I feel hardly anyone in here's talking about this amazing tracker and its capabilities, so, I'll just do so.
The multi-chiptune tracker's been updated time to time since its launch, and I gotta say, it is such a very great tracker that breaks, from what I've viewed, known boundaries in composing chiptune music and creating sound effects across specific chips alone.
Prior to this, I presume those that worked with most singular chips had to make what's been around, adhering to tight sound channel limits, but even though we have audio formats & converters to help us with many projects, the still-present hurdle in chiptune making is that trackers had only to make music and sounds only from one or select chips alone, not together.
That tracker changed the game a lot to chiptune artists and sound makers out there all over the world! Allowing it to create songs & sounds through limitless chip combinations really gave massive possibilities without having to resort to finding and purchase chips or hardware having said chips at varying prices, not that the choice to do so is a problem or anything.
At that time I posted about the tracker's cool features, there weren't guides on how to make music and sounds, but to those familiar with prior trackers, its no problem getting around it. Now, a guide's been made, along with people making tutorials about using it so more people would get more comfortable.
Guide is here for those who want to learn its great features - https://github.com/tildearrow/furnace/blob/master/doc/README.md
Even there weren't any known available trackers that used TurboGrafx 16's sound chip or others to those wanting to make songs & sounds through those chips to keep the actual authenticity provided from said console's past games, such as Bonk, Neutopia, or even Dungeon Explorer.
More and more people have joined in since, and more are surely doing the same, making more amazing songs & sounds. Even its become a very cool program for game music and sound making! From what I've seen, Mina the Hollower is going to be the first game that uses Furnace as its music and sound making program! Don't know how which other game will solidify it, but, presently, it is set to be that game.
The tracker's version is now updated to 0.6, but later versions are coming soon, including ROM export, said to be in 0.7., from what I've read.
If anyone's worried about exporting, no problem. Whatever song or sounds made in that tracker can be saved into its own .fur module format, and it has the option to export them to .wav format. Even though .mp3 nor .ogg export options are present, the guide says converters can be used to get around this small hurdle, so, its still all good.
STRONG ADVISORY - That tracker's NEVER meant to replace any and all prior trackers, meaning no existing tracker is ever declared obsolete, NEVER EVER. They're all still entirely useful. FamiTracker's still an amazing program, and so is DefleMask, of which's own modules Furnace is compatible with, but the tracker's meant to provide easier multi-chip opportunities & co-exist with such prior trackers for people still using them today. You and anyone else can alternate using between trackers without ever sacrificing them.
Website about the tracker is here - https://tildearrow.org/furnace/
Reminder, it can be downloaded for FREE! No payments, no catches, no nothing of such matters! Just purely FREE to use, however you wish!
I have found one tutorial video, thus far, about using chiptune trackers that has just been posted lately. For those who want to learn how to get around the ins and outs of chiptune trackers, please take a look. More videos like that are coming, so keep a look out.
CHIPTUNE TRACKER TUTORIAL VIDEO BY BUTTON MASHER - https://www.youtube.com/watch?v=Q37XuOLz0jw
What will you create and recreate with that very cool chiptune tracker?