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Compounds: a real talk about the bane of most knights. (OOO please read this)

49 replies [Last post]
Sat, 08/16/2014 - 17:28
Lakella's picture
Lakella

compounds, what's to say that we don't know already. even very skilled heavily overpowered knights sometimes dare not to enter them. most will even wait next to the elevator in arcades for up to 10 minuets just so the compound passes. we all know it's true. and if you are one of the few who are good at them well, happy 4 u. but what the main talk is about is the fact that compounds have been around for a very long time, people never did like them, and OOO hasn't done anything about it, why? i really wan't the OOO staff to listen to this because i really feel this needs to be talked about. and no, im not saying to just remove them. i know OOO put good work into it, all im saying is that they need a change.

first, i'm going to list some of the many reasons most knights don't like compounds.

THESE 4 POINTS ARE OUTDATED PLEASE READ BELOW

1: many status/booby traps filled with tons of enemies.
in compounds you'll often find rooms that have a trap path for you to cross, that's fine. i can deal with it. what i can't stand though is when 20 or so strong monsters come to attack you as you're crossing. with many statuses to add. the only other thing i can compare this to is some devilite arena areas where they have the ring of spike tracks with pitbosses and overtimes. even that isnt as bad. most knights will try to mad-dash past the compounds and these traps, with all the walls and enemies it slows you down and makes it very hard 2 cross, even on normal at times!

2: mini enemy title waves.
this is when 30-40-50 mini enemies come to attack you all at once in a small field like area. they tend to happen at the start but can happen later on. on there own mini enemies are easy to deal with but can be very overwelming in the swarms. and don't forget the big enemies, healers, and greavers that also appere from time to time. and the worst part of it all is the mini enemies usually don't drop anything, rarely alittle bit of heat and acouple mats/crowns. so what's the point of fighting them? to use up your resources and bring your health down so the big guys can use you as a chew toy, that's why. and that brings up my 3rd point

3: very little reward.
compounds tend to be fairly hard with allot of enemies, bucket loads of traps, and challenging rooms to cross. and in all of this, you get MAYBE for little boxes at most with a few crowns. really, compounds make you go through so much trouble and sometimes sparks just to cross and you don't even get the decency of some loot for it. and because you use allot of resources without getting allot of it back, you actually end up loosing more then you start out with. making this entire journey all for nothing. and now for my last point

4: key rooms.
the worst part of 80% of compounds we go in. these rooms have 2 hallways you have to go to, get 2 keys, carry said keys to the two locks, so you can make it out. sounds easy enough, if it wasn't for the fact that up to 40-50 enemies at a time try and kill you doing so, and the worst part is, most of them quickly respawn! its almost impossible to do when playing alone due to the enemy swarms, and like everything else, no reward for doing so. maybe 20 crowns at most and a tiny bit of heat. these key rooms tend to kill off entire teams faster then any other part of the compound. oh, and did i forget to mention the gunpuppies/howlitzers and the lumbers that guard said keys? (with maybe some slimes, greavers, silkwings, and menders)

THESE 4 POINTS ARE OUTDATED PLEASE READ BELOW

these and other things are why we all hate compounds. now that i got that out of the way, we can talk about some changes, feel free to comment on your own ideas and opinions please. and remember this isn't me trying to rant, i'm simply bringing up an issue that hasn't been taken care of yet.

here are my personal ideas on what i think should happen. like them, hate them, these are just some balanced ideas i think could work for each of the 4 things i said

1: not so many enemies in trap rooms. respawning mini guys are ok if in moderation, but i feel if it wasnt for the monster hoards i'de have more fun in trap rooms.

