus forcing people to pay for more. If there is ce circulating, where is the problem?

Lun, 01/23/2012 - 15:33
#32
Imagen de Loest
Loest
OP:

I read your argument. I read your explanation. There's nothing to it--you offer no evidence or reasoning that actually supports your conclusion. You don't have to explain it over and over again, but unless you explain it at least once, no-one's going to be convinced. So far, all you've presented for your position amounts to irrational ranting.

Promotional items that are received with the purchase of CE depress the market value of CE.

The subsequent exchange between players of promotional items for CE does not have any particular effect on the market value of CE, regardless of how much CE changes hands.

You have yet to actually demonstrate a mechanism by which the inter-player sale of promotional items acts as a market force to raise the value of CE. Until you do so, your complaint and accompanying suggestion will continue to be nothing beyond inane.

Lun, 01/23/2012 - 15:34
#33
Imagen de Cactuscat
Cactuscat
"You don't understand. When I

"You don't understand. When I said that CE was wasted on promotional content, I never said that it was deleted from the game. A large amount of energy spent on one cosmetic item is a waste, when you could be using that energy to progress through the game. One person gains a great profit, the other might have ran out of money by making the transaction, money that could have been spent on a better purpose. And so, the economy becomes unstable."

And the person who makes the great profit can then in turn spend it on progressing or adding the economy... which would amount to the same effect that the buyer could have made, had he never bought. It makes no difference.

You keep assuming that once a person profits from the promotional items, that the CE they make never gets used. They can put it up on the market to help reduce prices, they can buy gear for themselves or their friends and progress through the game, etc etc.

Whats the difference? There isn't any.

I still don't see how your theory holds together.

Lun, 01/23/2012 - 15:35
#34
Imagen de Kalaina-Elderfall
Kalaina-Elderfall
"One person gains a great

"One person gains a great profit, the other might have ran out of money by making the transaction, money that could have been spent on a better purpose. And so, the economy becomes unstable."

Why? People making bad decisions doesn't destabilize an economy. The rich getting richer doesn't destabilize an economy, nor does the poor getting poorer. Not to mention that nobody is forcing the poor to buy sonic costumes.

Lun, 01/23/2012 - 18:09
#35
Encross
I fail to see any reason

I fail to see any reason behind your points that rebutt the simple fact that "If things are too expensive, people will not buy them." "

Regardless of supply and demand, people will hoard promotional items and their prices can and will go up."

FIrst, @Promotional items can be hoarded until they're uber-valuable. Nick recently (okay, a couple months ago) re-released the old rose regalia into the Featured Auctions. When asked about this, he cited a fast food restaurant re-releasing a deal, like a McRib at McDonalds, etc (too lazy to find the original post, but it's there). A simple re-release is possible and will easily counteract this situation, IF it ever arises. IF, since I highly doubt the demand will ever rise that high.

Second, @ "Can and will go up," the new rose regalia is a direct contradiction to your point. Honestly I see no reason to explain this counterpoint further.

Sure, people in the endgame may be dishing out hoarded crowns on these new sets, and as such, the richer get richer and the poorer get poorer. But that is how it has been, and how it always will be. Problem? Not really. Players can attempt to influence CE prices in the short run, but in the long run, supply and demand is hardwired into the number of players and the number of buyers. And promotions increases the number of buyers. Just sayin'

TL;DR Hipster Reaganomics what?

Lun, 01/23/2012 - 18:16
#36
Imagen de Dirigible
Dirigible
...

All I can see happening in the future a couple years from now is a Runescape scenario; Oh, Tabard of the Red Rose on sale for 9999999999999 crowns, making every CE buyer who's ever gotten these items rich because they will become "rare" items with their discontinuation.

They will literally be the equivalent of party hats from Runescape.

Lun, 01/23/2012 - 18:29
#37
Encross
@Everyone who thinks

@Everyone who thinks promotional items will skyrocket in value

http://forums.spiralknights.com/en/node/36307, post 16.

Lun, 01/23/2012 - 20:03
#38
Imagen de Rangerwillx
Rangerwillx
"In war, the attacker always wins." LOL! Read a book like said.

