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New Trinkets: Status Enhancement with mechanic and examples

6 replies [Last post]
Thu, 01/03/2013 - 11:26
Bella-Donna's picture
Bella-Donna

We have sword damage bonus trinkets and health trinkets and damage or status prevention trinkets, but why not get a trinket that does something like "Sword: Fire Enhancement: low" where it adds a slight chance of minor fire?

where is what effects would do

Low: Slight chance of minor status (1/16 +1 chance and +1 to status strength)
Medium: Fair chance of minor status (1/8 at same damage and/or time of effect as Low +2 chance and +1 status strength)
High: Fair chance of moderate Status (1/8 at higher damage or longer effect than Medium, +2 chance and +2 status strength)
Very High: Good chance of moderate Status (3/16 at same damage as before and/or longer status as High +3 Status chance and +2 Status Strength)
Ultra: Good chance of Strong Status (1/4 at higher damage and/or longer effect than Very High +3 status chance and +3 Status Strength)
Max: Great chance of Major status (5/16 at slightly better duration and/or damage as Ultra +4 Status Chance and +4 Status Strength)

Seeing as this could be over powered, especially at ultra or max, I'd suggest the 4* trinket be a low to one weapon type and the 5* be a medium to one weapon type.

So in order to add Shock Enhancement VH to a flourish it would take away from your sword damage or asi trinkets or health trinkets. so the cost of 3/16 chance of inflicting a status to one weapon type is about 12 health would be justifiable and would add a new aspect to the game.

Example 1, Stacking with existing weapon's status enhancement:
The trinkets should stack with a weapon's innate ability to inflict a status so let's say a Fierce Flamberge for example has a Fair chance of causing moderate fire (+2 chance for +2 strength), that's equivalent to Fire enhancement high. with one of the 5* trinkets and one of the 4* trinkets it's fire damage will increase to Major (+4) and it's chance will be great or 5/16 hits (+4).

Example 2, Stacking with a weapon with no enhancement:
A nova driver doesn't inflict a status type, with say a stun enhancement trinket, 4* it would get a slight chance (+1) of minor stun (+1).

Example 3, Different status types:
This should by no means negate a weapon's innate status ability, take for example The Biohazard, which has a good chance of causing moderate poison, or poison enhancement VH. If say i wanted to add a Freeze enhancement High to it through two 5* trinket to help with crowd control on the explosion and keep things grouped together, The Biohazard will deal both good chance of moderate poison and good chance of moderate freeze.

EDIT: changed title to make it clearer. would love any and all feedback. also changed mechanic

Thu, 01/03/2013 - 13:06
#1
Zeyez's picture
Zeyez
well... needs to be revamped

if this happens:
before all, already have this suggestion... (I think I've seen someplace)

at first, did not add effect via curse trinket, never
Second, the shock and frost combination can trollz everything, PvP and PvE, isn't? (glacious-voltedge like or "Trollaris" plus frost effect)

Third, that type of trinkets, if become operational, only can add low chance or add mino status effect (one each trinket), or maybe, only enchant the weapon who already have some status inflict type, because you already spend some firepower to earn

make four swords/guns/bombs with a great chance of causing strong shock seems convenient to me

Thu, 01/03/2013 - 13:29
#2
Psychodestroyer's picture
Psychodestroyer

Discussion here.

AT the very least, check out the arguments and see if they apply.

EDIT: Fixed Link.

Thu, 01/03/2013 - 13:20
#3
Bella-Donna's picture
Bella-Donna
@Psychodestroyer: link not

@Psychodestroyer: link not working

@Zeyez: I spent some time thinking on it, and it does need work but i think i got a start at least. I see your argument for the curse and surely there will be no curse or sleep trinkets if they make this.

Also, shock and freeze don't work well together because shock damage breaks freeze making it silly to use them on the same weapon.

Thu, 01/03/2013 - 14:11
#4
Luguiru's picture
Luguiru

Never add the ability to inflict statuses to a weapon which does not inherently have it or allow anything to inflict more than one status by the same action. Note that I am not against a weapon being able to inflict more than one status so long as no more than one status may be afflicted at once or having the basic attack inflict one status while the charge inflicts a different status.

This and the many other threads of the same topic remind me of a passive ability in Wakfu which involves statuses, willpower. Every point of it increases your chance to inflict a status, resist being inflicted with a status, resist losing AP (action points, primary characteristic used for attacks), resist losing MP (movement points, allows movement and some attacks also use MP to attack), and by having more willpower than the enemy you are trying to inflict a status upon will increase your chance to inflict that status; all of these by +1% per point of willpower. Willpower is both resistance and a bonus to status infliction. Say you have two characters, one with 10 willpower and the other with 0. The one with 10 tries to inflict a status on the other that has a natural 50% rate of affliction. You may think the percentages would be factored in raw, but it actually treats the base affliction rate as the whole and is added as a percentage to that rate; so the 50% rate gains 10% of whatever 50 is, meaning 55% success rate to inflict a status. It does not simply add the +10% on top of the base 50%. Damage factors in similarly but that is a completely separate topic. How does this all become relevant? Willpower does not give attacks the ability to inflict a status, it only adds to the success rate which already exists; if it does not exist than it still serves as resistance to receiving statuses. I was dumping all this on Schattentag not too long ago and he seemed to think it would be alright, but I know from personal experience in Wakfu where willpower exists that our combat systems are completely different. In Wakfu the ability to attack is significantly more limited. The ability to move around is highly limited. In Spiral Knights we can spam any kind of attacks, run around all we want, and use shields which grant us invincibility so long as the bubble is in tact. If willpower were to be transferred into Spiral Knights it would become an all status resistance and make weapons which inflict statuses more powerful, both effects at the same time. Since we already have status resistances in armor and trinkets we can take that part out and all that remains is increasing the chance to inflict statuses. Go forth and sit on sheep.

Thu, 01/03/2013 - 14:36
#5
Fropps's picture
Fropps
But freeze and STUN are a

But freeze and STUN are a different matter.

Thu, 01/03/2013 - 22:05
#6
Hexzyle's picture
Hexzyle
Add fire, poison and stun to

Add fire, poison and stun to a Trollaris and fire it off wherever you go, be it Lockdown or Clockworks.
Instantly win the game while everyone loses.

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