Forums › English Language Forums › General › Suggestions

Search

New weapon ideas, not OP.

16 replies [Last post]
Wed, 06/27/2012 - 01:25
Fropps's picture
Fropps

Ok, straight into it, these are my ideas.

A gun with homing bullets.

A gun with with multiple bullets. Not a spread we have the Autogun for that! One with a certain configuration e.g. side by side etc.

A laser.

A weapon that has a chaining effect, as in "chain lightning".

Bullets that travel through an enemy.

This gun with a homing effect could have multiple bullets as well, it could chain and it could mix up with pretty much all the other ideas excepting a laser and traveling through an enemy.
Besides that you would have to think of how fast it goes, the time before it disappears, whether or not it has a maximum distance the bullet can go ( a radius), how and to what extent the direction the bullet was fired effects it and lot of other factors.

I think multiple bullets is self-explanatory.

A laser in spiral knights works on the principle of that it's instant. Most obviously this means it can't be dodged in multiplayer an would have to carry a heavy nerf. e.g. A one shot combo (the blaster has a 3 shot combo), low damage etc. This is the most obvious use for the chain effect and could work well if used properly.

Chaining could work with swords, guns and bombs. It would most likely have a certain distance around an enemy that a new enemy could be hit from.
The 2 most obvious limits you could set on this would be a limit to the number of enemies it could hit or decreased damage further away from the initial hit until the damage reaches zero after a certain number of hits.

Projectiles that could travel through enemies would most probably have pircing damage and travel quite fast so it can't hit a enemy twice. This is a small nerf in itself as slimes are the most likely to group closer together and be an easy target for this gun, but they are resistant to pircing damage.

Please consider these ideas and add to them.

Fropps out.

Wed, 06/27/2012 - 02:17
#1
Fropps's picture
Fropps
Bump.

I can't believe I'm doing this already!
Bump.

Wed, 06/27/2012 - 02:53
#2
Infidelslayer's picture
Infidelslayer
...

Bumping your own thread after like an hour? Impatient one aren't you....

Now about your suggestion...

homing bullets?

piercing bullets?

lasers?

Multiple bullets?

chaining effect?

Sorry to be blunt, but this is a very bad suggestion. This game have auto-target feature, so imagine a player using homing bullets with AT turned on in Lockdown. and to top it off you want to mix it with multiple bullets??? Completely unbalanced. Also it will make PvE WAAAYYYY too easy.

Piercing bullets is actually here in this game. Its comes from the last bullet of an antigua when using its charged attack. Making it a part of a gun's normal shot has been suggested many times and was rejected by the majority.

Lasers with Chaining effect in this game will skewer the game's already messed up balance even with the damage/shot interval nerf. The closest thing to a chain effect laser weapon is a brandish. Use that .

So my advice is to graveyard this thread before Luguiru pops in to melt away your head with his explanation on how your suggestion is flawed.

Wed, 06/27/2012 - 03:26
#3
Fropps's picture
Fropps
Good idea...

I agree.

Although I was hoping he would pop up not to tell my my idea was flawed, but to tell me how I could improve on it, or how he could improve on it!

At least I had the courage to put this out there.

Bye.

Wed, 06/27/2012 - 04:27
#4
Zeddy's picture
Zeddy
-If you don't like aiming use

-If you don't like aiming use bombs.

-If you want more damage and more lenient aiming use swords.

-A constant laser would work horrible with netcode. There's a very good reason you can't aim during the autogun bursts and that the randomization for the knight's actions are minimal, and that's to minimize the amount of packets that need to be sent for the weapon attacks.

-All weapons that deal shock (and supposedly fire) has said chaining effect.

-There is a gun with piercing bullets, has sort of a short range though of only 3 or 4 spaces or so. It's called the first attack of Flourish.

Wed, 06/27/2012 - 05:01
#5
Juances's picture
Juances
~

Homing leads to cheap tactics, Like purposedly shot off the map behind a couple of blocks the enemy cant break.

Wed, 06/27/2012 - 08:36
#6
Luguiru's picture
Luguiru
Hurr

Every time a thread has "not overpowered" in the title it ends up not only being overpowered, but either with minimal detail or very poorly thought out nonsense which oozes from their nostrils onto a duck and stapled onto the forum.

Wed, 06/27/2012 - 15:23
#7
Fropps's picture
Fropps
I have a reason.

Firstly, I purposely put "not OP" in the title so people would come and point out the weaknesses in these ideas.

Secondly, I knew these ideas had big flaws at the beginning but I thought that if the people on the suggestions thread were constructive, like they used to be, they could help fix them and build on them.

Thirdly, in the last 6 months on this, the only suggestions about weapons I have seen have been terrible ideas about introducing a whole new weapon type when it could clearly be a sub-category of another weapon.

Bye.

Thu, 06/28/2012 - 04:02
#8
Infidelslayer's picture
Infidelslayer
...

@Fropps

Sensitive one aren't you?

Did you even play this game properly before suggesting something like this?

