I don't like to throw my opinion around, but why should enemies even be invincible after doing what your supposed to do?
"Because it kills them too fast"
Then why not rebalance the damage output accordingly?
"It would defeat the purpose of 5* functionality and output"
Is that really all there is to it?
Shard bombs, new torto guns, and barriers are more or less effective because they make killing enemies take longer?
My statistics show that the longer you live, the more likely you are to be hit by something eventually.
They all have invinci-tinks.
But if your alive playing this game with shard bombs, that's no good.
Just blitz your way through.