now this was in general discussions, but i thought it was more of a suggestion, so i'm posting here too
debuffs-
Fear-running in random direction, cannot control yourself
Rooted-can attack, shield and turn, but cannot move and hits taken do not free you
Blind-you see only a dim outline of enemies and other players
Confusion-attack at random
Chaos-movement directions are flipped, attack and shield buttons are switched
Doom-after x amount of time expires, does damage based on maximum health
Wound-temporarily reduces maximum health
Clouded-cannot see the terrain
Flip-entire game screen is flipped horizontally or vertically
buffs-
Esuna-cannot be inflicted with any bad status ailment while active
Regen-slowly regenerate health while active
Shield Regen-decreases the delay before a damaged shield recharges and increase recharge speed
Rage-damage taken increases attack and movement speed
Bide-damage taken increase your attack damage
Counter-damages the attacker if hit by a melee attack
Dismantle-can walk over traps without damage
neutral-
Berserk-Increased damage, attack speed, and movement speed, but take more damage and cannot shield
Defensive-drastically decrease damage taken and damage done, slowed down, shield is stronger
Clear-cannot be inflicted with any other status effects while active
Reverse-status ailments taken convert into a random good status effect, vice versa
comes from storeable and usable items drops-
Time Reverse-EXTREMELY RARE. when the rare item drop is used, there is a 5 second delay, then revives you once after you die if you die within the next 10 seconds without using emergency revive
Iron Stance-attacks cannot be interrupted
Turret Stance-roots you, but you get increased attack, defense, and attack speed. all attacks are converted to bullets containing the effects of the weapon used
Death Mark-comes as a throwable item. when thrown, the enemy that was hit takes increased damage
Salvation-EXTREMELY RARE. when used, all party members gain increased movement speed, attack damage, and defense, and cannot be inflicted by status ailments
Disarm-comes as a throwable item. enemies hit deal decreased damage and cannot shield (some gremlins and mecha knights can shield)
i have more, but i can't think of any names.
Oh I have read this in General Discussion. Lets read one by one okay.
De-buffs
Fear-running in random direction, cannot control yourself
Mediocore status. Not be able to control yourself just make the status really powerful and lack of originality here.
Rooted-can attack, shield and turn, but cannot move and hits taken do not free you
This is more like Freeze but strong one. Lack originality.
Blind-you see only a dim outline of enemies and other players
Seems okay but it is most likely not work on AI. Status effects suppose to be work both player and AI.
Confusion-attack at random
Instead of saying random, I really hope you be more specific, something like invert control?
Chaos-movement directions are flipped, attack and shield buttons are switched
No comment here.
Doom-after x amount of time expires, does damage based on maximum health
Overpowered against some enemies and especially boss.
Wound-temporarily reduces maximum health
No comment.
Clouded-cannot see the terrain
No comment.
Flip-entire game screen is flipped horizontally or vertically
Lack idea.
Buffs
Esuna-cannot be inflicted with any bad status ailment while active
Seems okay
Regen-slowly regenerate health while active
eh
Shield Regen-decreases the delay before a damaged shield recharges and increase recharge speed
Seems okay
Rage-damage taken increases attack and movement speed
eh seems a bit overpowered
Bide-damage taken increase your attack damage
omg this is my idea.. just kidding. Maybe a bit underpowered.
Counter-damages the attacker if hit by a melee attack
No comment.
Dismantle-can walk over traps without damage
No comment.
Neutral
Berserk-Increased damage, attack speed, and movement speed, but take more damage and cannot shield
This is more like recycled idea from Rage. I hope something more unique.
Defensive-drastically decrease damage taken and damage done, slowed down, shield is stronger
Seems okay.
Clear-cannot be inflicted with any other status effects while active
Sound more like Esuna. I know it is different but no to obvious recycled idea
Reverse-status ailments taken convert into a random good status effect, vice versa
Seems nice.
Usable
Time Reverse-EXTREMELY RARE. when the rare item drop is used, there is a 5 second delay, then revives you once after you die if you die within the next 10 seconds without using emergency revive
No comment.
Iron Stance-attacks cannot be interrupted
Nice
Turret Stance-roots you, but you get increased attack, defense, and attack speed. all attacks are converted to bullets containing the effects of the weapon used
I don't understand.
Death Mark-comes as a throwable item. when thrown, the enemy that was hit takes increased damage
Death Mark actually remove defense, so this sounds Overpowered.
Salvation-EXTREMELY RARE. when used, all party members gain increased movement speed, attack damage, and defense, and cannot be inflicted by status ailments
No comment.
Disarm-comes as a throwable item. enemies hit deal decreased damage and cannot shield (some gremlins and mecha knights can shield)
No comment.
Done. Sorry if you found my reply offensive.