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Can we get rid of the notion that the most used stuff is overpowered?

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Dom, 02/16/2014 - 20:55
Imagen de Klipik-Forum
Klipik-Forum

Most of the gear we Vanguard knights use - so-called "clone" gear, Brandishes, Blitz, Valiance, Class armor, Polaris, etc - is often referred to as "overpowered" in comparison with less used gear like defensive armor and normal damage weapons, which are considered "balanced". To anyone who thinks this, I challenge you. Equip some armor that's not class armor or Chaos, a sword besides a brandish, hammer, toothpick or Sealed Sword, and another non-"clone" weapon. Then try to get through a full T3 gate or FSC, or even a Shadow Lair if you feel like wasting a key. (This is all on elite, of course.) Then come back and tell me that those weapons are not underpowered, not in comparison with the "overpowered" weapons, but in comparison with the enemies. I tried this with a DVS with Vog (Yes, class armor, but no damage bonus.) and an Antigua. Most importantly, no AoE damage. With this kind of gear, any group of monsters of significant number is instantly overwhelming and you need a supreme amount of skill and fast reactions to keep from getting flat-out crushed.

Now that I'm writing this more, I think it might go in suggestions more than GD. But either way, what do you guys think of the idea that underused weapons need to be buffed, rather than overused weapons be nerfed?

(Note: There is a third level of gear that is actually overpowered. That being Chaos/BKC and Blitz/Plague.)

Dom, 02/16/2014 - 21:19
#1
Imagen de Fehzor
Fehzor

As I am typing this, I am on D21 of the new fiend gate- "Silver Queen", and I'm using:

Kat Claw Cowl: Shadow Low
Heavenly Iron Armor: Shadow Low Normal Low
Dread Skelly Shield: Shadow med

Maskeraith (level 100, vengeful, deadly, chaotic, shadow high perk)

Winmillion: CTR med
Iron Slug: Slime med Beast low

And I'm going to the core!!!

Dom, 02/16/2014 - 21:32
#2
Imagen de Trats-Romra
Trats-Romra
@Klipik

I think that all the armor were maked to do specific things. The sellers from HoH show it.
Echo' stuff was made to attack a specific enemie and run.
Remi' stuff was made to attack group of enemies.
Daxen' stuff was made to attack from distance.
Zebulon' stuff was made to attack specific enemies.
And etc.

Going with a Vog set and a DVS, you are being a striker. Striker alone would be on trouble. Since it was made to attack on a specific enemie and run. In a party, you would fell differently. You, striker, do your function, defeating specific enemies, while for example, a Bomber hit a group of enemies.

Fehzor is mixed with stuff of Zebulon, Sylvin, Echo and Izola. I suppose he was most ready for more situations than on your specific situation, pratically full striker.

Just my opinion.

EDIT: Don't mention the brandishes. You already taked out the overpowered stuff from this thread.

Dom, 02/16/2014 - 22:06
#3
Imagen de Fehzor
Fehzor

Alright. I'm about to fight a danger room on D24. I'll post again in a minute to let you know how it went.

http://i.imgur.com/nL160I5.jpg

And yes Trats, that's actually how the loadout works.
Especially with the "killing a specific enemy", which I can use deadly shadow cloak and then winmillion to accomplish.

EDIT: And done, here is an after pic

http://i.imgur.com/EVD4vy9.jpg

Dom, 02/16/2014 - 22:16
#4
Imagen de Trats-Romra
Trats-Romra

So, maybe the thing that makes the Brandish OP is that a Brandish is a mix of Striker, Gunsliger, Bomber' stuff(Can kill specific enemies, attack from distance and hit multiple enemies)?????.

Dom, 02/16/2014 - 22:23
#5
Imagen de Fehzor
Fehzor

Its that they are split normal+elemental/shadow, which means that they get more damage and faster.

Though TBH OP has a point, brandishes don't need to be nerfed beyond all reason. They just need a slight fix, and then other gear needs a buff.

