Spiral Knights has been great up until now. Continuing to add new monsters and bringing back old, adding events whenever they arise. I believe they may want to take it to the next level. First with a continuation of their current story, and the beginnings of a new story.
Spiral Knights: Enter the Core
We made it to the core but we can't go further down yet. Some people believe Shadow Lairs are the cores, but it's more of a detour. We need the final chapter of the story, where we journey into the core to find the true origins of the planet, and what caused the Shadow Lairs to be brought fourth. This can be DLC or not, I'll play it regardless.
Spiral Knights: A New World
A number of Spiral Knights have crash landed on a completely different world from the other one with new unique weapon and monsters with completely different fighting patterns. If you beat spiral knights in one version, you can transfer your knight to the other world.
Constructs and fiends trade fighting patterns. Are given new unique designs.
Undead and Slimes have their fighting pattens traded. Also with new looks.
A race replaces Gremlins and have their roles traded with Beasts. Oh.. And new looks!!
A wold with new themes:
Rather than depths there's leagues or elevations. With this said the world of it's own will have it's own way of getting it's knights deeper into trouble.
Is this a good idea? I know this will take an extremely long time to do, with all the scripting and re-designing but I believe this will be fun.
what is the problem with this game? that in engame we have nothing to do.
what is the problem of the whole "new planet" idea? that once you're done, you have nothing to do. this doesn't slove anything, just delays.
also recicled enemies with new skins don't work well, cause it's always the same dumb enemies, always the same attack patterns, in short, it changes nothing.