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Nightmare forge.

16 respuestas [Último envío]
Jue, 08/15/2013 - 18:57
Benjamin-Craft

Please, remove the forge system! Soften it, at least.
The amounts of necessary crystals are extremely high. Before the update I had only to play. Any time and any long. Now I have to play 24 hours just to collect that *bad word* crystals. I can't do it. And I don't want to do it. I gain heat much quicker than crystals. Well, yes, I can just buy them. But they are very (I mean VERY) expensive. (Much more expensive, than elevator pass.)
It had taken the freedom away. I can't play this game with enjoyment anymore. Yes, battle sprites are good, but I miss the old Spiral Knights. Like they were just couple of weeks ago. With mist energy, party half-life reviving, throwing away capsules and vials and without forge.

My suggestions (only the most important; please look at them!):
1) Reduce amount of needed crystals to forge. Especially at high levels.
2) Reduce price of crystals in Supply depot.
3) Consider the question about exclusion the forge system or complete restructuring of it.

Jue, 08/15/2013 - 21:27
#1
Imagen de Terrty
Terrty
just graveyard this thread bro

go back through the next couple pages this thread had been repeated enough including mine this is annoying me by now just give up and accept they wont remove it because they dont wanna add elev costs or mist back and you, me, anyone who made a thread on this crap and cleche by now of a topic, anyone who likes this idea and basicly everyone else who doesnt wanna suffer, should thank them.

Vie, 08/16/2013 - 03:02
#2
Imagen de Iapnez
Iapnez
You can either have mist and

You can either have mist and crafting cost back or you can have the forge. Which is it? OOO needs money.

Vie, 08/16/2013 - 08:30
#3
Imagen de Round-Shinigami
Round-Shinigami
Ok, crazy idea:how about

Ok, crazy idea:
how about showing ADs on level loading screen and occasionally showing ADs in town, in some fixed areas of the game? They'll get some money for it...

PS: upgrading a couple of items 3* right now, so far crystals haven't been a problem for me.

Vie, 08/16/2013 - 12:41
#4
Imagen de Thunder-The-Bright
Thunder-The-Bright

round, as the first ad appears, 50% of the gamers will quit.

Vie, 08/16/2013 - 14:48
#5
Imagen de Waffleconecake
Waffleconecake
Thunder is right.

Thunder is right.

Vie, 08/16/2013 - 15:43
#6
Imagen de Oboron
Oboron
I don't mind the amount of

I don't mind the amount of crystals it requires to level up items as it convinces knights to do to the arcade. If you're having trouble with finding crystals, I'd suggest that you go to the arcade to find some.

@Round-Shinigami - No.

Also, this ''new'' Spiralknighs is far more beneficial than the ''old'' Spiralknights as it's getting it more players and other things.

Vie, 08/16/2013 - 21:56
#7
Imagen de Round-Shinigami
Round-Shinigami
ADs could show "get energy

ADs could show "get energy pack A with free extras!!" - energy depot ADs, or supply depot ADs...

Vie, 08/16/2013 - 22:17
#8
Benjamin-Craft
Terrty, IT IS ANNOYING YOU?!

Terrty, IT IS ANNOYING YOU?! Please, [be kind to] yourself.

Malsvir-Branea, what the heck are you talking about??? Crafting cost is where it was. And it has no relation with forge.

Fallen-Night, it only means that you don't need so much crystals as me. Not even close. And as I said, I don't have time to such insignificant activity as simply congregate those [frelling] crystals.

P. S. Oh, and for Three Rings: I__HATE__YOU. You won't see me in your game anymore. Hope you'll close soon.
Have a nice day!

Sáb, 08/17/2013 - 01:11
#9
Mlaah
@ Malsvir-Branea While I

@ Malsvir-Branea While I agree they need it make money it is silly to imply the forge and crafting costs are the only way to do it. There are plenty of f2p games out there that manage just fine without going to such extreme measures. Whats more Spiral Knights is a very simple game compared to most. It has a couple enemies pallet swapped every couple of levels and placed in pseudo random dungeons. This game goes through very aggressive lengths to extract money from its player despite providing very little content for it.

Sáb, 08/17/2013 - 07:13
#10
Imagen de Pixlator
Pixlator
Well..

All I care about is at least, it's possible, don't care if it took for 1 month and more (pffftt, 1 year is not possible to me), but hey, nothing is perfect.

Sáb, 08/17/2013 - 10:02
#11
Imagen de Shotjeer
Shotjeer
Sigh

A bit late to the party, but let's go rant. On the rant floor.

What Malsvir-Branea means is that 000 needs money to update the game, and they are human beings after all, so they will need precious dollar bills. Before, 000 would make money off of CE and Elevator passes, because you were limited to 10 levels a day if you weren't willing to spend CE on runs. Old alchemy costs also required CE, not our OoAs that we have nowadays. Now, since the ME system got 10000000 hatred from newbs like OP, they voted to take out the ME system, but they still need money, right? So they implement the Forge. Those are the two ways they can make money, so you either have to go one way or the other.

