Hello i just came in idea that Danger Missions can be like proxy to something biggest. There are my ideas:
Every time you complete danger mission you'll receive some token or stone. Like this: oil stone, electric stone, cryo stone and dusty stone.
Each time danger mission locations push one another. and after some pushes one of location reaches hidden location(must be other danger prestige mission or just 10-2 or so mission). There you must put some stones. You can't buy or trade them. They all bound. So you must put 50 stones for example(so 200 at all). And that room is proxy. Once you put all 50 stones you can reach hidden tier. that tier depth below the core!
Only specifical monster can survive here. Something like dusty skeletons and dusty gremlin demos.
That tier is not T4 or T5. it must be mystical tier like shadow lairs. The ground must be scorched.
Once you pass 1-2 depths you arrive to fourth hometown. so you can return here later. What will be after that hometown is up to community fanasy!
I think thats a quite of challenge and i'd like too see that in this game. Just imagine that you have 200 days to create it and withtin that 200 days knight's interest of play must be increased! After first reach of hometown you'll count 60-90 days and spread stone sales. so everyone can reach that fourth hometown.
thats all. my ideas created by your latest anoucement, so think like i saw some potential in this event and used it to make game better :D
First off, you can't go bellow the core. It is the CORE of Cradel.
secondly, there is no point to adding more tires as we will just have the same issue from before known as the "I'm done with this tier make maor naow ples". The best option is to simply make the advanced mode actually challenging enough to be considered advanced. I know what you are saying isn't a actual tier 4 but it will still have the same problem as if it were seeing how you are demanding special monsters that only live there, aka tier based monsters and a new home town for said "not tier".
thirdly, why would they waste their time with special floors of current danger missions when they could spend the time making new ones that anyone can play, not just people who grind allot.
forth, we don't need a another home town. Same issue as the more tiers. What we could do is make new hometowns that replace the current ones in the arcade rotations.
fifth, "There you must put some stones. You can't buy or trade them." then you said After first reach of hometown you'll count 60-90 days and spread stone sales. Just stop please and actually proof read your thread before you post it. It is already a terrible idea and the fact you have such an obvious contradiction does not help.
and finally sixth, you should never put a time limit on development on a game or anything computer oriented. All that does is put unneeded pressure on the producers of said thing and this makes them rush it, them rushing it causes it to come out badly and riddled with issues and bugs.
also five point two, stop making threads please.