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Gremlins stand derping around in fire where you can't attack them

4 replies [Last post]
Sun, 08/26/2012 - 01:52
Zeddy's picture
Zeddy

I was fighting a gremlin thwacker in C42 when he at some point ran into three fire tiles in a corner with his back turned against me. I was using Shocking Salt Bomb and Dark Retribution at the time. The DR could hit the shield, which didn't prompt a reaction, and the shard bomb shards stopped short of the fire, their 3 pixel blast radius unable to reach him.

Since I was being chased by infinitely respawning nuke oilers, there was no way for me to contact a GM about this without dying, which would probably send me back to Haven before a GM could arrive and resolve the situation.

The gremlin did eventually decide he wanted to find a different corner to hide in and I managed to kill him then, but not before I'd tried assaulting him between oiler-dodging for somewhere between five and ten minutes.

What's the bug report here? Gremlin AI is annoying? Gremlins are able to pass completely unharmed through fire? Shards stop short of fire because fire somehow is solid? I just don't want to end up in that particular situation again. Who knows if the gremlin will even bother moving at all next time?

Original post:

Discovered in C42. If I felt particularly suicidal one day and brought a loadout with only shard bombs, I'd be screwed if a Thwacker decided he wanted to just stand in a cluster of fire tiles in a corner, as shards are blocked by them.

Oh, and sometimes Thwackers decide they want to just stand in a cluster of fire tiles in a corner with their backs turned, making them impossible to hit with most weapons. I guess I should file a seperate bug report topic on that.

Sun, 08/26/2012 - 02:13
#1
Asukalan's picture
Asukalan
Well, fire tiles are meant to

Well, fire tiles are meant to block everything - bullets, vials, charge attacks and shard shrapnells

I dont see why shard bomb shrapnells should be favoured and be able to pass fire tiles.

Sun, 08/26/2012 - 06:38
#2
Zeddy's picture
Zeddy
You may be right

I was able to hit the gremlin with, say Dark Retribution (though it didn't hurt him 'cause shield), so it felt out of place for this one bomb to act gun-like and be stopped by fire. I suppose I may have been viewing the problem backwards, though. Topic will be modified.

Mon, 08/27/2012 - 07:08
#3
Nordlead's picture
Nordlead
as asukalan pointed out, fire

as asukalan pointed out, fire stops everything.

I typically fire my Sentenza into the fire until the gremlin decides to move. I don't think it is that big of a deal personally, but it is annoying. I think monsters should be able to walk through the persistent fire, but it would be nice if gremlin AI didn't decide to hide in it quite as often. Grlines do the same thing in spikes, which if you have the wrong combination of weapons would be just as bad.

Tue, 08/28/2012 - 02:53
#4
Zeddy's picture
Zeddy
@Nordlead

Spikes usually retract at some point.

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