To get to the hall of heroes you need 10 energy to get in but it does not take away the energy.
Hall of Heroes entrance cost
I don't see what this has to do with any existing problem. As far as I can tell it's like entering the Advanced Training Hall.
You can't go to Hall of Heroes unless you have 10 energy. So if you spent all your mist and want to buy a recipe, you gotta wait...
I didn't catch that first time. Yeah, that makes sense.
but if you dont have the min. energy, 10 ME or CE, you cant craft anything, so you dont really need to buy that recipe at that moment.
I find it annoying when I just ran out of mist and am storing up crowns (So I don't have any CE), and I have a friend who will tab me for Elevators...
But I can't go in to the lobby to get tabbed because I don't have the energy.
~Sev
lolyep, totally. I guess it tries to stop false parties from being made but for tabbing players its just plain annoying
@Shion-Sinx: but if you dont have the min. energy, 10 ME or CE, you cant craft anything, so you dont really need to buy that recipe at that moment.
You can always buy it and craft another time. No big deal really.
With your logic, why not make sure players have 800 energy before entering the 5* HoH?
@Sev: Yeah, I wouldn't mind if it was like a boss run or even a mission run - heck, I wouldn't want to tab a random all the way through (and I'm very adamant at either making him pay or kicking him out of the party unless he's a friend). But if I'm shopping for recipes I just don't see the need for an energy requirement.
"With your logic, why not make sure players have 800 energy before entering the 5* HoH?"
That was an epic comment.
~Sev
no, it was kinda stupid actually.
i dont see why would someone be all phobic to buy a recipe to use later instead of buy later and craft it alredy. so i really dont think some1 who will craft a 5* item would be in such a rush.
i think only new players have such thoughs like 'OMG I NEEEEEEEEED this recipe NOW'.
It's a matter of convenience.
Again, using your logic, I don't see why someone would be in such a hurry to craft any recipe, even 1* ones, at that moment in time.
And what you said essentially contradicted your initial statement, good job. :3
Saying that you don't need the recipe because you don't have enough energy to craft it is fallacious in itself - you're assuming that everyone who buys a 1* or 2* recipe has a need to craft it immediately, or with your suggestion, implicitly suggesting that players must craft if they want a recipe.
Alright, let me simplify the problem - perhaps 5* is too exaggerated.
If I say that you need at least 50 energy to enter the 2* HoH, would you agree to my idea?
If you say yes, you're saying that we MUST craft after we buy a recipe, i.e. contradicting your second suggestion that needing 800 energy to enter the 5* HoH is not necessary because we don't need to craft it right now.
If you say no, you're contradicting your original suggestion of having at least 10 energy to enter the 1* HoH because you need 10 energy to craft
Checkmate.
no i dont agree with your idea. so all you say afterwards is a fail cuz you need at least 10 energy to craft, so makes sense the need of 10 energy to going in the first HoH. then yes, its cool to have a 800 energy checker for who goes in the last HoH.
just to point it out, the idea wasnt mine, was OOO's idea to make it the way it is now, and also i wasnt the OP
so all you say afterwards is a fail cuz you need at least 10 energy to craft
You need 10 energy to craft. You don't need 10 energy to buy a recipe that you might not even use to craft - say, selling the darn thing?
When logic fails, yes, I fail to convince you.
Unfortunately you don't seem to agree with logic, do you?
then yes, its cool to have a 800 energy checker for who goes in the last HoH.
Again, you need 800 energy to craft. But you don't need 800 energy fto buy a recipe that you might be selling.
just to point it out, the idea wasnt mine, was OOO's idea to make it this way :P
The whole point of the Suggestion Forum is to suggest modifications or new ideas to what OOO had implemented - and unless you can provide genuine proof that this is deliberately done by a game developer in OOO, rather than just standardization of all mission levels, you really aren't making any sense.
well, i dont really see why would a player buy, lets say, a 0* or 1* recipe from other player if you can simply buy it in HoH.
the only way i see this happening is from some1 taking advantage over a new player, which i think its not cool.
your 'checkmate' was based off in the though that it was MY idea to put a 10 energy check in the HoH, and it was not.
i also aprove the idea about HoH recipes (the ones bough there, not the ones which exist in there) should be bound when bough. what you think about this?
i think this would somewhat increase the search for recipes to sell in clockworks, as these would be the only ones you would be able to sell.
