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Danger missions, proxy room and something bigger

7 replies [Last post]
Sat, 09/28/2013 - 02:36
Ryukusu-Luminarius's picture
Ryukusu-Luminarius

Hello i just came in idea that Danger Missions can be like proxy to something biggest. There are my ideas:
Every time you complete danger mission you'll receive some token or stone. Like this: oil stone, electric stone, cryo stone and dusty stone.
Each time danger mission locations push one another. and after some pushes one of location reaches hidden location(must be other danger prestige mission or just 10-2 or so mission). There you must put some stones. You can't buy or trade them. They all bound. So you must put 50 stones for example(so 200 at all). And that room is proxy. Once you put all 50 stones you can reach hidden tier. that tier depth below the core!
Only specifical monster can survive here. Something like dusty skeletons and dusty gremlin demos.
That tier is not T4 or T5. it must be mystical tier like shadow lairs. The ground must be scorched.
Once you pass 1-2 depths you arrive to fourth hometown. so you can return here later. What will be after that hometown is up to community fanasy!

I think thats a quite of challenge and i'd like too see that in this game. Just imagine that you have 200 days to create it and withtin that 200 days knight's interest of play must be increased! After first reach of hometown you'll count 60-90 days and spread stone sales. so everyone can reach that fourth hometown.

thats all. my ideas created by your latest anoucement, so think like i saw some potential in this event and used it to make game better :D

Sat, 09/28/2013 - 06:48
#1
Waffleconecake's picture
Waffleconecake
/facepalm x10

First off, you can't go bellow the core. It is the CORE of Cradel.

secondly, there is no point to adding more tires as we will just have the same issue from before known as the "I'm done with this tier make maor naow ples". The best option is to simply make the advanced mode actually challenging enough to be considered advanced. I know what you are saying isn't a actual tier 4 but it will still have the same problem as if it were seeing how you are demanding special monsters that only live there, aka tier based monsters and a new home town for said "not tier".

thirdly, why would they waste their time with special floors of current danger missions when they could spend the time making new ones that anyone can play, not just people who grind allot.

forth, we don't need a another home town. Same issue as the more tiers. What we could do is make new hometowns that replace the current ones in the arcade rotations.

fifth, "There you must put some stones. You can't buy or trade them." then you said After first reach of hometown you'll count 60-90 days and spread stone sales. Just stop please and actually proof read your thread before you post it. It is already a terrible idea and the fact you have such an obvious contradiction does not help.

and finally sixth, you should never put a time limit on development on a game or anything computer oriented. All that does is put unneeded pressure on the producers of said thing and this makes them rush it, them rushing it causes it to come out badly and riddled with issues and bugs.

also five point two, stop making threads please.

Sat, 09/28/2013 - 07:16
#2
Little-Juances's picture
Little-Juances

Basically, that hometown would be located on the surface, at the opposite side of Haven :P
Rather than going 'below' the core, we could walk there. Planets are round, right?

Sat, 09/28/2013 - 08:10
#3
Ryukusu-Luminarius's picture
Ryukusu-Luminarius
Waffleconecake, may be you're

Waffleconecake, may be you're right. but still there are sales that said unique. like sprites: it said that you can make choice only once. but still you can buy all sprites! thats like i suggested.

about deadline: does it must be exactly 200? devs can just make anoucement: "focus on danger missions. futher you'll get more reward from that"
and the idea is that you should play and not to buy it. at least not after that just released.

about new enemies: do you think i said "please make NEW enemies"? nope. i said specifical type. dusty skeletons already presented in clockworks. the idea is that there are no random layers and no different monsters. like you can play arcade with constant layers and monsters.

about hometown: it can be there. like weapon station thats already near core.

about topics: are you serious? there are much ideas. if devs have much ideas chance to use one of them increased. i just suggest.

p.s.
i'd like to suggest something about space(see cradle picture), but i think that game is not like that. and other knights can suggest that.
thanks for attention.

Sat, 09/28/2013 - 08:14
#4
Arkate's picture
Arkate
...

Your poor grammar is disgust me. Me no like your grammar. i hate ppl who dont capitalize. and ppl who say specifical. thats not even a word. lrn 2 words 1st.

Sat, 09/28/2013 - 08:34
#5
Little-Juances's picture
Little-Juances

We don't know how big the core is inside. It could be divided into multiple layers before reaching 'the core of the core'.
Yes, the idea can be tweaked to work.

You can put levels and towns 'inside' the core, just not 'below' it. That sounds wrong.

Sat, 09/28/2013 - 08:36
#6
Waffleconecake's picture
Waffleconecake
/shameless plug attack

I feel this thread I am shamelessly plugging does a much better job at making danger missions more rewarding much better.
http://forums.spiralknights.com/en/node/90197#comment-798979
As for making them more challenging... I think it is unneeded. They are already pretty tough to beat solo. All I could say is that if we want to improve their challenge we should do it by making advanced more challenging instead.

Sat, 09/28/2013 - 09:00
#7
Ryukusu-Luminarius's picture
Ryukusu-Luminarius
Little-Juances, thats nice

Little-Juances, thats nice idea. almirian army had much battles. so maybe there are still some humanoids at cradle.
but because they are "native" citizens other races(or mosnters) dont attack them. also that native citizens(not strangers) don't like to battle.
And i don't wanna to make danger missions harder. i just wanna some alternative for shadow lair and some adventures.
And i think they adapted sprites too, but not for battle purpose.

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