I get the motivation. The game is a computer program implementing simple rules configured by parameter values, such as base damage at various depths. Why not make those rules and numbers clear to the players?
The counterforce is a tendency, baked into the original design of the game, toward casualness and simplicity. At the start, you walk up to a jelly and start whacking it with your Proto Blade. As you progress, everything is expressed in words ("moderate stun", "high") and colors (red damage ticks) rather than explicit numbers (unless you opt in to them).
To answer your question, I think that base damage would be a nice thing to have on the wiki, because the wiki is for players who want to know, not for players who'd rather not know. My only concern is that the widespread changes required will be disruptive (and possibly go unfinished).
Can we engineer a new template to the point where we plug in a few base damage values and the template computes the rest of the damage table?