There is no room for improvement regarding homing bullet/missile mechanic judging by the fact that we have an Auto-Target installed as a part of this game. So many people are complaining about it still, search the damn forum!

Chaining effect excels for crowd control but for that we already have bombs that can do a much better job. Same goes for piercing projectiles and lasers.

And you expect the public to offer constructive comments and try to improve it???

Thu, 06/28/2012 - 04:40
#9
Psychorazer

"And you expect the public to offer constructive comments and try to improve it???"

Technically that's what we're supposed to do, but forum quality has seriously gone down since a few months after SK was launched, due to an influx of newbs thinking that can revolutionize SK that required shooting down, and a somewhat periodic continual injection of them now and then, that left veteran posters only enough time to quickly shoot something down, seeing as there were more ideas to shoot down following that.

The ideas were of better quality as well, generally.

That, and the introduction of more short-fused posters added to the angry forums we have now.

A little sad really. I myself used to be a lot more helpful.

Things change.

Thu, 06/28/2012 - 06:29
#10
Aplauses's picture
Aplauses
Feedback

Gun for homing bullet
Lol.. please tell me how the system like this would work? Where should the bullet go? To enemy A or enemy B? Elaborate.

Gun with multiple bullet
Maybe this can work. Good job.

A laser
So if you do it on Vana.. the laser will pass through? How long the range for the laser will go? Elaborate.

Chain Lightning
Same like Alchemer.

By the way.. Nice job. I like you.

Thu, 06/28/2012 - 06:39
#11
Aureate's picture
Aureate
Processing Thoughts of You Always

I presume the gun for a homing bullet would work using AA.
Having something that is essentially point and shoot, and always hits the target, would be overpowered, especially in Lockdown. The chain lightning, homing and laser options are out as a result - it would be too easy to rinse out Recons with such a laser-type weapon.

A multiple-bullet attack pattern would be nice, though, and we could do with extra penetration type weapons other than just the 5* charges of the Antigua line.

Thu, 06/28/2012 - 12:48
#12
Doctorspacebar's picture
Doctorspacebar
SUNSHAAAAAAAAARDS

Homing with guns? No, that'd come with a whole mess of problems. However, a "magnet bomb" that moves slowly toward targets could be a viable option.

Non-Autogun Multiple Bullets? You say, "Not a spread". I assume you mean a straight line of bullets; that could work, but we do have the Antigua charges which are basically that.

Lasers have been suggested; Look up the Retro Beam.

Chaining effect? I assume you mean a ricochet effect that tracks the enemy, as we have ricocheting Alchemer shots already, and auto-hitting a target nearby after hitting one is probably too much. Possible to implement, but would need some balance.

Projectiles going through enemies, as mentioned, is in some gun (and Sword) charge attacks. It's more of a charge attack thing than a regular bullet thing.

Fri, 06/29/2012 - 16:30
#13
Phaseburst's picture
Phaseburst
A less gamebreaking idea

From all I know in Spiral knights, there is no such weapon that, instead of going through an enemy to hit another, just goes around, over, or under the enemy with more health to hit the enemy with less health. Here's what I came up with;

2- star Smart Gun:

Normal/Piercing Damage, 2 bullets per clip, bullet speed: 2x fast as catalyzer bullet, range: 7 blocks

Normal attack: Shoots one bullet in an arch over, around, or under stronger enemies (not blocks, excluding rock jelly) and instantly strikes the lowest health enemy in shooting direction when 2 blocks away (yes it can suddenly change direction within 2 blocks), has slight chance to cause strong stun, will not arch if nothing is in between. Damage is doubled for each arch a bullet goes.

Charge attack: Shoots 3 bursts of 4 bullets with 0.5 second intervals that arch over, under and BOTH sides of the stronger enemy (will still arch if nothing is in between) and hit the lowest health enemy in shooting direction when 2 blocks away. CAN move at 75% speed during charge attack

2- star Smart Gun
3- star Smart Gun MkII - 1 extra block of range, +1 bullet per clip
4- star Genius Gun - 2 extra blocks of range, +2 bullet per clip
5- star Einstein Gun- 3 extra blocks of range, +3 bullet per clip

Einstein Gun- Normal/Piercing Damage, 5 bullets per clip, bullet speed: 2x fast as catalyzer bullet, range:10 blocks

From the forums, this gun has no cheap tactics, and is unique apart from other guns, if you're surrounded by weaker enemies, just use your sword.

Thu, 10/24/2013 - 14:54
#14
Dermog's picture
Dermog
Surprised that no one has thought of this...

Why not have bows as a weapon? They could have slower attack speeds than guns, but they would have a higher damage output. (does anyone like that idea?) XP

Thu, 10/24/2013 - 16:20
#15
Shadownox's picture
Shadownox
Honk honk. Make way for the dead bunny.

dat necro

Fri, 10/25/2013 - 16:56
#16
Oskvion's picture
Oskvion
Necro'd

http://boards.cannabis.com/attachments/plant-problems/278488d1315662756-...

Powered by Drupal, an open source content management system