So apparently, damage that's either good or bad against a monster group is NOT multiplicative it's ADDITIVE. This makes no sense at all! Instead of doing, say, double, damage, you do a fixed amount of bonus damage (based on tier and monster type, I guess)
I've never played another game that does this. It makes strong weapons almost pointless to specialize damage, and weak weapons almost require it!
And don't even get me started on the wonky "defense" system monsters use...
A) You do understand what a suggestion is, right? If you want to complain, go over to general discussion.
B) Having the current system give weaker weapons a competitive advantage against strong ones is a bad thing....why, exactly?