EDIT: Just finished a compounds! Wooooooo... but it is late and I am going to bed. The core will have to wait.

Dom, 02/16/2014 - 22:26
#6
Imagen de Dibsville
Dibsville

Here's a setup I actually use quite often, and it's easily one of my favourite setups to use.

Here's another setup I use quite often, although much more rarely as of recently. I just find smashing things to a pulp with Triglav too fun to pass up.

Dom, 02/16/2014 - 23:07
#7
Imagen de Fehzor
Fehzor

Oh! And relevant: I've beaten the first level of heart of ice with nothing but dread venom striker as my weapon. I only gave it a couple of tries, but I will get the second part eventually.

Lun, 02/17/2014 - 03:00
#8
Imagen de Espeonage
Espeonage
Many weapons simply don't gel

Many weapons simply don't gel well with how the gameplay (most particularly level style) changed. For instance, the Cutter series still operate decently on old levels such as wolver dens and aurora isles, because they are far more open, and factors that obscure movement (quantity of enemies, hazards) were not as voluminous or congested as they quickly became later.
Design changes have made it harder to use items of the old era, and it doesn't help that they have never really been touched either. Those added in the new era were implemented much more flexibly.

Lun, 02/17/2014 - 03:07
#9
Imagen de Fangel
Fangel
OP weapons will remain OP

The damage output with those the weapons we often consider overpowered is so stupidly high in comparison to other ones, which require a hefty amount of skill for rewards, and at a slower pace.

I don't really have any offensive armors (unless you count family-specific damage-bonus armors as offensive), but I'm often referred to as "Overpowered" by my close friends. Apparently I've been banned from helping one of my friends rank up in their guild because of this(Which is find worth a laugh). Often one doesn't need to use overpowered gear to be considered overpowered. Instead, they must know how to use their equipped weapons and when to use their sprite or consumables.
One of my old favorite weapons to use is my trusty leviathan blade. Honestly, I'll choose that over my combuster any day. Weapons that don't kill individual or large groups/threats quickly aren't necessarily ever bad... They're just less effective and thus "underpowered". I'll take on a full normal loadout sometime later today and report back on what happens.

Lun, 02/17/2014 - 03:54
#10
Imagen de Krakob
Krakob

Overpowered gear turns the game into a joke while underpowered gear does not. I think that if we're gonna have good balance, we'll need to see the former nerfed and the latter buffed. Balancing weapons around Leviathan Blade/Valiance/Nitronome makes the most sense to me. As for defensive things, I think they key to balancing them would be to introduce new mechanics. Give special sets special abilities and whatnot. Pretty sure Fehzor wrote a suggestion on it back in the node 60k IDs or something.

Lun, 02/17/2014 - 04:23
#11
Straight-Line

Imagine if we didn't have Unique variants, battle sprite (well you can unequip it), or weapon/armor bonuses

Lun, 02/17/2014 - 07:13
#12
Imagen de Michaelb
Michaelb

@Dibsville: How do you have MSI high on the first gear set?

Lun, 02/17/2014 - 07:46
#13
Imagen de Bamzalot
Bamzalot
I just use what ever the heck I want.

My arsenal consist of almost every "over powered" item in the game. Swiftstrike, Chaos, Skolver, Vog, every Brandish, Acheron, Blitz Needle, Valiance, Final Flourish you name it. The only things I still need as of now is the Plague Needle, Barbarous Thorn Shield, Polaris (currently have Gigawatt), and the Snarby Set (I am very close to getting it. I have the Shadow Key and Ash Tail set up to level 7).

Even though I have all this amazingly one-hit-killy gear, I only use it for costumes believe it or not! That or to fill the role of a damage stype I need to squeeze in somewhere. Though I usually like to bring a Fearless Rigadoon over my Final Flourish. I usually prefer a Fiery Pepperbox over my Valiance or Blitz. Every now and a then I like to bring out my Winmillion and Heavy Deconstructor. I also am a huge fan of the Suda! My class is often times either a hybrid set between what ever I want or a full set of Plate Mail.

