OOO is bad and slow at fixing old bugs (remember stun?). But it's not like they sit and do nothing. They work on new content.
Say if they had focused strictly on that, we woulnd't have Guild Hall updates now.
OOO is bad and slow at fixing old bugs (remember stun?). But it's not like they sit and do nothing. They work on new content.
Say if they had focused strictly on that, we woulnd't have Guild Hall updates now.
What was the complication that Nick mentioned regarding the Iron Slug buff/reimplementation?
Basically, the tools don't currently exist in the game engine to do exactly what he wants. The original implementation was done with the tools that were available, and were not getting the results that Nick wanted. So it all comes back to getting the time to implement the new features that would be needed to do the desired implementation.
From the clockwork confidentails interview with Curio, one of the engineers for Three Rings.