I will not talk about gun, instead I'll talk about bombs.
This is a topic that should be read by GM so I put this title as a bait.
I apologize for this ploy.
All weapons have a normal attack and a charge attack, exept bombs.
This is the main flaw balancing between weapons
To fix this we must add the normal bombs attacks with restrictions :
- The radius of the normal bomb attack should be that of a 2star bomb.
- The player can put up to 3 bombs at the same time. (depending on alchemy path)
- The damage of normal bomb attack reduced by 40% compared to the charge bomb attack.
This would increase the number of players using bombs.
They could finally use their shield and it would increase their survivability.
Thank you for reading.
If a GM read this, please edit the title and move this thread to suggestions.
(Real title - Bomb balancing proposal (Non-charged bomb attack))
EDIT by GM: Read and moved ♥
This was how it worked during the preview (beta), except without the limit (I think)
But really? I don't think this ploy is going to work.
And I'm pretty sure you're not the first to mention it.