The only exceptions are Brandishes and the Acheron. Remember those costume weapons I was talking about? Well, Brandishes are perfect for any style I'm looking for so I will almost always have one. Though rarely I will bring two. I bring the Acheron as my shadow sword because I don't have an Obsidian Edge and I am terrible with the Faust. Kind of odd considering I use Suda a lot.

The reason why I use underpowered gear? It's way more fun! I have plenty of sparks. If I end up getting killed a bunch of times, at least I had fun doing it. I know that a lot of people say this game is way too easy. Take off that Chaos and slap on some Cobalt Armor. Suddenly the game becomes a bit more tense as you aim for survival, not an elevator blocked by cardboard monsters.

Oh, and I'd just love to point out that people who say the Pepperbox line is bad are obviously stereotypical clones. My Fiery Pepperbox (4*) rips through everything with ease. Better than my Blitz in a lot of cases. I'm really surprised it hasn't been ranked as an over powered weapon yet.

Lun, 02/17/2014 - 08:08
#14
Imagen de Finale-Flare
Finale-Flare
Chaos is a good set since it

Chaos is a good set since it allows people to dominate witout UVs.

Hever, try taking a chaos set into UFSC, and its weaknesses become quite evident.

OOOO needs to add more challenging levels to trulyy root out skilled players who deserve to use the OPedness that is the chaos set.

Lun, 02/17/2014 - 09:24
#15
Imagen de Draycos
Draycos

Let's take one of the biggest examples, first.

Brandishes are overpowered, any way you slice it. They're decently fast, which means missing doesn't leave you open too long. They're powerful, outdamaging many other swords. Their charge attacks do hilariously high amounts of damage, can hit multiple enemies, and usually proc a status.

AoE, safety, and damage all rolled into one weapon.

You can't seriously believe that that's the baseline every weapon should be at? Gamebreaking?

Lun, 02/17/2014 - 08:36
#16
Imagen de Avenger-Of-Troy
Avenger-Of-Troy
I remember...

I used to do FSC with AP, and Electron bomb (4star). I got on fine... (and kat claw cowl+IQ armor)

The gear IS OP.

Lun, 02/17/2014 - 10:16
#17
Imagen de Whimsicality
Whimsicality

Chaos in UFSC? Heck, that's the ONLY set I can take in there without burning to death. Vog? Grey Feather? Pffft. Nope. Hope you like burning all the SoLs you were saving for the [REDACTED].

Now then, I don't know where this idea came from that balance = fun, because I have plenty of fun with my cruddy weapons, just as much fun as I do with the 'overpowered' stuff. Being someone who picked Voltedge as their very first 5* weapon, I was ecstatic when I found out my precious blade was buffed to become as viable as that smelly Divine Avenger, being able to keep up if not outclass it in damage output.

Lun, 02/17/2014 - 10:56
#18
Imagen de Dibsville
Dibsville

"@Dibsville: How do you have MSI high on the first gear set?"

On the first set, my Seraphynx is only Level 56, so I only have the MSI Low perk to add to it. Mercurial Demo gives MSI Med.

My second set uses my Maskeraith, which is Level 105, so I have the MSI Med perk.

The reason I don't use Maskeraith on my first set is I quite honestly find it overpowered compared to the other Sprites (unlike 95% of people I see, I use my Sprite's constantly, and when every mob you see gets poisoned, the game starts to become just that much easier). So I put Seraphynx on their instead.

Lun, 02/17/2014 - 17:16
#19
Imagen de Klipik-Forum
Klipik-Forum
@Draycos

I don't necessarily believe that's the standard weapons should be held to, but it is balanced with the current design, if not difficulty, of modern elite T3 levels. Older, non-AoE weapons become less viable simply because the level design is not complex or single-fight focused enough to use them in a way that makes sense. Because OOO's mentality of late has been to throw you in an overcrowded room of dangerous enemies and pointy things in the ground along the walls, brandish is the weapon that makes the most sense for that type of level. In regards to Fehz's statement about HoI, I think the first level isn't all that crowded and DVS isn't all that unreasonable for it. Functionally against single targets it's very similar to the Flourishes.

