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Make Prestige missions more rewarding

1 Antwort [Letzter Beitrag]
Mo, 11/11/2013 - 22:08
Bild des Benutzers Thuq
Thuq

I really feel prestige missions need more of a reward, especially Danger missions.

They aren't that hard, but a bit of a challenge. 180 prestige doesn't feel like enough. Especially considering it'd take months to get 45k+ prestige just to not have an ugly badge. Or at least give more of a reward if we do a higher difficulty, so we can feel more accomplished and it would encourage players to challenge themselves and improve. As humans, we like to feel as rewarded as possible, and this system of "rewards" feels so fake.

Especially with the missions for having to give up a 4-5 star weapon. Only 180 prestige, really? Making the weapon is enough of a hassle with the heating system, so we'd have to buy the weapon with CE to get the prestige if we want it. Yes, it's a choice. If you're going to add something so silly you could at least provide something rewarding then just having us toss potential weapons into the trash.

I'm not really complaining, just suggesting a better reward system. Especially with the difficulties now implemented. At bosses we should get more tokens, and prestige missions, more prestige.

I am aware you get more rewards with higher difficulties, but that is just crowns/heat/loot. It doesn't even feel like much. I would honestly just be happy with more prestige; at LEAST, 200 more for danger missions.

Mo, 11/11/2013 - 22:48
#1
Bild des Benutzers Masterreeve
Masterreeve
Danger missions have enough

Danger missions have enough of a reward from the mission itself, not really requiring an increase in mission completion rewards. the 2 floors (3 if u count treasure room) are equally to about a third or a half of a FSC run, so the pay output is the same considering there are 6 floors in FSC (counting the core). And increasing the rewards on the other prestige missions would only be beneficial if there were any point to the prestige system as a whole. As it is, prestige is useless so there is no real reason to give up a 4-5* weapon for prestige anyway, even if you increase the reward for it.

That being said, If the prestige system was ever reworked to provide actual rewards and bonuses to players with higher prestige, these missions SHOULD yield higher prestige rewards than they do now.

And yes, i consent to the idea that beating a boss on a higher difficulty provide more tokens. Possibly normal gets 2 tokens while elite gets 4 (also coupled with the fact that beating a boss sometimes grants an extra token randomly, so elite would get 5 and normal get 3 on those rare chances)

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