C42 feedback round 2

3 Antworten [Letzter Beitrag]
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Coolnew

Too easy. Maybe because it's the test server.

On my 3rd run I died sometimes just because I went *extremely* careless. Sometimes I didn't even heal between rooms. And if one craft equip with max UVs, it becomes just some swing to kill some jelly.

Most important, I had some issues in arenas: 2nd and 3rd waves of monsters didn't want to appear. I had to wait around 20 seconds to let em spawn.

New monsters are funny. Maybe it's a bit pointless the fact that shiedling it's coumbersome.

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The-Rawrcake
Were you running C42 tier 2

Were you running C42 tier 2 or tier 3?

Are you taking advantage of the oil immunity bug?

These would be helpful to know.

It would also be helpful if you changed the title, to "C42 feedback round 2" or something of sorts, since some people might confuse this with pre-nerf and just assume you were abusing oil immunity or something.

Wether you found this mission truly easy or truly difficult, it is hard to tell without the above information given.

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Coolnew
Ok, sorry for my

Ok, sorry for my misprecision.

Well, I runned the tier 3 version, and the version is the one corresponding to the date of my post (so it should be the one after the update).

- First time I ran it, it was terrible because I didn't have fire or poison resistance.
- On second time, I tried with immunity to poison only (deadly virulisk + poison trinket) but there was too much fire.
- On third time, I tried with immunity to fire only (vog + fire trinket) and it was definitely easy.
- On fourth time, I tried with immunity to everything (dragon scale + fire trinket + poison trinket) and it was trivial.

Why are you talking about a bug? Is it a bug the one that gives you immunity to some status condition? I knew it was possible and well known already...

With immunity to fire only, it's definitely easy.
With immunity to poison only, it's not a matter of difficulty because, to me, it's just annoying. There is too much fire and you cannot even shield on that oils (this is really a bad thing for me: I find it really nonsense that you can't shield on oils - they should be like fsc oils, i.e. dangerous only when set on fire).

Personally I think that a danger mission should be "danger" because the combined behavior of all monsters put together is so that it's difficult to manage them all. For example, LoA and snarby SL are difficult because of cats, that's a good thing. Instead missions like KoA are very easy because all the monsters are of the same type, but well, in KoA there are tons of those monsters and some trojan too, so people can find it difficult anyway. What instead I don't like is the fact that a mission is defined "danger" just because it doesn't allow you to move or to shield, like the last one. This is not "danger". It sounds more like OOO wants us to spend 3kce to craft the dragon scale set. I can understand there are sets which are not crafted at all, and I can understand the effort to change this thing. But, this is not the right approach. This is something that forces you to craft the set. It would be much better, imo, to modify unused sets in such a way that they find their use in more missions. Just to make an example, I don't really understand why some SL sets are almost identical to normal sets (arcane salamander < grey feather; almirian crusader = negative fire.... really??; ice queen almost = to skolver).

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Aquajag
I agree with you Coolnew.

I agree with you Coolnew. It's hard only because of annoying status effects. Even if I am immune to everything, it should be rough. LoA is rough and there is no status there to be immune to...