Lun, 02/17/2014 - 17:31
#20
Imagen de Rangerwillx
Rangerwillx

I remember nearly 3 years ago (april, 2011) when I made my first forum thread. It was asking about whether I should get a 3* Striker or a 3* Tempered Calibur.

The answer was basically (the forums were a very nice place then, if not as active):
"While the cutter line is a fun weapon, the calibur line is much more viable once you get to Tier 3. However, once you do get to Tier 3 you might want to try specialized weapons like the Divine Avenger, and pairing a Vog set with that will end up making it even more powerful."

Cutter was NOT made to be used mainly in Tier 3+. It is a side-weapon, to be used for turrets/wolvers/vana mask phase/etc. Using it alone is stupid.
While if you used a Leviathan, a Triglav, maybe a Divine Avenger or hell, back in the day I knew a gunner who only used a Valiance and never died.

All of this makes MORE sense that you should NOT be able to solo EVERYTHING with one weapon (brandish)! The DVS should be used with other weapons, the Leviathan should be used with a elemental/normal gun, etc.

Synopsis:
DVS is not supposed to be used as a weapon for everything. No single weapon should be.
The brandishes shouldn't either. Give a good player (not one that only uses brandish charges) a triglav and a Valiance and I bet he can solo anything in the game just as well (perhaps not as time-efficient, but just as safe) as he could with a Combuster and a Blitz Needle.

Lun, 02/17/2014 - 18:45
#21
Imagen de Draycos
Draycos

It's one of the few weapons that can be used totally safely in the "hardest" levels. You're exactly right.

Which is why it shouldn't do that AND deal more damage than other, more dangerous weapons.

Either jack of all trades and master of all weapons get nerfed, or other weapons get radically buffed. I'm leaning towards the former, alongside cleaning up the bad level design.

Lun, 02/17/2014 - 19:43
#22
Imagen de Shidara
Shidara
Ahh...

I remember when Bombers were generally well-liked and Shivermist was a god-send to any party. It's been a long time since...

Now, we have super-powered swords and discovered the secret power behind the Blitz Needle. Bombs are less relevant and optimal loadouts have been created. To be honest, the fact that there are optimal loadouts is what bugs me the most. Some combinations will work better than others, I realize this will always be the case, but when there are only a few combinations that can even stand up to that superior combo that's when it becomes a problem.

Unfortunately, this problem applies to Spiral Knights.

I do agree, though. Before we start talking about nerfs, I think we should actually consider buffing things first. Once all the underpowered gear has been buffed to challenge our current assortment of overpowered gear, then we can apply minor nerfs where they are needed and then buff the enemies some. That way, we have high damage numbers, but the monsters are now even stronger to combat that power. Then people won't be as upset their favourite piece of equipment got the nerfgun, and those that did probably had it a long way coming anyway. (Chaos, Blitz, I'm looking at you.)

Lun, 02/17/2014 - 21:22
#23
Imagen de Fangel
Fangel
Reporting back

So I completed my clockworks run as I said I would in this gear, and I pulled it off pretty easily with no deaths on elite. I had my party open the entire time, and did this run on the silver queen gate. I even ended up doing a D26 fire(Beast+Construct) danger room, and came out of that with full health.

My concluding thoughts are: I need a level ten nitronome, and that I probably should have picked a gate with less fiends so my damage bonus wouldn't really show so frequently. All in all though, the lesser used/normal damage weapons are balanced.

Which doesn't mean the most commonly used weapons aren't OP.

My own skill is what pulled me through the clockworks, and I found it to be pretty fun. I hack n' slashed my way through most of my issues though. My party was open and just about everyone who joined died at least once on the run.

