fair enough?
Move keys without breaking cloak
Hmm, that would apply to all objects being picked up. I think the "attack" key in general breaks the cloak, it's sort of a universal thing.
I guess it's a bit cheap, but isn't that the point of turning invisible? I don't really find it helpful at all atm.
and it's not like they couldn't work it into the game Hex.
I'd just be happy if they re-added the delay on the invisibility, or at least made it toggleable, so we could be sneaky...
nah. I can get why you would want this but it really doesn't seem fair. If this was made possible I would like for everything to start fallowing the key in shock until you put it down.
I think you should just be able to use battle sprite abilities at any time the cooldown isn't active. While holding keys, performing combos, charging weapons, executing charge attacks, anything but being dead, really.
But zeddy, we have to point for our battle sprite to know that the time to attack is now. How can we point while charging a bomb or holding a key?
Making monsters see the key would make sense. Though you would have to walk in front of them since the cloak also makes you silent.
Moving items with cloak? No way. Why?
Charging weapons with cloak? Obviously, since otherwise its utterly useless (doesn't add damage, doesn't make it easier to charge a weapon... unrequired ability).
See, if I were Feller I would make the obvious joke answer to that.
Instead I'll just say you could have an animation of the knight shouting out a command or something.
/glide past 8 alpha wolvers with golden key with cloak on.