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Make co-op craft in Spiral Knights

11 respuestas [Último envío]
Mar, 01/15/2013 - 06:55
Imagen de Zeyez
Zeyez

(maybe already exists in forum, but i don't find it x_x)

everyone knows that to make the equipment, need to get the recipe, and the energy needed items for crafting, beyond the conditional level for 4 * and 5 *... (why am I talking about something so basic? maybe I'm just trying to to situate who is reading x= )
but up now we have the recipe to make the item to someone else, but why can not offer the service on the power play crafting, avoiding buying the recipe in cases of players who will only make 1 item?
I am not saying about "making a trade, craft and return", but a direct system in the game, so that made ​​the item go to the hands of the person requesting the service

would like: a window will appear, similar to the machines of alchemy, in which 2 players can put the materials in it to generate the item and will have an additional section, where the player who requested the service can offer payment to another player, either energy, crowns or items

before asks:

- The player who request the service desn't need to "unbind" the equipment to be able to use in the recipe, or, Maybe, need to pay as additional 5% of of the unbind fee (1800 to 90 energy), and the equipment still getting binded on him [this fee only show when the item is binded]
- Is impossible use this system to give the binded item from the "crafter" to the another player, because only the player who requested that can put the equipment in place, despite the other can help with resources, crowns and energy, if he wants
- This will affect the revenues market , obviously
- This will allow PvP exclusive recipes can be enjoyed by players who do not go PvP, like Voltedge and Plague Needle (you know how is hard get 300 krogmo coins without the booster)
- This will allow it to be possible to craft items with foreign or even "trusted" players without having the chance to get scammed or something like that

So what do you think?

Mar, 01/15/2013 - 07:01
#1
Imagen de Zaffy-Laffy
Zaffy-Laffy
Zaffy is Laffy

This sounds like we are providing a recipe service. So we buy a 25k bound recipe, and let it be used, unbound, by anyone else? SOUNDS LEGIT!

Mar, 01/15/2013 - 07:09
#2
Imagen de Juances
Juances

No one will ever buy a recipe again.
Why spend 25kcr when you can find someone wich already has it learned.

Mar, 01/15/2013 - 09:28
#3
Imagen de Zeyez
Zeyez
eyes trying to see the end to another end

/"This sounds like we are providing a recipe service. So we buy a 25k bound recipe, and let it be used, unbound, by anyone else? SOUNDS LEGIT!"/

the equipment used in co-op craft, if binded, will still binded after
remember that I mentioned a charge to use this mode (additional 5% of the unbind fee) to discourage the massive use by one guy [ok, i put in "maybe" this part, i admit, but should consider]

/"No one will ever buy a recipe again.
Why spend 25kcr when you can find someone wich already has it learned."/

because you can make more than one of same equipment? i already crafted 2 dusker caps/coats because of the UV choice to become 5* part, and still need craft more after, even for Lockdown
and the people will still buy the recipe, to save some money in massives crafts, I'm just giving a suggestion for those who only want to do one/first item, at least

and you have not thought about the possibility that we can craft the item, delivering to the person who has the recipe, and then she returns the equipment ready?
besides of the "unbind" fee and the chance from being stolen, works the same way, I'm just wanting to put out of the equation "chance from being stolen"

Mar, 01/15/2013 - 09:47
#4
Imagen de Hexzyle
Hexzyle
.

because you can make more than one of same equipment?

Who wants to make 2 skolver coats? That's the real issue. The 25k fee that every player who wants a skolver coat is a huge crownsink.
I personally have yet to make a second of the same 5 star piece of equipment on the same knight, and I have quite a few 5 star weapons.
You'd be taking out a crownsink, increasing "craft-this-for-me" beggers, and increasing the price of CE.

It might sound like a good idea at first, but unfortunately it's not.

Mar, 01/15/2013 - 10:19
#5
Imagen de Juances
Juances

The chance of getting scammed/stolen comes from using Vise to unbind right?
Then add "co-op unbind" not "co-op crafting"

Mar, 01/15/2013 - 18:01
#6
Imagen de Zeyez
Zeyez
bipolar mode:

sometimes i think: every suggestion placed here, is bombed to get destroyed, instead of trying change...
this is very demotivating for everyone... even me
crown sink, energy sink, material sink, heat sink, guild sink, almire sink, equipment sink, friend sink, snipe sink... i'm sick hearing all in this area...
looks like another forum, in another game, where most of the players involved just speak badly of the idea (though you justify up), and those who think good, neither tries to suggest change or help

/sigh ah, whatever, i try change some parts of the idea while i'm writing...