Lun, 02/17/2014 - 21:39
#24
Imagen de Poopsie
Poopsie
btw...

Every weapon in this game is still AoE damage type including antigua, and cutter. They are just smaller AoE weapons. I could hit two zombies close each other at the same time with antigua, no problem. Cutter also is one of the best weapon for 1on1 monster.

Lun, 02/17/2014 - 23:01
#25
Imagen de Fehzor
Fehzor

Btw poopsie, the weapons in spiral knights aren't actually weapons, they are just collections of pixels on the screen JEEZE GET IT RIGHT YOU SF;LSKJF:XD

Lun, 02/17/2014 - 23:46
#26
Imagen de Poopsie
Poopsie
...

so after all of this, all knights that I met, they are just... pixels? I have to find the meaning of spiral knight life one more time.

Mar, 02/18/2014 - 06:15
#27
Imagen de Draycos
Draycos

Literal AoE and realistically applicable AoE are two different things.

Mar, 02/18/2014 - 08:44
#28
Imagen de Whimsicality
Whimsicality

Wasn't the whole reason behind the Brandish buff for 1: Consistency with the explosions and 2: To bring it in line with how everyone and their grandmother made DA for FSC?

You can keep calling heresy about Brandishes till the cows come home and OOO won't even bat an eye, and yet DA and GF still out DPS and are way too fast compared to the better looking and fun as heck to use Troika line. Shard Bombs need some love, especially after being brutally murdered by an update that would leave everyone with an empty feeling and a handful of UV tickets. And heaven's forbid they bring down the power of Blitz Needle from God Tier. Gunners whined that guns weren't powerful enough, well for the past two and a half years, Blitz stands upon them all.

Mar, 02/18/2014 - 14:32
#29
Imagen de Poopsie
Poopsie
...

I'll say it's still applicable in anyway, but smaller range. Cornering 2 zombies on the wall at FSC, and make both eat cutter combo isn't hard thing to do, I bet you could do it more perfectly than I do. Vortex + cutter works as well.

Before buff, brandish (with only 3 explosion) is already reliable enough for either knock back or damage. To be honest, I didn't think it needs any buff, sure DA looks better back before any update, but the continuous damage is a bit choppy on not-so-crowded monsters that it only deals 3-ish secondary damage just like brandish before buff. And it was more fair trade off, DA got more range while slow walking, brandish is smaller with faster walking.

Mar, 02/18/2014 - 15:04
#30
Imagen de Hawksteel
Hawksteel
Just like Battlefield

One of the most used rifles in Battlefield is the M16A3 and it is the most complained about rifle. The AEK-971 is almost as popular and likewise with complaining.
I conclude that being pwned endlessly or seeing other people pwning with a weapon or item will make it seem like the tool in question is overpowered.

Mar, 02/18/2014 - 15:47
#31
Imagen de Klipik-Forum
Klipik-Forum
@^

But you can't rule out the possibility that they're actually overpowered.

Mar, 02/18/2014 - 16:07
#32
Imagen de Draycos
Draycos

I know it can be done against zombies, but besides minis and other low-difficulty enemies like jelly cubes and such, there's not much that sits still long enough, or groups together enough, that you can do it reliably.

Commas.

Mar, 02/18/2014 - 17:45
#33
Imagen de Skepticraven
Skepticraven
/agree Klipik-Forum

All weapons are OP if you use them in the correct situation or even usually outside their dominant situation.

Know what my full-team no death runs on elite for grinchlin assault secret was? One person had a VV. Nerf poison plox.
I've done solo no-death shard bomb (non-status ones too!) runs of the mission "The Gauntlet". Nerf shards moar.
Just because some weapons take less skill to use doesnt mean that just about all weapons are overpowered. More monsters need strong stun to punish blitz users.

Mar, 02/18/2014 - 17:55
#34
Imagen de Draycos
Draycos

I think you're defining "overpowered" as "usable" rather than "does everything way better than it should".

