The relevant wiki articles are Defense and Damage.
Each monster has one or more attacks. Each attack has a certain mix of damage and status. For example, a Tier-3 fire zombie has these four kinds of attack:
* swipe: normal, shadow, fire
* lunge: normal, shadow
* bite: normal, shadow
* breathe: fire
Meanwhile, your armor protects you against a certain mix of damage and status. For example, Dread Skelly protects you against normal, shadow, poison, and freeze, while Vog Cub protects you against normal, elemental, and fire.
Suppose that a fire zombie swipes you. Here is what happens to you, depending on your armor:
* Dread Skelly: The armor absorbs some of the normal damage and some of the shadow damage. The rest of the damage hits you --- meaning that it gets subtracted from your health. This armor also lets all of the fire through, so you have a high chance of catching fire for a while.
* Vog Cub: The armor absorbs some of the normal damage, but none of the shadow damage. The elemental protection is not relevant, because the attack does not contain any elemental damage. So you end up with less health than when you were wearing Dread Skelly. This armor also resists fire somewhat, so you have a lower chance for less severe fire.
Is that what you were asking?
(Disclaimer: I'm not an expert on how status works, so don't take that part too seriously, but you get the vague idea.)