/"Who wants to make 2 skolver coats?"/
I
remember than never your first set is permanent, always need change the UV or get one more poweful... and is more easy buy wolver coat in auction house or mass crafting than ticket roullete the skolver, this last thing was better used after you get one insane UV

/"Then add "co-op unbind" not "co-op crafting""/

unbind the item doesn't prevent to get scammed, yet
besides can make the scammer spend something, but was better than not having chance

.

well... as far as I saw, the only question was what you posted about the lack of "crown sink", because recipes eat high chunk of crowns in SK
ideas are not immutable, so let's imagine a little:

when I talked about only 5% of unbind fee is to become this "profession" profitable for the crafter, giving a margin far he could charge without it become a disadvantage for the client
on recipe, he spend 25k, i think about he can save 5k using this way, or even more, with PvP reward recipes
if need more crown sink (cough), maintaining the energy sink (cough), can be like this below
make in co-op mode cost additional:
1 star is 3 energy plus 50 crown
2 star is 15 energy plus 300 crown
3 star is 40 energy plus 1,2k crown
4 star is 70 energy plus 3k crown
5 star is 200 energy plus 7,5k crown

still have sink (cough) and still little profitable for the crafter

have anything furthermore that can be a problem? like the two sides spend all his mist energy to make 3* equipment? (still need spend 40 CE in process, looking at the created table above)

Mié, 01/16/2013 - 01:51
#7
Imagen de Zaffy-Laffy
Zaffy-Laffy
Zaffy is Laffy

ROFL

Sorry, I think you missed my and papaya's point, then responded in fury.

What I meant to say is that we would buy a 25k recipe, and let it be used by others? It is just a slight (HUGE) market crash.

Let me give you a scenario.

Zaff : Looking for person with polaris to do co op craft
Derp : Okay

Derp let's his "learnt" recipe to be used by me, and i pay 200 energy + 7.5k cr, amounting to a total of 22.5kcr minimum, knowing the recipe costs 40k.

Le happy Zaff after crafing polaris : Yay, I saved 17.5kcr, without learning a recipe. Too bad to recipe sellers.

Herp : WTS Polaris recipe 25k (nobody needs it)

... So you see the point? Basically people who already knew the recipes will be the next "service providers"

Jue, 08/15/2013 - 06:58
#8
Imagen de Mtax
Mtax
-1

One word: wat?

Mié, 01/16/2013 - 07:11
#9
Imagen de Zeyez
Zeyez
eyes trying to see the end to another end

Mtax:

this is a co-op craft, something than i'm suggesting in this topic
two guys, where one has the recipe, can make one item for who asked for the service, paying some additional fee in the process to use this mode
useful when it has not the recipe for sale on auction house or find that you need to save a little at that moment, and useful for the crafter than he can profit by little if offer this service to other players

you said you did not understand/read anything, so I made this summary u_u'

Zaffy-laffy:

I saw the point of you before, but I'm trying to keep that part of it would be possible to maintain the principle of being able to do once without it becomes disadvantageous
or should not even try to be implemented

and seeing your example, the guy can save 17,5k (considering the price of 40k recipe in auction house [i buyed my barbarous thorn shield recipe for 35k another day]) if doesn't give anything to the crafter (this one is a really friendly), but in second craft of same equipment, waste at least 5k in comparison if you had bought the recipe at first
unless the equipment is definite that item right away, he will eventually lose something, except this equipment is a shield/Polaris, because, as far than i can see, is the only type of equipment than the UVs doesn't care so much [i saw Polaris after you gave as an example]

/emote released a air of doubt
this is so problematic make this co-op craft? because for a game that should be cooperative, have to do all your items by the current path it is seem very individual
recipe market... I can not exactly see how it would be affected
one of 2 reasons to go in the arcade, right? or arcade get more reasons or eventually become a desert to apply this idea?

Mié, 01/16/2013 - 07:24
#10
Imagen de Hexzyle
Hexzyle
...

Any idea that reduces the amount of crowns being dissipated back into the game is not a good idea for the economy.

Mié, 01/16/2013 - 07:24
#11
Imagen de Zaffy-Laffy
Zaffy-Laffy
Zaffy is Laffy

I've said this in some other thread, that even though the game does rely on some form of co-operation, it does not directly relate that one should be completely interdependent on each other. One should actually be more or less self-dependent, to the example that you should be able to take care of your own gear level etc.

If you are going to "upgrade" yourself, it is something you should do as an individual, not a group. Nobody should force you to take a specific set of gears or weapons, therefore the free market is set up to ensure a small win-win situation, where one can provide recipes and one can buy. The only form of co-operation is down at the clockworks, or up at the guild hall, but you still (in the end) have a choice of soloing or not having a guild.

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