Just because you can use shard bombs doesn't mean that they're not in need of some changes, for example..

Mar, 02/18/2014 - 18:15
#35
Imagen de Skepticraven
Skepticraven
@Draycos

Nope.
I'm saying that in the hands of someone that knows how to use the weapon, it is overpowered.
Most people don't know how to use shard bombs [or a couple other of my favorites: drivers, neutralizer, callahan/magnus, non-shiver status bombs].
Most people know how to only use brandish and blitz charge spams.

My 13 minute IMF speedruns [from Haven clicking the mission to returning to Haven] do not include a brandish or blitz. They include a nitrome, honor blade, and AP [not wearing chaos or with UVs either].

Mar, 02/18/2014 - 18:23
#36
Imagen de Whimsicality
Whimsicality

What ever happened to just having fun?

Mar, 02/18/2014 - 18:34
#37
Imagen de Finale-Flare
Finale-Flare
@Skepticraven Speedruns dont

@Skepticraven

Speedruns dont really set what weapons are better than others, especially in IMF because of few fighting areas.

I think killing every monster would better represent a weapon's power.

30 minutes FSC speedrun-ish (speedrun D24, doing all rooms except trap room and killng all encountered monsters in D25, Taking left path in D26, Killing every enemy in D27, and boss)

All the while still earning 8.8k crowns on average and all 3 tokens. I would like to see a non-vhaos or brandish set ddo the same.

(Yes I K ppl have done it in less time, but 30 mins as a benchmark)

Mar, 02/18/2014 - 18:57
#38
Imagen de Fangel
Fangel
Fun?

What is this "fun"?

F is for fire, out of your brandish
U is for underpowered
N is for nothing that cannot be achieved
Down here in the clockwork's gleam!

Mar, 02/18/2014 - 18:59
#39
Imagen de Bitsbee
Bitsbee

I do.

Mar, 02/18/2014 - 19:03
#40
Imagen de Draycos
Draycos

Knowing how to position your shards doesn't make their DPS, bugs, and invincitinks improve or go away.

Knowing how your Callahan works and minimizing its daunting penalties doesn't stop it from dealing piddly damage.

Drivers are actually among the best guns in the game, but it's true that they require more thought to use.

Voltaic Tempest is annoyingly inconsistent unless it's stacked, which requires nearly max CTR. Electron Vortex, which I've praised time and time again, is much better all-around. Stagger Storm is pretty good since Stun has been fixed, but the user needs to be consistent or it'll throw off their team. Venom Veiler is an uncommon item, but I use it a lot myself, for reasons I think we both already understand.

____

Nitronome is one of the best bombs in the game; Argent Peacemaker is fairly weak, but I'd say it's a decent gun; Honor Blade/Leviathan is a solid choice as well.

I'll say it again. Items are not overpowered because they can be used to decent effect. Overpowered is when a blitz charge deals 2580-2865 in stratum 6 (taking data from the wiki) and a brandish charge deals 481-531 + (118 x 5).

Players should be powerful when they play well, like managing to use a vortex and not die, or perfectly aiming an alchemer charge. They shouldn't be powerful because they can deal massive damage for free, while being safe. That isn't playing well; that's having an item that's too good for how easy it is to use.

Mar, 02/18/2014 - 19:44
#41
Imagen de Skepticraven
Skepticraven
 

@Two-Step
Speed runs would show the relative situational DPS of weapons and their users. My 13 minute speedrun IMF run is full-clear [every monster dies] on elite. I should have clarified that it was a full-clear run.

@Draycos
If you can shield bump and stack charges correctly, neutralizer outdamages drivers because the high damage hits multiple enemies in a larger radius than "right next to each other" as seen with drivers. [Drivers do have the highest single-monster DPS for guns.]

