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Make Shroud of the Apocrea a random event in the Clockworks!

9 replies [Last post]
Tue, 10/29/2013 - 21:46
Xedma's picture
Xedma

As we all know, the Shroud of the Apocrea event is going to end soon, but this boss has received little real attention since the whole objective is to avoid him instead of fighting him. When this event ends, as far as I am aware he will simply disappear from the minds of the spiral knights who roam the clockworks. But I have an idea on how to keep the fear of being caught by the Harvester strong.

Let's make being dragged into the Grasping Plateau a random event in the clockworks! It would start off the same way the missions starts: being dragged into the next depth against your will once everyone steps on the party button. This would add an element of fear every time you explore the clockworks, because you never know just which party button will be a trap.

This would then take us to the Grasping Plateau. But instead of searching for souls, the mission would be to survive and kill the harvester. It would start out the same way with everyone starting off in a random location with a static filled map, but the elevator and some treasure boxes would be locked behind a gate that won't open until the Harvester is defeated. But let's be honest, the Harvester isn't that strong of a boss having only two attacks up his sleeve. For this, I have a solution.

In each corner or in random locations of the map, there would be an Obelisk that needs to be destroyed/disabled. Until each one is taken care of, the Harvester would respawn just like he currently does. To do this, there would be a party button infront of the Obelisk that would start an arena. Once the arena started, everyone would be locked in the room until all the enemies are destroyed making the Harvester all the more threatening. Only once all four Obelisks are taken care of would the Harvester stop respawning and players could finish him off.

Once the Harvester finally dies for good, the gate blocking the elevator and treasure boxes would open allowing players to commence to the next depth and hope that they don't get caught again ...

Tue, 10/29/2013 - 23:54
#1
Thinslayer's picture
Thinslayer
@Xedma

The first two paragraphs were splendid. I love the idea.

Paragraphs 3-5, however, were meh. I would have liked a boss fight at the end, sure, but not at the expense of soul-hunting. That's an integral part of the lore of the mission, not to mention almost totally unique in the game, and is not something I want removed.

Wed, 10/30/2013 - 00:48
#2
Hexzyle's picture
Hexzyle
When you're this swag this world just bows at your knees

I'm with Thinslayer on this one. What makes the Apocrean so scary is its immortality.

Wed, 10/30/2013 - 11:44
#3
Qwao's picture
Qwao

I once suggested the first two paragraphs to my friends, not on the forums but in game.

They pointed out something that got me thinking:

It would be really, REALLY annoying for people who just want to say, basil farm, farm things like Punkin and the sorts, or simply people don't even want that at all.

Making it as rare as a scenario room might not necessarily help with that either.

Wed, 10/30/2013 - 12:04
#4
Debrak's picture
Debrak
I NEED the alchemy map its

I NEED the alchemy map its to fast ending alrdy tomorow is the ending for Crafting gun and else of Obsidian map AND i dont want to Fck Wait 1 year For only 1 Gun

Wed, 10/30/2013 - 17:55
#5
Pipipipipi's picture
Pipipipipi

I think Qwao is right, but what if you make it a scenario room, how about this.

A group of knights are wandering the clockworks, suddenly, they notice a room area covered with darkness, in the middle is a party button, they all step on and are then dragged to the Grasping Plateau by those root like things.

maybe good? maybe not?

Wed, 10/30/2013 - 18:13
#6
Whimsicality's picture
Whimsicality

"Be careful if you are going ahead. I smell a trap." This NPC could appear just before the Apocrea trap button. Said button can be part of an obvious branching path, tipping experienced players they may not want to go that way.

Wed, 10/30/2013 - 19:10
#7
Sonosuke's picture
Sonosuke
@Debrak

I thought it ended on the 3rd, not the 31st. As for the actual thread, +1-1=0

Wed, 10/30/2013 - 19:31
#8
Xedma's picture
Xedma
@Whimsicality

I like your idea of having the NPC appear giving players a heads up. Then there could be a trap party button early on and another one further back that's safe. Then it would lead to whatever it ends up being.

I see now the issues people have with my idea and you all make very strong points. Perhaps keeping the Plateau as it currently is would be the best option rather than turning it into something new, but the problem of what to do with tokens arises. Unless a Soul and Obelisk are available somewhere, there would be no point in having this random event.

I'll keep my original post unedited so as to keep everyone's comments in context.

Thu, 10/31/2013 - 20:12
#9
Slash-Nugget's picture
Slash-Nugget
Yep I was thinking exactly the same thing

On a "new moon" server time, there should be a chance at levels 24->28 that you will be ambushed at the normal ambush site (gate)

and taken into the apocrean level, (the craft level) the next level will always be the plateau level.

And following that you will get back to the exit crafting zone.

I myself would prefer this to dailies, people should be wandering the clockworks and then sometimes getting rare and unusual places

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