I can't even fathom how Renpartycat puts all that bullcrap in these super long posts of his, and how idiotic he is in them.
Do you have a life? Seriously, long post after long post is the same stinking crap in each one, in a different manner.

Lun, 01/23/2012 - 20:07
#39
Imagen de Imperialstriker
Imperialstriker
Time to attack a different point

This economy has been marked as a capitalist market.

Therefore rise and fall and eventually stabilization of the market well exists.

What you're saying is that buying 100 CE from the energy depot will cost us well over 9k in the future if this promotional item thing became rampant.

My counter:

Firstly:
RJP paysout about... oh idk... 6-7k?

If CE prices really were to be driven to such extreme prices, OOO would starve out its T1 and T2 fanbase. (Snarly Lair and RJP/JK would not cover for a run anymore)

This means less players for players will more than likely ragequit from the extreme tedium of attempting to get up to 4* gear at a 400+ CE cost per item, running only on 100 mist, meaning they are effectively depleted to about... oh idk... 1 runs a day. And with such high market costs, the only chance for Spiral Knighters is to take a run every day for about a month to pay for the CE costs of crafting.

Less players means there are less people to buy anything in the first place.

This forces prices to be driven down by economic policy (whether it be by people desperate to sell or make a quick profit, or people seeing they are loosing big time due to listing fees, or maybe people seeking to undermine the market for their own gain, idk).

This drops costume prices, and inevitably, CE prices. (Playing off the already flawed logic that these promotions directly affect the market economics in the first place)

Players start resurging, prices either rise again and recreate the cycle, or the lesson is learned and prices stabilize.

The prices will probably stabilize, simply because driving CE prices above 7k will result in plenty of T1 and T2 ragequitters.

Tl;DR: CE Price Hike --> T1/T2 starveout and perpetual ragequitting --> Lack of customers ---> CE/Promo Item price fall due to lack of demand --> Eventual return of more players (Most games have a +, not -, influx of players) --> Either a continual rise/fall economy (Unlikely. This is a game economy, not the frickin stock market) OR A stable economy where prices still remain at 6k.

Secondly...

OOO will instantly recognize that lack of customers equates to lesser profit (who's there to buy the stuff anymore?), and (according to your thesis that OO doesn't care about suggestions unless they give profit.) they would do something to stabilize the economy and boost profit margins well before any major CE price hike occurred... Lest they lose potential customers.

So the equation in this case will go like this:

Loss of Customers --> Loss of Profit Margin for OOO ---> OOO reacting to loss of profit ---> Measures taken to stabilize economy (Additional crown sinks or ways to stabilize the promotional economy) ---> Again, a stable market economy.

You predict an apocalypse that will:

A. Simply not happen because as others have said, in the 10+ posts above, your logic is terribly flawed and on bad base.
B. Will be short lived and quickly recovered from due to customer loss which would indirectly lead to a market re-stabilization again centered around the 6k margin. (Whether this is based on the player fanbase economy's reaction or OOO intervening before the game is perpetually destroyed, I am uncertain.)

This is however, my line of thought, and I highly expect this to just be tossed aside without a thought or address from the likes of you, with maybe a flame or two to tack on.

Oh well. My try at persuasion.

Lun, 01/23/2012 - 20:16
#40
Imagen de Mirmulnir
Mirmulnir
The Sonic/Tails promotionals

The Sonic/Tails promotionals are something i dont care for (theyre ugly ;/), but they in fact reduced the CE price on around 6cr/piece. So the OP is wrong.

Lun, 01/23/2012 - 21:12
#41
Imagen de George-Costanza
George-Costanza
What's wrong with going down

What's wrong with going down the path of TF2? TF2 has been hugely successful and Steam is making a fortune from it. The SK population also pales in comparison to TF2's. Why would OOO not want to head that route?

Lun, 01/23/2012 - 22:16
#42
Imagen de Noomad
Noomad
Spiral-Hipster's comment is

Spiral-Hipster's comment is all you need to refute your argument, really. The fact that the rose regalia costumes are still being placed on the AH by OOO shows that they will do their best to not allow party hats to exist in this game like they did in Runescape. And making these items obtainable in the AH by crowns only will help lower cr totals in the playerbase as well.