Also I believe you are mistaken with definitions now. OP does not infer only having the highest dps. Weapons also have a utility aspect of canceling attacks. This was a great aspect during grinchlin, as you needed to conserve health. Brandishes can only effectively cancel attacks on its 3rd swing or charge. Callahan/IS do this on their first attack. By the time you stopped one monster with that brandish, I've canceled 3 total with my callahan. Making monsters not be able to attack at all sure seems OP.

Blitz does deal a ton of damage, I fully understand that. I hope they work to correct this in the gunner update either by adding more/stronger stuns+freeze from enemies so that after a charge you are left idle for a good 2+ seconds.

I keep bringing back grinchlin assault because the default "OP" weapons were not as useful as people thought they were. Teams that experimented with alternate builds were rewarded with the utility of lesser used weapons and often achieved no-death runs. In fact near the end the two favored weapons for the run were DR and biohazard. Generic brandish+blitz swingers complained to no end on the forums that the mission was too hard when in fact we already had the OP weapons for the mission.

Mar, 02/18/2014 - 19:59
#42
Imagen de Draycos
Draycos

-Against what enemies do you have the liberty to shieldbump enemies together, aim at the marked target among a group, and... well, et cetera. The range on those explosions isn't a giant leap from "right next to each other". /shrug

-On what difficulty, damage bonus, and party size are you able to flinch enemies on every hit of a Callahan? When I've played on Elite in a full party with at least a damage bonus of High for guns, Gremlins don't flinch on the first hit. If you mean Greavers, well.. they're Greavers. They flinch from a light breeze.

I'd love for you to tell me exactly how this is done, not for the sake of argument, but because I actually want to know.

-bleargh

-Dark Retribution is an extremely strong bomb and without argument the strongest shadow bomb in the game. I never knew it was underused, just that it wasn't often used in T3..

-Biohazard? Why Biohazard? Wouldn't using some combination of Venom Veiler and a bomb be much better, saving a fast gun or sword for Greavers? That's what I did. It wasn't much trouble.

-The reason people complained about Grinchlin Assault is because the level design was based on your ability to deal with situations you literally can't avoid taking damage in, by minimizing the odds that those such situations pop up, or the damage you take from them (hence the kiting-friendly DR, poison status [which is seriously underestimated, I agree], and more). Coincidentally, the best strategy in the final room was to bring the most ridiculously broken weapons possible to one-phase the giant Battlepod, because of that stupid Mender occasionally deciding to drop an unblockable healing rune right on the 'pod, full healing it. You can't even poison the thing, you just keep killing it off or pushing it into a corner as you wait for the new phase to end again, praying that it doesn't gimp you out of your progress.

Needless to say, it wasn't exactly entertaining as it was infuriating, until you knew what gear you had to bring and why. There was very little freedom in how you went about no-sparking it.

Mar, 02/18/2014 - 20:15
#43
Imagen de Bitsbee
Bitsbee

“-bleargh”

blagaga

Mar, 02/18/2014 - 20:35
#44
Imagen de Draycos
Draycos

I HAVE THE SHINIEST MEAT BICYCLE

Mar, 02/18/2014 - 20:48
#45
Imagen de Skepticraven
Skepticraven
@Draycos

I'd love for you to tell me exactly how [using callahan for flinshing] is done, not for the sake of argument, but because I actually want to know.
My normal party size is 1-3. 3 always seems optimal for the flinching reasons. Unfortunately, no one has conducted research on thresholds for flinching that I can redirect you to. It is very dependent upon monster defense and weapon attack. I only know a couple examples but... here it goes. Gremlin knockers/devilites/greavers always flinch when hit during an attack. Gorgos/wolvers/minis/menders flinch on medium attacks (where callahan comes in handy). Thwackers/mechaknights/wolver alphas flinch on powerful attacks (usually just charges or a full combo). Lumbers almost never flinch (2-person combo/heavily boosted damage).