At Mlaah, while I do suppose that this game is less complicated than perhaps Tf2 or stuff like that, but a lot of MMORPGs are not exactly that complicated. Take RS for example, all you need to do is press attack, then AFK for 20 seconds and wait for the monster to die. That is very simple. In SK, there is no such thing as AFKing in the middle of a fight, if you do, you die, so this may be more complicated than you might think. And when you get bored of that little content that F2P gives you, you have to pay MONEY to get that 80 percent of stuff you didn't get to see. That is what makes them get money. All games need to have a way to make money (other than very simplistic Flash games)

@OP, if you don't like the game, feel that it's going in the wrong direction, don't make a thread that includes your own greed for F2P wisdom, then threaten to leave the game when they don't give you what you want. NO ONE GIVES A [poop]. One guy leaving isn't going to trigger a massive dwnfall of population, we don't care. So you have a nice day. This game won't die yet. Good bye.

Sáb, 08/17/2013 - 10:43
#12
Imagen de Snapshackle
Snapshackle
I think basically everyone is

I think basically everyone is in agreement with three things:
1. OOO needs an incentive for people to pay money, this provides one
-but-
2. The pace of heating is grindingly and painfully slow
-and-
3. The price of the crystals is far too high in the supply depot

Currently, heating a 4-star item to level 10 requires a maximum of 309 shining crystals, and a 5-star requires 453. Shining crystals only drop from depth 18-22, an average run of which will last about 20-35 minutes and yield maybe 20-30 crystals
Using those made-up numbers, it currently takes about 5.5 hours to level an item to 10:
309 crystals / 25 crystals per run = 12.36 runs
12.36 runs x 27 minutes per run = 333.72 minutes
333.72 minutes / 60 minutes in an hour = 5.562 hours.

I'd say they could augment the system by adding a fire crystal drop booster. Have a one-day, three-day, and one-week version that costs 200CE, 350CE, and 600CE respectively (or whatever price, just can't be much more than that) and have them double how many fire crystals you get when you open a prize box. That means people still pay CE and still use the clockworks, but don't have to spend all freaking day farming crystals just to get ONE 4* weapon to level 10. That way, you could get 50+ crystals per run, and have enough to level up your item in just 2-3 hours, compared to 4-6. I'd drop 200CE on a one-day crystal booster.

Alternatively, you could add crystals to monster drops, or add the ability to play higher difficulty levels for higher-level crystals (For example: Normal JK for 2*, Advanced JK for 3*, Elite JK for 4*)

Dom, 08/18/2013 - 10:43
#13
Mlaah
I would argue that OOO

I would argue that OOO needing an incentive for players to spend money is false, or at very least strongly exaggerated. As I pointed out many games make money without strong-arming players for money at every turn. Both TF2 and Runescape which you pointed out have much higher cost to maintain and create content for, regardless of how involved you feel the combat is, yet neither has a really strong incentive to pay. TF2 items can easily be crafted with minimal time investment and don't actually make your character any stronger just change how you play them. A large portion of Runescape is free to play and if you do feel like unlocking more its a flat subscription. Both are probably among the most successful f2p games out there. Spiral Knights on the other hand tries to extract money from you at every turn.

What I am getting at is just because they need to make money doesn't instantly justify any such scheme. At this point its not a developer trying to provide a fun experience for their players or building the game they want, its the developers trying to abuse psychological trick to get people to give them as much money as possible under the thin disguise of a game. Its no coincident that spiral knights was started soon after Farmville because that is what it was almost certainly meant to be, a way to abuse addictive tendencies to grab money from people.

I like Spiral Knights and think it could be a good game if the developers would switch to a more ethical way to make money.

Dom, 08/18/2013 - 22:59
#14
Imagen de Mickmane
Mickmane
The Forge is fine.

Play the [insert your favorite adjective] game. It's free.

There's nothing wrong with it taking a while to level up your stuff.

Snapshackle: No, I am not in agreement with 2 and 3. And 1 only that they need money, not that this is their big cash cow.

You complaining about it taking JUST 5h to level an item to 10!?

Why do you want to level stuff if you don't want to play the game?

Lun, 08/19/2013 - 04:36
#15
Imagen de Dust-Dragon
Dust-Dragon
...

@Benjamin-Craft:
First and foremost, telling someone to kill themselves because they disagree with your opinion, and this topic, is strongly out of order. Quit being a child and accept criticism.

Regardless, I don't see why so many people see the Forge as a way for OOO to earn money. In all honesty, I feel it's been implemented as a shift to the progression curve of the game. Simply because, now that we no longer Mist Energy, running through the Clockworks is effectively infinite. With that, heating gear in the old manner would be a short, rather unrewarding experience (get a new weapon, and fully heat it all within the same day).

That's it.

On another note, as much as the number of crystals needed does annoy me, stating "you don't want to run to get them", is effectively saying you don't want to play the game to progress. What's the point? You're playing Spiral Knights so you can tell your friends you play it? Even though you haven't made one step into the Clockworks?

As much as SK could do with a strong community, it really doesn't need that kind of people.

Lastly, and I apologise for others (I'm in a bad mood), Benjamin-Craft, for your statement here:
P. S. Oh, and for Three Rings: I__HATE__YOU. You won't see me in your game anymore. Hope you'll close soon.
Have a nice day!

I have only one thing to say: I'm glad you're leaving. Don't return. Oh, and please don't re-produce.

Lun, 08/19/2013 - 14:14
#16
Imagen de The-Mighty-Potato
The-Mighty-Potato
.

...It sounds like someone's always unsuccessful with successfully levelling up items.

I like the forge, I've occasionally skipped a few levels. I don't understand why barely anyone likes it, unless they're unlucky...

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