I doubt the sega promotional items will go beyond 200k cr (about 3200 ce at the current market) before you start seeing them again in the AH.

props to OOO for their efforts.

Mar, 01/24/2012 - 13:28
#43
Imagen de Orangeo
Orangeo
First off, no one noticed the

First off, no one noticed the completely contradictory statement I highlighted, so reposting that;
"If you didn't get it, too bad, you didn't pay attention to your opportunity"
So let me get this straight; if we want promo items, we need to wait untill they come out. So if OOO wants people to spend money, they have to release promo items. So for OOO to continualy make money, they will constantly release promo items according to you.
Yet in your original post, you said there were too many promo items.
So they need less promo items, but promo items are the only time for people to buy.
So you basicaly said you want OOO to make money less often.

And onward;
" But if a promotional item costs a lot of CE, energy will be wasted when people purchase said promos. "
Are you reffering to the sonic suits that boost is selling? That's the only way this promo eliminates CE. But think about it; Anyone who immediately bought CE would have gotten the sonic suit. So why would they spend their CE on another? They couldn't sell it, becuase they wouldn't beat boosts price. So IF you are saying that boost selling the suits is throwing all the new CE out, that's flawed. The only people who would use that are people who grinded for a buttload of CE.
Though you did say;
" Listen pal, I never said CE was destroyed. "
So... huh? I'm confused. Are people just somehow just misplacing CE?

" I'm done, go ahead and argue all you want, I've already won because you're going to see the truth in the end."
What? Is that hit and run? And once again, that makes no sense. You've won becuase of something that hasn't happened yet. Now if you said "I will win", that would be feaseable.

The only way I could see this rasing CE is if all the people who buy CE sell their suits for CE, so alll the rich elitest players hold the money and artificialy inflate the price. Now that IS covered by spiral-hipsters comment, but it would make sense to say. I'm not really going to call you out untill you write clearer posts.

Mar, 01/24/2012 - 13:39
#44
Imagen de Exileddread
Exileddread
The economy is doomed

The economy is doomed guys.

http://www.youtube.com/watch?v=y8Kyi0WNg40

Mar, 01/24/2012 - 18:27
#45
Imagen de Rangerwillx
Rangerwillx
@Exileddread

That's one of the funniest things I've ever seen in my life, thank you good sir.
Time to share it!

Mié, 01/25/2012 - 08:09
#46
Imagen de Wuvvums
Wuvvums
I don't think there'd be

I don't think there'd be enough Tails tails in the market to cause a severe change to the economy. That being said, each purchase of the Tails tails, unless it's from Boost, puts extra CE in circulation.

I found from the opening day that whenever the economy because "energy rich" that meant that the crown price of energy would drop, because there was a lot of energy in circulation and not as much crowns. So perhaps if there are enough Tails tails being bought and enough extra energy being used, the price of energy may actually drop more because the supply is so high.

Mié, 01/25/2012 - 08:27
#47
Imagen de Vescrit
Vescrit
Fwas

I call for mass derailment of this thread or letting it die.

EDIT: notbeingserious.jpg

Mié, 01/25/2012 - 08:18
#48
Encross
@Exileddread

@Exileddread

http://www.youtube.com/watch?v=WiloZd1H4ow&feature=related

Bring it on.

Mié, 01/25/2012 - 08:21
#49
Imagen de Wuvvums
Wuvvums
I know you're just joking,

I know you're just joking, Vescrit, but derailing threads should be discouraged, and threads will eventually die when people lose interest in it. *shrug*

I also find it extremely.. distasteful to try and kill threads you don't like. These forums are for everyone, not just the conversations that pertain to your interests.

Mié, 01/25/2012 - 08:26
#50
Imagen de Vescrit
Vescrit
@Wuvvums

Yeah I was just joking. I'm not really trying to kill the thread. I should have included that I wasn't serious in my previous post.

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