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Battle sprites

20 Antworten [Letzter Beitrag]
So, 06/02/2013 - 10:11
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Earthboundimmortal

This is a new idea (I think) for battle sprites.

Blocky:
Looks like a floating set of blocks, but if you press a certain button (you assign it), it "superpowers" your gear.
So:
Bomb: Increases range by 7% in T1, 10 % in T2, 13% in T3
Gun: Increases range by 5% in T1, 9% in T2, 12% in T3
Sword: Decreases CTR by low and Increases ASI by low

Armor/Helm: boosts overall defense by 1 bar, Shield health increases by 0.5 bar, and dash/bash disatnce *1.2

In T1, lasts 30sec and has a min cooldown, T2 has 45sec and 1min 10sec cooldown, T3 has 1 min and 1 min 20sec cooldown.
Any comments?

So, 06/02/2013 - 10:34
#1
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Little-Juances

English 101 (and I'm not even American nor British :P)

"Bomb: Increases range by 7% in T1, 10 % in T2, 13% in T3"
-Bombs have range or radius? How would it work on a Dark Retribution or shards?

"Range: Increases range by 5% in T1, 9% in T2, 12% in T3"
.You mean guns, right?
-What's the point of more range on a gun if the rooms aren't too big and spawns are limited (enemies only spawn when you get close to the area) nor the camera would let you see what's far ahead of you anyways?

"Sword: Decreases CTR by low and Increases ASI by low"
-'Decreases CTR' that means decreasing the charge time REDUCTION. If you decrease the REDUCTION... less reduction=longer charge. Is that supposed to be a buff?

So, 06/02/2013 - 11:00
#2
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Earthboundimmortal
hehe

Sorry, i am trilingual so not exactly good at that.
K, so on the sword it increases CTR by low, bomb it increases radius, not range, and on guns, it will give a CTR low buff and ASI low buff. Sorry again for my bad english

So, 06/02/2013 - 11:56
#3
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Klipik

does it have any downsides?

So, 06/02/2013 - 12:05
#4
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Earthboundimmortal
i guesss

the cooldown, but do any other battle sprites have downsides? i.e. The dragon, the kat and the mask guy?

So, 06/02/2013 - 15:29
#5
Bild des Benutzers Klipik
Klipik
we don't know yet, but I hope they do.

For the bombs, since the radius increase is in percentages, it should be the same percentage for each tier. (Even though, according to Zeddy, SK doesn't work in percentages.) And for a drawback, for all sprites, I would suggest that after they use an ability (unless it buffs their attack somehow), they can't attack for a short period of time.

So, 06/02/2013 - 20:26
#6
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Earthboundimmortal
well

we'll know when they come out

Mo, 06/03/2013 - 15:45
#7
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Kjorif
I need it

man I need a pet in that game so I need a battle spirit and its probably going to cost a lot. but when there out im buying one

Mo, 06/03/2013 - 15:45
#8
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Kjorif
I need it

man I need a pet in that game so I need a battle spirit and its probably going to cost a lot. but when there out im buying one

Mo, 06/03/2013 - 16:24
#9
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Earthboundimmortal
so...

Does anyone have any other comments?

Mi, 06/05/2013 - 07:06
#10
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Usevnsevnsixfivfor
"Decreases CTR"

So the sword would take longer to charge while the "buff" is in place?

But good idea on a possibly new Battle Sprite.

Mi, 06/05/2013 - 07:46
#11
Xdarkstarx
@kjorif

U agree w/ this? http://forums.spiralknights.com/en/node/81789

Mi, 06/05/2013 - 14:25
#12
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Earthboundimmortal
@usevnsevnsixfivfor

I meant increase CTR, i said that in a later post

Mi, 06/05/2013 - 14:43
#13
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Kjorif
dragons

if you want more pets, open up your options for more type of pets. Because there is more type of pets than dragons.

Mi, 06/05/2013 - 17:49
#14
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Klipik-Forum
uhhh

I'm pretty sure Floating Blocky Thing ≠ Dragon.

Mi, 06/05/2013 - 18:19
#15
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Earthboundimmortal
ya

dude, floating blocky thingies aren't dragons...
What I am imagining is something like this : (plz copy and paste in URL) http://elwiki.net/w/File:HQ_Shop_Item_61205.png or http://elwiki.net/w/File:HQ_Shop_Item_61206.png
I am not saying use the exact thing, just colors that are like it.

Mi, 06/05/2013 - 19:16
#16
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Zeddy

"(Even though, according to Zeddy, SK doesn't work in percentages.) "

Hey, whoa, when did I say that? The game operates on percentages a fair amount! 1 level of damage bonus, for instance, is exactly 4% extra base damage. Reviving an ally gives you exactly 30% of their heat. Each extra party member gives enemies exactly 33% extra health (not 1/3). Movement speed buffs/penalties are also 4%.

Mi, 06/05/2013 - 20:11
#17
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Klipik-Forum
Oops.

Hmm, my bad. I seem to remember someone saying a lot of SK's variables (defense, dmg bonus, asi, ctr, health, depth scaling, etc) weren't based on percentages. Maybe it wasn't you, or maybe I just interpreted it wrong.

Do, 06/06/2013 - 14:38
#18
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Earthboundimmortal
so..

Does anyone have any ideas for making this a fair battle sprite, so OOO can make some use from it?

Do, 06/06/2013 - 14:58
#19
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Little-Juances

After using one ability, you get the opposite effects for the same duration or something like that (a direct inversion might be too harsh, we'll have to test it to find agreable numbers).

Fr, 06/07/2013 - 16:36
#20
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Earthboundimmortal
but,

we still don't know what the other Battle sprites will do, so we should just assume that they will have some kind of debuff.
Wut about 0.8* speed for 30sec in T1, 20sec in T2, 15sec in T3, but if the other ones don't no debuff.

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