I currently do not know how this would fit in what medium (DM, CW, Missions, so here I go with this anyway), and if you saw my expansion idea, you’d get the idea on how my posts ramble….
Overview:
Recently, HQ has met with the former Rescue Camp merchant, Quince. Quince, who we’ve lost contact to due to the attacks on the Camp Shortly after the Cakeastrophe incedent. He was found unconscious near the camp a couple of months ago.
We’ve talked to him and he has some mysterious information about the Yellow Pawn Gate. You may or may not had heard of it but there was a training gate in the camp to teach recruits about the survival of the Clockworks. This was also destroyed when Quince was missing.
Quince’s story was that he was stuck outside in the wilderness, when he’d uncovered what remained of the Yellow Pawn gate. It seemed to be corrupted, and as he stepped on it, he was shortly into the abandoned depot. He was then knocked out by some “Mechanical beast”. He did see some kind of reactor, with Hazzard symbols on them.
We are currently looking into this matter and found out little info.
Useful little info. This seems to be some kind of electromagnetic Atomic WMD. This may scare us at what the gremlins might be planning.
We’ve called Rhendon, the overlooker of the knights at the camp to rendezvous with you and Remi, who has been called in to use his demolition skills to dismantle the WMD.
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I'll come back to this with the level design. Give me time to re download Spiral Spy.
(Going to come back and rip the suggestion apart limb by limb).
~Sev