We have sword damage bonus trinkets and health trinkets and damage or status prevention trinkets, but why not get a trinket that does something like "Sword: Fire Enhancement: low" where it adds a slight chance of minor fire?
where is what effects would do
Low: Slight chance of minor status (1/16 +1 chance and +1 to status strength)
Medium: Fair chance of minor status (1/8 at same damage and/or time of effect as Low +2 chance and +1 status strength)
High: Fair chance of moderate Status (1/8 at higher damage or longer effect than Medium, +2 chance and +2 status strength)
Very High: Good chance of moderate Status (3/16 at same damage as before and/or longer status as High +3 Status chance and +2 Status Strength)
Ultra: Good chance of Strong Status (1/4 at higher damage and/or longer effect than Very High +3 status chance and +3 Status Strength)
Max: Great chance of Major status (5/16 at slightly better duration and/or damage as Ultra +4 Status Chance and +4 Status Strength)
Seeing as this could be over powered, especially at ultra or max, I'd suggest the 4* trinket be a low to one weapon type and the 5* be a medium to one weapon type.
So in order to add Shock Enhancement VH to a flourish it would take away from your sword damage or asi trinkets or health trinkets. so the cost of 3/16 chance of inflicting a status to one weapon type is about 12 health would be justifiable and would add a new aspect to the game.
Example 1, Stacking with existing weapon's status enhancement:
The trinkets should stack with a weapon's innate ability to inflict a status so let's say a Fierce Flamberge for example has a Fair chance of causing moderate fire (+2 chance for +2 strength), that's equivalent to Fire enhancement high. with one of the 5* trinkets and one of the 4* trinkets it's fire damage will increase to Major (+4) and it's chance will be great or 5/16 hits (+4).
Example 2, Stacking with a weapon with no enhancement:
A nova driver doesn't inflict a status type, with say a stun enhancement trinket, 4* it would get a slight chance (+1) of minor stun (+1).
Example 3, Different status types:
This should by no means negate a weapon's innate status ability, take for example The Biohazard, which has a good chance of causing moderate poison, or poison enhancement VH. If say i wanted to add a Freeze enhancement High to it through two 5* trinket to help with crowd control on the explosion and keep things grouped together, The Biohazard will deal both good chance of moderate poison and good chance of moderate freeze.
EDIT: changed title to make it clearer. would love any and all feedback. also changed mechanic
if this happens:
before all, already have this suggestion... (I think I've seen someplace)
at first, did not add effect via curse trinket, never
Second, the shock and frost combination can trollz everything, PvP and PvE, isn't? (glacious-voltedge like or "Trollaris" plus frost effect)
Third, that type of trinkets, if become operational, only can add low chance or add mino status effect (one each trinket), or maybe, only enchant the weapon who already have some status inflict type, because you already spend some firepower to earn
make four swords/guns/bombs with a great chance of causing strong shock seems convenient to me