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Okay...are the vending/trading/busy animations for the players a bit off? (fiddling with hands animation)

6 replies [Last post]
Wed, 04/04/2012 - 19:22
Marona's picture
Marona

You know how someone uses an Auction House, Vender, fools with options, etc and they fiddle with their hands? Well ever since that birthday update, they seem kinda off...they fiddle with their hands, then go back to standing normal...but are locked that way and it looks like they're sorta shaking...anyone else see that or it's just me?

Wed, 04/04/2012 - 19:38
#1
Cobalt's picture
Cobalt
I'm getting it too. It bugs

I'm getting it too.

It bugs the living heck outta me.

Wed, 04/04/2012 - 19:45
#2
Nezumior's picture
Nezumior
Similar problem

I'm also having a bug with these animations. During the animation instead of moving their arms their arms just lock in the first frame of the animation, making it look like they are "crossing their arms." Seems to have something to do with the update, really hope they fix this it is really annoying.

Thu, 04/05/2012 - 04:10
#3
Whimsicality's picture
Whimsicality
3

Add in some event content, something technical COMPLETELY unrelated to the event breaks. It's funny, because it never fails to happen.
The "busy" animation is broken for everywhere EXCEPT the Ready Room. (Why?)
Oh, and the animation for running while holding something (Key, Statue, Vial, etc.) is off too. Teehee.

Thu, 04/05/2012 - 21:03
#4
Dbugz's picture
Dbugz
second

I'd also confirm that this occurs.

Also related to this, whenever you open the Character inspection screen and try to hover over any of the weapons (or open the arsenal) you will hear an audio cue that is the sound when you switch weapons while in the clockworks.

I believe this also explains the "epileptic" idle animation we see when other knights are standing still - they're probably inspecting their gear.

Only occured as of the recent patch.

Thu, 04/05/2012 - 23:10
#5
Sirenblue's picture
Sirenblue
This

Plus the walk animations of the upper body while carrying vials and objects stopped somewhere. They looks stiffer than usual.

And some existing walk direction animation errors
(when walking on a direction and face looking at another, feet doesn't align to walking direction. Rather, it snaps to roughly 90 degrees of where the head is facing.)

Fri, 04/06/2012 - 04:40
#6
Extribble's picture
Extribble
See:

See: http://forums.spiralknights.com/en/node/49630#comment-334507

They're aware of the carrying objects animation glitch and it will be fixed. I assume they also know of the busy animation since it's more obvious, so chances are both will be fixed on the next patch ;)

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