Drakon is extreemly useless in comparason. Same with sera but 1st and 2nd ability are lifesavers. It really annoys me that my mask is not supposed to be dps but it does more damage overall then the drakon, a dps based sprite. I mean only firebolt is usefull because everything else has really long cooldowns. Maybe the cooldowns should be lowered? I mean, there is no way to use firestorm efficiently or flame barrier efficiently. Long cooldowns.I
Hmm does Drakon need a buff?
Drakon really doesn't need a buff, it's an extremely effective utility sprite. The problem is that the devs' original concept for the sprite (i.e., Drakon being focused on DPS) is different from how it was actually implemented. As a bomber, Drakon gives me a very long range status attack with a short cooldown for sniping, interrupt, setting up mobs for a bomb, and switching, a def buff with GM speed for getting out of trouble/getting into the perfect position for a bomb drop, and an AoE status attack that also grants the team a dmg/asi buff. Shorter cooldowns would be horribly OP.
"I mean, there is no way to use firestorm efficiently or flame barrier efficiently."
"no way to use [...] flame barrier efficiently."
You can't find a use for a 75% defence boost that can be active 30% of your playtime that, as a hilarious sideeffect, surrounds you with spinning balls of fire that rival Blitz Needle while allowing you full mobility?
Why no, that sounds perfectly useless.
I meant with cooldowns...
Also I don't have a drakon.
But I see what you guys mean. It was implemented the wrong way.
I think I may have missed something in zeddy's post.
how much damage does that barrier do again?
also, drakons is not useless, it's just that maskeraith and seraphinx abilities have more uses. drakon is only attack, and we dish out enough damage ourselves to make notice of drakon's damage. I mean, you don't use meakeraith for hos attack, you use it to spread poison.
Zeddy recently talked to me about that defense boost. Apparently it doesn't reduce incoming damage, but buffs YOUR armor by a certain amount (75% as he told me). Meaning, if you pick the right gear, you can literally stand inside enemies.
Firestorm is the hardest ability to use to meaningful effect in the game, Barrier requires you to use specific gear while using even more specific weapons to make good use out of the orbs (mobile swords like cutter/hammer, bombs), and even then you're still arguably disadvantaged compared to Maskeraith users because of how utterly stupid status resist/weaknesses are for enemies.
I bought a Drakon solely for Scorchiing Barrier and it was worth everything I spent. Firestorm becomes decent once you pick an ultimate, my biggest beef with it is how mechaknights will prevent the effect from spawning by blocking it with their shield.
Drakon is the only sprite without a broken-to-the-point-of-being-useless ultimate. (violent heart attack, haunted haze).
Just saying...
Firestorm might be hard to master, but it works...
schorching is the moar orbs right? great. thanks for the info.
Scorching is better if you're a bomber or have really mobile weapons and are willing to sync your attacks with the barrier. Backfire is better if you want to take advantage of the speed and defense and use your own sources of damage rather than the barrier.
Drakon doesn't need a buff. Period.
And this is coming from a Drakon User.
I have a level 52 Drakon, and to be honest, my firestorm is quite weak right now, but that's because it doesn't have any skill points. I thought the flame barrier sucked when I just got it, but now it feels overpowered to me.
"Drakon is extremely useless in comparison"
Well don't compare them. They're unique. Just because the other 2 are 'better' in most people's eyes doesn't mean it automatically makes the other one absolutely suck.
I don't really see the Drakon as needing a buff. It works for what it is.
The thing is, in almost any game, the players are going to do their level best to break the system. And it's usually the indirect and "weak" classes that offer the best opportunity to use them in ways they were never intended for.
I figure Backfire Barrier would need a buff. I mean, I have a Scorching Barrier and I love it so much that I can see why Orbwanter praises it everywhere. It's incredibly effective with the right harness, but it evens out its pros with its risks (being that you need to right in front of an enemy to use it). I can't imagine Backfire Barrier being any better than Scorching.
Frenzy kinda sucks because a poison vial can accomplish the same effect without the asi, but it still proves very effective whenever I use it... except when it doesn't activate its buff. Not sure how that works yet.
Cooldowns SHOULDN't be lowered. If you want them to have lower cooldowns, buy a harness for your sprite.
It mostly depends on your harness. If you have an elemental harness and use it against gremlins, then obviously it's useless.