Compound 42 Feedback

I did the tier 3 version and I have to say overall I am impressed. On a general note before I get into specifics: compared to Legion of Almire, this danger mission was holy bat f***ing hard. I like the difficulty, but it doesn't even come close to that of the other danger mission. That said, here are my more detailed points:
Pros
- I really like the theme, style, and story of this mission.
- The combination of these new oiler poison things and fire gremlins is a really good mix proving itself to be hard.
- The combination of these monsters got stale fairly quickly, so I liked the fact that you guys kept mixing in other game mechanics involving switches, gates, and shadow fire to make every room interesting and a challenge in it's own way.
- The amount of enemies that spawn per wave in battle rooms felt evenly paced and fair, considering what they can do to you
Cons
- Like others have said, you are constantly poisoned, making health pills useless. If this is the case, the amount of remendy pills dropped needs to be increased. Or perhaps have a pad that cures status in every battle room. If they are placed well enough not to be super easy to get to, but not hard enough to make it worth it, I think this would be a nice balance.
- Menders pretty much get murdered by themselves. I don't even think about them because they spawn, catch fire, and die. I personally don't mind this, I have enough to worry about, but in that case, you might as well take them out completely.
My biggest concern is story related actually. How did it end? Haha. I get that Hex wanted to shut down the plant after realizing the bio-toxin was too deadly, but there wasn't really any evidence of that happening. You leave the plant still intact, apparently still producing bio-toxins. And the final gremlin you face, who was that? He looked really cool and was tough to fight, but he needs at least an introduction somehow. Or was that Hex and we just killed him? Haha. I know this has nothing to do with the game mechanics themselves, but one of the main reasons I play this game is because I find the story fascinating.
That's all, thanks!

I only had a brief taste of the new mission last night because I need to go to sleep quickly, and only managed to get to the first battle room. While I haven't done enough to make a full head on opinion, I do agree that poiso is INCREDIBLY prominent through out; a bit too much, like other saids. One method to fix this is that the toxic oil is only poison when lit, there by creating fumes, and leaving more room to prevent the status from occuring. On the other hand, this makes the overall threat that these toxic oilers have (in terms of story and gameplay) weaker and very much less threatening.
The alternative is something much like The-Rankor mentioned. Having a station that cures status effects, but is difficult to reach. An idea that I might add to this, depending on how actually prominant the poison is within the fight, is to not only cure the poison, but to breifly make the Knight immune to poison status effect. it may make sense since gremlins are probably more vulnerable to poison, and despite them usually working in hazaderzous environments, might, at the very least, need some means of counteracting how deadly the poison is (This may contradict Herex's reason for stopping the project though). Add in a appropriate delay between spawning the immunity capsule, and make so it appears seperately for each player (Like hearts), and this could work.
Merely putting out food for thought..
Also, on the subject of evidence that the poison is too deadly, perhaps a handful of gremlin corpses in a toxic area might help fix that.

[edit]
Try using a pure white laurel with 2 pieces of armor that grant poison resistance. It makes you immune to oil poison!

Without them, you're poisoned toast. I tried with just the armor and health pendants. One thing is for sure... I will be unprepared in the real game, making the Legion mission a lot easier in comparison.
Also, one thing I forgot. Enemies can walk through Shadow Fire. I am pretty sure in FSC it stops them as well. I don't care if they can or not, just make it consistent.