Alot of people have been arguing over the Mad Bomber and Chaos sets, and it isn't pretty.
Not one bit.
There are hardly any options to solving this without much whining, but the only option I have in mind.. .
. .. is implementing a basic attack to bombs!
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Q: But how will that change anything?
A: It won't change the situation until you apply an Bomb Attack Speed bonus to Mad Bomber, which improves it's purpose for bombers!
Now, the attack speed is going to affect a basic attack cooldown of sorts.
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Q: How will basic attacks affect bombs?
A: The bombs would have a highly reduced AOE range, mostly reduced damage, and sometimes effects. Vaporizers would only deal elemental damage, with a very much reduced chance of status effects, and leave no mist field. Shard bombs wouldn't spread, but they hit multiple times. Blast Bombs have reduced knockback. Graviton has it's final explosion but with reduced knockback. Et Cetera.
ohey Zerokk.
Unfortunately, this is a bad idea. What you're suggesting would basically turn every bomb into a mini-FoV. Blatant cross-classing like that is why the old Shard Bomb design was taken out behind the woodshed. Plus it's a major paradigm shift for a relatively confined issue. (Not to imply that Chaos being overpowered is specific to bombing, of course.)
Basically to stop the argument without fudging up everything else you'd need to either buff Mad Bomber to make it better than Chaos for bombers (but no one else) or nerf Chaos into the dirt so that it's worse than Mad Bomber. (Actually, it's probably a good idea to nerf Chaos anyway even if Mad Bomber is buffed.)