Bring back Co Op, bring back heart res. (imo the heart of SK's co op)

i know its been a long while now, but i still feel like there is a hole in spiral knights where there once was an intoxicating, and incredibly unique heart.
im wondering if any vets are still around who feel the same as well as if there are new comers who are unaware of whats different/ feel the game is lacking. while being around since release and seeing the turns and ups and downs the game has taken over its life, i feel now more than ever that this mechanic was a big deal in combat/gameplay overall. i wrote this a while back but it still resonates imo. anyway, what does everyone else think? should this be in GD? i really want it in suggestions because out of EVERYTHING this is my main issue/thing i miss the most. i truly believe the game would be significantly better with this feature back where it was. it was the source of many if not most of the good experiences, memories, stories, situations... ect that ive encountered in this virtual world and i just dont think it would devastate the balance or even hurt anything if it was brought back, even if altered slightly/ we had to lose something to get it.
I think taking out heart res/hp sharing was a huge mistake and removed a great co op mechanic that worked in the games favor and made it more fun, unique and interesting. to be able to earn the parties trust by doing well in combat so they knew when they gave you half of their remaining health that it wouldn't go to waste and you would be around to help in getting it back. or to have to trudge through a horde of mobs to make your way to a downed comrade to pick him back up and continue the fight. dropping a pill for another ( i don't mind the item sharing so much as the Heart res being removed) and helping them fight their way to it on their last leg, diving in harms way and shielding them from taking their last hit before reaching it. that was GOOD fun and GOOD co op mechanics. the only thing that came close to that was classic NES games and the like but it was in the crappy form of just stealing an entire life. this was the only game ive ever seen that had anything like it. sure you had the issue of newbs being a life sink, but that was fine. you gave them the benefit of the doubt and if they didn't learn from their mistakes, and become a bit more cautious they lost that privilege and instead had to pay for their mistakes out of their mist or pockets. in a solid group you were able to rely on one another, work as a unit/ squad of four. a downed knight meant you were at 3/4 capacity not some random person died. cheesy or not, it made for some of the best comradery i have seen in a MULTILAYER game in a long time. you learned which fourth was strong in which situation, and leaned on them and gave them your health when fighting in a situation that called for their specific skill set, even if it meant dying to give it to them, knowing that they would spend that portion of the squads health better than you could at that moment. you also knew when it was your turn to lead the spearhead, accepted the health given and were obligated and allowed to be able to do more with it at the time than the rest.
Now it is just stale... 4 people alone in a group, no where near the same sense of co operation. its not a game breaker but you guys took a chunk of Spiral Knights heart out with this one. id pay for more than elevators to get it back. but even with the new spark of life system, why cant we still have our HP resurrection. continue to stop heat sharing if you want, take away the free revive per floor, that's just weird anyway. but the new system is dead, its just so lacking and dry, haltingly. i don't know, stale is all i can think of. now if someone is downed in a tight spot like an arena, one person has to stop, break the flow of game play and right click a picture after unlocking hud, go to the bottom of a drop down menu and click in order to bring the help they need back to life, usually costing the resurrecting knight their own life or a good portion of it in order to do so. as for the fallen knights (if they have the sparks themselves) most mid level players will) rather than watching a friend battle through the creatures of the room to get you back on your feet and then helping them fight their way out of the corner and wall of mobs they worked their way into in doing so, you plop down and instantly click a button to pop right back up again, no struggle, no co op.. just a number ticked down in the inventory. neato.
do people really think that thats better? more entertaining? anyone i have asked in game feels this way, and ive spent a lot of time in doing so, but i don't see these people often on the forums, im not saying take everything back and put it the way it was. i like a lot of the new ideas, some are ok some are great. the sprites are neat and all. but is there any chance it getting heart revive/hp sharing back at a fair cost? anyone else miss it?
this is all just one bummed knights opinion, shared among the other 3/4ths of his squad. no need for le flames. constructive criticism and anything on topic is of course welcome, whether you agree with me or not :)
ps. for the older (game time wise, not irl age) players aka vets who have been around forums alot, i realize i am probably not the first to voice this and that its probably a drop in the bucket of knights crying out for a few features. but who knows maybe it will spark a flame, maybe a particular dev who enjoys the game as much as we do will see it and it will fester in his mind.... either way, sorry if its an old song, but i feel its a good and honest one that should be shared if enjoyed
but yes, this is my suggestion. i feel that i am one of many who believe this mechanic was an amazing piece of this game and putting it back where it belonged would be a step in making this game as great as it can be. i hope someone on the OOO side feels the same and hope that someday somehow, this returns

I would prefer if they kept the health sharing on death, as I hate it when someone on my team dies twice, and I have the choice of leaving them there on the ground or spending 2500-ish crowns to revive them with a Spark of Life.
2500 crowns is relatively easy to come by, but I am a Guild Master in a mentor guild called Lionheart and I spend alot of time helping out new players, or players that find some areas of the game to be challenging and usually use any of the Sparks of Life I happen to come across almost immediately to help them complete their mission.
However, if we still had the health sharing system, I am sure I could be more of help to my guild members as I usually never take any damage anyway. (Chaos + BKC + Swiftstrike + Damage Trinkets) FTW

what do you mean abused? like people being a life sink and "bringing down the group" or whatevs? honestly i dont remember that being a big deal, anyone who ran around recklessly just stopped being helped after they proved to be a sink/worthless and after that they had to pay for their own mistakes themselves or just sit there and watch as the rest continued

