Forums › English Language Forums › General › Suggestions

Search

Super Trinkets

4 replies [Last post]
Sat, 07/07/2012 - 17:50
Gianor's picture
Gianor

I little Idea I came up with, SUPER TRINKETS! (cue cherubs singing) Super trinkets are like krogmo trinkets, but with higher bonuses, but a penalty included also with them. Each of these trinkets would be 5* and exclusive.

A special stranger vendor guy would show up in the bazaar once or twice every week and sell these trinkets pre-made. Each would be 100,000 crowns, or 150,000 for the rarer collection. For instance, a "Master Boom Module" Would give you a Bomb damage bonus High, that's an extra low UV than a normal boom module, and you don't have to upgrade it!

Sounds good right? But the extra bonuses also come with a penalty. For adding that bonus, you would receive "Movement Speed Decrease: Low". So basically, you sacrifice 1 thing for a better bonus.

For the rarer collection, these cost more, but can be more useful. Ever wanted that damage bonus in lockdown but not wanna wear skolver/shadowsun/mad bomber? Introducing the Player Focus module. Increases damage bonus PLAYERS in PvP. And, also the rare Movement speed increase trinket! But these would be more expensive, for just a medium. But is it worth it? Up to the buyers. (Assuming this goes into the game (Probably won't.))

Anyone like my idea :}

Comments appreciated, any changes on this suggestion, leave below. I'm happy to hunt this thread down

Yours in knightliness,
Gianor of the skylark

Sat, 07/07/2012 - 17:57
#1
Luguiru's picture
Luguiru
Nurp

Price does not balance effects.

Sat, 07/07/2012 - 18:52
#2
Demonicsothe's picture
Demonicsothe
Not sure how I feel about a

Not sure how I feel about a high bonus with a low penalty. I mean, full vog + 2 of your trinkets for sword damage = med asi and max damage. Akin to full skolver, damage and asi trinket. And how would damage decrease work? As far as I know, there isn't a mechanic of that ingame besides poison.

We don't need a knight bonus damage. It's called weapon damage bonus. As in, trinkets/skolver/shadowsun/madbomb/bombastic.

There was a thread in arsenal awhile back, talking about mercurial. It seems like the devs planned this game for a party, and movespeed would often put a player in front of his team. While fun, it did not fit the teamplay idea behind this game. So the devs didn't add anything more than mercurial.

Sun, 07/08/2012 - 02:11
#3
Aureate's picture
Aureate
Processing Thoughts of You Always

A normal 5* combat trinket takes 400 + 800 energy to craft. Even if you use a full mist tank each time, that's still 1000 ce.
Presuming CE to be 8k per hundred, that works out at 80k cr for a 5* trinket, not including the money required to craft (7.5k cr) and the time and money invested into earning Krogmo Coins/buying Mod Calibrators (the price varies between about 7.5k to 11k each on the AH, as I recall) as well as the other materials.

Your 30k cr trinkets are a drastic price drop in comparison.
I could buy three for the same price it would take to craft a normal 5* trinket.
So, no. I don't think this is a good idea. It is priced far too cheaply for what it is.

Sun, 07/08/2012 - 10:59
#4
Gianor's picture
Gianor
Price Raise being suggested?

New prices! 100K for the original, and 150K for the rare ones. And in reply, for demonic, The damage bonus vs player isn't restricted to 1 weapon type, it means your damage in increased against players FINAL. And im not saying only swords, all of the krogmo mods would be included, but there would not always be all of them, about 3 normal's and 1 rare each time he shows up.

With these nerfs do you think they would be applicable to the game?

Yours in knightliness,
Gianor of the skylark.

Powered by Drupal, an open source content management system