"i also aprove the idea about HoH recipes (the ones bough there, not the ones which exist in there) should be bound when bough. what you think about this?"
They are bound upon purchase, this occurred an hour or two after the first HoH was released with the missions in a patch.
i just never bough a recipe to sell, my bad.
but this just enhances the point of the 10 energy check. you cant sell the recipes, so you just CANT use it if you dont have energy.
if it was a player merchant i would agree that the recipe might be gone if you leave it there for the other day, but the NPC will always be there.
well, i dont really see why would a player buy, lets say, a 0* or 1* recipe from other player if you can simply buy it in HoH.
Maybe not at the lower tiers, but certainly at the higher ones that require you to go through quite a few missions - and I do know some players who can't be bothered.
That and the fact that some players don't feel inclined to craft immediately after buying (I know, it sounds stupid to you, but trust me it happens).
That being said, it doesn't matter whether it's 10, 50, or 200, it's still an unnecessary requirement.
i also aprove the idea about HoH recipes (the ones bough there, not the ones which exist in there) should be bound when bough
If I recall, I did reply to that as well - yes, that sounds good (would drive the prices for recipes in the market down by a fair bit), but there's still no actual need to set an energy requirement before you purchase it.
Ultimately, I think the problem here is that of "people just want the recipe without crafting". Sure, you can buy it another time, as you said, but that's not the point - most of the posters here argued that the 10 energy requirement is redundant simply because we're not definitely going to craft immediately after purchasing the recipe.
I think you've established that I can't convince you into just buying the recipe and crafting later. But likewise, it's just as unlikely that you can convince others into buying the recipe and crafting it instantly.
Alright look, do you have any strong objections to removing a simple energy requirement for entering a level that has nothing to do with combat, missions or earning crowns/heat?
i think it is fine as it is now, but i would never notice it they were to remove this. seriously, it was long ago i quit being phobic in any MMO. no rushing, no power leveling, no hard grinding... no objection, but i will not approve (read waste devs time) if it has absolutely no use for anyone.
what bothers me sometimes is taking a week or so to finish one task in a game (mission, quest, anything like this), but other than that im fine.
Firstly like Extribble said, HoH recipes are bound. Technically you can still sell them, but only to vendors...and doing so would make no sense.
Secondly, as far as I know, HoH starts at 2* recipes, and those require 50 energy. This implies that the 10 energy requisite for entering the HoH has nothing to do with crafting.
Thirdly, 0* items can't be crafted, as they have no recipes.
Lastly, another reason for entering the HoH is simply to complete the mission. Perhaps someone wants the mission rewards or wants to look ahead and see what future missions have in store (HoH missions finish off ranks, so completing them lets people see one more rank).
that you could pay a visit only to finish the mission, i kinda forgot about that.
but idk, you will not be able to do any floor of the next missions you open with it, so still the same IMO
haha, I remember when I didn't have any energy, but that was a long time ago. sure, I could craft my way back down to 0 energy, but self control means I always have some so I can play whenever I want.
Anyways, yea, the 10CE limit is annoying, since I've had to mail 10ce to people just so I can tab them even though we are in a checkpoint. I understand it is just built in that you must have 10CE before it attempts to let you into anything. Why they have a separate check for a hardcoded 10 outside of the actual elevator cost I don't know. Seems like it would be easy enough to check current CE vs elevator cost and if you don't have enough don't let them join/start.
Same thing to get to a Mission Lobby, Moorcroft, Emberlight etc.
You have to have 10 Energy just to be invited.
~Sev