So, the arcade is currently tabbed under the mission system and a rather badly layed out one for that (try using it on low resolution settings. . .) and currently serves no other purpose to people other than being:
A) A recipe hunt
B) A place where those hoping to find people in the arcade go
C) A place where people of low rank try to earn crowns.
Currently, for end-game players, there is no incentive to go the arcade. We most likely don't need recipes being all 5 star, we most likely don't enjoy being alone doing levels and we most certainly would not look at it as being a profitable place.
So, what would give an incentive to go play there?
If each level gave, let's say, 10 prestige per, maybe people would play there more. Now for really end game players, this would still be pointless as you probably already have your 45k prestige, but for most, I'm sure the idea of getting crowns and a shiny badge sooner would be nice, especially if you can still play through Firestorm Citadel whilst doing it.
This would, however, need the use of prestige to be developed as currently it is currently just for a badge and to say that you've played enough prestige missions to go insane.
What do you guys think? Any other ideas?
Wanna players in arcade? Delete stupid crowns fee, incrase loot.
----End of discussion----