Biohazard? Why Biohazard? Wouldn't using some combination of Venom Veiler and a bomb be much better, saving a fast gun or sword for Greavers? That's what I did. It wasn't much trouble.
VV left you vulnerable to greavers, so unless you had a good team defending you, it would be a bad choice. Biohazard combined the poison and area control into one weapon. Carbine was another great choice.

[Battlepod stuff]
I'm not going to write a strategy guide here. That was the no-brainer blitz simple and spark-wasting solution [that I even suggested multiple times on the forums to the complainers]. There are others. They involved Sent/Carbine/AP [healer distraction], hammer/combuster [rocket pup murderer], and general sword for the battlepod. Drivers worked well too, but not always as good as well places antigua line shots.

There was very little freedom in how you went about no-sparking it.
Even if you believe this...
*Points to gunner update* Not for long. We don't have much choice with shadow weapons. (Nor pierce melee weps - come to think of it... elemental damage is saturated for all weapon styles...)

Mar, 02/18/2014 - 21:08
#46
Imagen de Draycos
Draycos

-I understand that enemies are grouped into certain "flinch resist" categories..
I know Callahan can flinch menders, but when I was doing GA, it seemed like that was all it could flinch, unless I was playing in a duo or alone.. and more importantly, only when I hit them with successive shots. Am I missing something here? Was I just not using enough +damage?

-But Biohazard arguably makes you even more open to Greavers. With weapon slots, I'd just drop the charge, whack the offending Greaver with my trusty hammer, then continue misting. Unless multiple Greavers were all targeting me, I'd be able to start misting again, usually so the enemies would be free from poison for a few brief moments, if at all. Conveniently, the 'explosion' if you can call it that also flinches Greavers in a pinch.

I did use a Carbine. A very handy gun for poisoning key targets [with adequate ASI]; also what I swapped VV out for when I was only using 3 slots.

-Well, I mean, yeah, there's more than just a Blitz that goes into the one-phase-or-bust strat, but it seemed like sufficient info.

-The Gunner Update is going to be the thing that brings me back into the game instead of haunting the forums, or it'll be what drives me away from it completely. A multi-month balance patch with sweeping changes to guns and their mechanics, and multiple new additions... If it proves that they listen to what people have to say, and I hope it does, then I'll stick around.

But if it proves they don't? Well, adios, and it was fun wasting so much time in the Suggestions board..

_________________

On a side note, I really wish all these game mechanics were explained to us instead of having us painstakingly experiment and research nearly every aspect of the game, from damage numbers to knockback to flinching thresholds to status resistance..

Mar, 02/18/2014 - 22:40
#47
Imagen de Abelisk
Abelisk

Taking use of the comprehensible power the majority of the "widely regarded" weaponry which is situated over Spiral Knights today, it is presumably safe to concur an assumption regarding the arsenal and such.

For I suggest the arsenal should be equal, and not only equal in power, but equal in effectiveness; thus granting balance to the arsenals within Spiral Knights.

The soleness provided within Spiral Knights for "Why Is spiral Knights Dieing" can conclude to this reason.

With more weapons and armors added to Spiral Knights, the arsenal will likely carry more and more "pointless" pieces of weaponry and armors, and thus, will create a significant downfall to the game's players. If Three Rings suggests to bring the amount of players upwards, they will need to create a balance of all existing equipment, with the exception of items which are more difficult to aquire.

I can already see Spiral Knights dieing and being shut down due to the moral absence of Nick. Will the game continue?

Mar, 02/18/2014 - 22:51
#48
Imagen de Bitsbee
Bitsbee

“I can already see Spiral Knights dieing and being shut down due to the moral absence of Nick.”

Put your crystal ball away.

Mar, 02/18/2014 - 23:25
#49
Imagen de Poomph
Poomph
More death?

Seems to be REALLY popular on the forums lately. Do I have to talk about death to be a cool kid now?

Mié, 02/19/2014 - 01:11
#50
Imagen de Zeddy
Zeddy

DVS is underpowered, not balanced. Blitz, Brandish and Chaos remain OP even though there does exist underpowered gear.

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