People abused it by making alts and farming crowns. You can think that this is harmless but its not. This caused the ce prices to skyrocket as many just dumped crowns into the market.
Only way I could only think of bringing something similar like this back is walking over a player and spark reviving them.
Also, opting out for 3/4 of your health and not all of it? You wouldn't want all of your health back after a death with your teammates keeping their health ensuring your victory?
Making alts and farming crowns is not possible now? I know an all bunch of poeple making alts today to farm crowns, it's not by stopping life sharing that you will stop crown farming. It will always be here unless you tear the game apart.
For my part, I would love do see live sharing coming back. My good friend and I are always together and he was the tank. He was dying really often and I was always undommaged to save him. Now, we both do the same thing the same way with no special roles.
We need life sharing back, and fast.

i dont think, bringing back heart res should replace/remove spark revive. (if it needs to be, then fine otherwise both) they can still keep that as well but if you want to run over and split HP to bring a knight up i think it should still be possible. if you have the time or the situation doesn't call for speed/quick reactions and max dps than stop, unlock, use the menu and spark res. but i think heart res allowed for much more fun, intense, risky, and rewarding co op gameplay that didn't break the flow of combat. i feel that spark revive without something similar to heart res isn't enough on its own, and sticks out like a sore thumb, it slows down gameplay and doesn't allow for some really engaging/amazing situations that were unique to this game and no longer happen. if they want to nerf spark res a little bit or tweak it somehow as well as altering heart res to make room for the two and allow some synergy, i think it would be worth it. if whatever abuse they caused didn't go away when it was changed then it wasn't the issue, and removing it wasn't the solution. like a doctor removing an arm to rid a body of an infected finger
i dunno, i just think it was a better game with heart res, i enjoyed it, and the co op gameplay/combat mechanics all more before it was taken out. i just feel it was a mistake for them to axe it instead of tweak it and that the co op/combat took the hit. dont fix what isn't broken.

Yeah it was awesome, even for non CO-OP as you could leave your friend dead while you have the ability to revive them for only your health(and then start laughing an evil laughs >:D).

I can see why you want the old revive system, I'm tired of people begging for revives. Personally I want to see the end of forging, it's stupid either make the radiants more common or just get rid of it. Back to the subject though, if sparks where more common then I wouldn't mind but I'm finding 1 spark every 4 months or so it's stupid and it's usually where all my money goes because I can find them so I have to BUY them. (Also Walk It Off would become obtainable again :D)

word, and yeah i wouldn't even mind if they didn't just completely go back to how it was. whatever they need to do to make it work is fine, but the way its set up now is just plain bad,forcing us to stop mid arena/whatever to try and unlock hud, go through a drop down menu and res while your character is in standstill is just bullshit, almost seems a conspiracy to force more deaths to cause more sparks to be bought since you practically have to throw yourself under a bus and tank dmg in order to try ressing "on the fly" if you can call it that. i get that they are probably making cash/wanting to keep sparks the way they are because they can probably get a lot of people to buy CE for them but i dunno, with all the promos and how well each seems to do they cant be doing so bad that they are hurting for money. i just wish they would spend some more time with the revive system because the new one is lacking to say the least, the old one had a positive impact on the game and added more depth, not to mention a unique co op aspect that only SK has (HAD) as well as not requiring players to break combat/game flow and risk death themselves in order to revive

In my opinion it should be brought back and sparks should be deleted.
Down with Sparks!
Guys everyone wants to bring health sharing revive back to spiral knights. Lets make this a big deal lets if we have to force them to bring it back to spiral knights not for us but for the game's own good.

it is a big deal. most of my SK crew left after some big changes. its just that anyone else who thinks so/cares either doesn't post on forums or doesn't play anymore. at least not enough of them. i just think its time for OOO to start adding all of these cool new items to the ends of boss fights rather than sticking them in promo boxes to farm :( this game can be amazing will little effort at this point. theyve come so far and its like they just made a wrong turn only recently and arent stopping to fix it before they continue. they have spent enough time collecting money with promos, now its time to advance the game and revitalize its gameplay so that way they still have a player base to sell promos too. keep doing promos, but do other crap too! promos, update, content, update, promos... etc. make the gameplay and combat as fantastic/rewarding as it was before heart res died and then have promos as you go to reward players for support/ get some extra cash for the next contents work. bring back the solid gameplay that got you this far before it all crumbles away. i want to see the game flourish, not turn into a casual/facebook wait to play game cash grab/grind

also, im sure this isn't the ONLY post about this. gotta be so many more like it in the past at least. its just that with the lame forum system theres really no efficient way to look up older things or even related ones, i feel the search bar is a joke. so anything not on the first few pages is basically never going to be seen again, certainly not by people just skimming the forums. i just wish more people would make a fuss about it because heat res did make combat/gameplay co op more enjoyable. and i wish OOO would take notice
But I agree, there's no longer a real co-op aspect to it anymore. They need to at least bring some semblance of life sharing back in, even if you could only revive them for a pip of health.

I understand why they would make SoL since alt dragging and the difficulty for single players. but I really miss being able to stay alive and helping a team mate it was fun to be the last one standing and running around tapping as many dead bodies as fast as possible, and alt farming probably isn't very viable now days anyways since everyone has to grab there own loot.
It probably won't return but I maybe if I wish hard enough it will become a little less impossible XD
EDIT actually I'd love it if I could give my self revive to a downed player by holding right button down on them till a circle bar filled, I rarely use my self revive anyways.
People abused it, so Three Rings took it away.