One mender did this, and I don't think there's much in this game that frustrates me as much as something like that.
Give menders a short cooldown on their healing relic
I don't think you understand. This is another thinly veiled "Draycos hates RNG and wants it dead and buried" thread.
...seriously though, whether some weapons are effective or not, relic stacking needs to go.
Yeah that's seriously shullbit when they stack runes.
It's basically the gremlin going "Got poison stuff with you? No? FRAG YOU THEN!"
See also: Two gremlin menders in a fiend arena constantly reviving eachother.
Yesterday, me and another guy were doing the 7-2 missions for shinings. There was an arena floor, with two menders. It took us 10 minutes to kill one of them, so we could kill another.
I know there's not really much to discuss here, but I really want this to be seen and fixed, because it's a little too annoying.
Just a little.
Maybe leave menders as they are (or as they are with some cooldowns), and create a new healer type so that menders don't show up everywhere. I've seen silkwings about 4 times in the month and a half since I got T3 access.
Also, getting rid of the annoying sounds they make would be nice. I hate it when they sit behind their shield and make those sounds, taunting you.
Also can mecha knights please stop spawning in fiend arenas? You never get greavers in non-shadow arenas. I never have to bring DBB in case of greavers for those arenas so why do I have to bring Nitro in case of mechas for fiend arenas?
Creating a new enemy to dilute the selection of enemies does not stop a specific one from being ridiculous.
Well, what about limiting the amount of dead Gremlins a mender can revive?
I'd be fine with how much a mender revives other Gremlins as long as they never, ever revived or healed other Menders.
Actually, there's an idea. Another way to "fix" Menders would be to prevent them from being healed by any source. An easier fix than giving them cooldowns, potentially?
Gran Faust against a Mender = Mender defeated in 10 seconds or less