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Blast Network - Several issues

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Thu, 08/30/2012 - 09:38
El-Odio's picture
El-Odio

Blast Network is bugged as hell and everyone who played it will agree with me on that.

First:
- Standing in bombs doesn't work as it should. I have no idea if it is intended or not, but right now when you lay down a bomb you get pushed out the second you don't stand in it's center anymore. The problem? You can lay a bomb without standing in it's center in the first place, being pushed to where you stand, usually backwards. This often results in unintended deaths.
This is not about being able to freely move over your own bombs, that would be stupid, but about moving you into it's center when you place it.

Second:
- This one goes nicely with the first one, because it results from it: You can get trapped on the edge between two bombs placed right next to each other.
I don't mean this: o_o
But this: oo

Third:
- I have no idea from where this comes, but the walls in Blast Network don't play well with the character boxes. You try to run around a corner and get stuck in the wall, being dragged back along it. It's mostly the corners that do this, rarely you get stuck on a even wall.
Also, trying to pass a corner while planting a bomb will more than often result in a mix of the first and third issue. It needs someone else to plant the bomb though, but it looks quite funny: you stand inside the bomb, near the edge to the corner and should be out passing it, but can't.

Fourth:
- The explosions are far too random. I don't mean their time to go off, or how far they reach or anything like that. What I mean is that them touching you is quite random. How often did I hear "The hell?! I wasn't even in that row!" And it's true. You can stand half inside the explosion and be not even grazed by it, at other times a pixel of your ring is on the border to that row and you die.
This may be the reason for that, but the explosions preceed themselfs, meaning first comes death, then the blast.

All these things are not induced by lags on the players side. Of course, similar things can happen due to lag, but I have been playing BN too long to not be able to tell that this are bugs.

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