2: not so many mini enemies. don't get me wrong, i like mini enemies, it's just the numbers i hate. i want 2 fight them, but maybe alittle less of them

3: better treasure rooms/mini enemy loot. i think if mini enemies actually gave us something alittle better then a rare few crowns, and if more minis did give loot, i'd like them more. and please add something better then one treasure room with 4 small boxes. really

4: simpler key rooms. by this i just mean please don't have millions of respawning mini enemies. when i kill them, i wan't them to stay dead.

so these r a few changes i think need to be addressed by the OOO staff. please comment as you will as long as you say something useful and not just "ohh compounds suck remove them" or "your ideas are stupid and you should burn" please just keep it nice, and please OOO, do something, anything, anything 2 help

ok, so ive looked at the comments so far, most of them are very helpful so i want to personally thank the community for taking this Seerusly (sorry for the pun!). anyways, so what i found from most of the community is that compounds usually require bombers or at least good knockback bombs to get through easly, i'll get back to that in a sec. the other thing i found is that although most want the challenge to be the same, all but one person agrees that the payout is never worth it. so here are 2 changes that compounds need most. after looking at what the people say.

1: better loot.
minis need loot, and more treasure boxes are what most comments have in common. and so i personally feel thats the biggest change cause i agree, if there was a better payoff i'd do compounds more myself. but sadly as of now the payoff is bad. payoff is the reason most go on elite mode in FSC and challenge missions that are daily. so yeah, buiggest change is that they need more loot.

2: friendly to non-bombers.
what i mean is that compounds are better suited for bombers, and it gets too hard if you dont have a good DPS bomb. i personally dont have one and ik allot of people who dont. the only other thing i can compare this to is that one room sometimes in scarlet fortress when you have to gun down the 2 kats before you can pass, but that im ok with because it's 2 kats and they give you firepots and 2 bombs. so if they somehow made it better for people who dont have bombs like gunners or swords (i personally am best with swords but that doesn't matter). so if it was somehow made not easier, but better suited for people with other kinds of playstyles. it would be fine. FSC does the job good, most people use combuster blitz and shiv. but other things like silversix, DA, prismatech ext can also be good here, so can just about anything other then shadow weapons and proto gear.

so thats what i have 2 say about this, ty for the feedback

Sat, 08/16/2014 - 18:03
#1
Jabbzz's picture
Jabbzz
Wall of Text scares me e.e

Yes, the Compounds of Death can tear you apart if if you are not careful. The main thing you have to keep in mind is your surroundings and awareness of all the enemies on the screen. You can actually get by these pretty well just by equipping heavy swinging swords and bombs that have a wide blast radius and can knockback the enemies. Actually, T1 and T2 compounds aren't all that bad. Its when you get to T3 compounds that you see the party all dying at least once.

I don't necessarily think these depths are unfair, but maybe they could be reworked in some way to benefit the player more. Maybe less traps or respawning enemies in the key rooms. But, I mean these rooms are suppose to challenge you, not be easy. Its the players job to find what gear works best, learn from mistakes, and find ways to conquer the obstacles.

Sat, 08/16/2014 - 18:32
#2
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
Move over, there's bubble-wrap to be popped!

Bombs, the solution to swarms of tiny enemies. You want them? They're yours my friend

Sat, 08/16/2014 - 18:33
#3
Lakella's picture
Lakella
jabbzz

jabbzz im not saying they need to be easier, but if thy're going to be challenging at least make it worth it with at least some decent loot

Sat, 08/16/2014 - 19:09
#4
Jabbzz's picture
Jabbzz

Well now that would be pretty much making a compound into a depth long danger room. But I see your point, and yes I agree the dangers are greater than the rewards you receive. Who knows, maybe eventually they might put some better loot in these levels.

Sat, 08/16/2014 - 19:51
#5
Klipik-Forum's picture
Klipik-Forum

The only problem I have with compounds is the payout, especially the fact that minis usually don't drop anything. That, and the fact that Scarabs and Glop Drops have terrible AI and are buggy.

Sat, 08/16/2014 - 20:16
#6
Xxpapaya's picture
Xxpapaya
The papaya agrees with Sir-Crazee-Pi

Swarms of monsters? Nothing my Nitronome can't solve :D

Sat, 08/16/2014 - 22:33
#7
Vaked's picture
Vaked
Difficulty is not the issue.

Difficulty is not the issue. When I have had 2 green treasure boxes at D28 then yes, "I dare not enter them."

Sun, 08/17/2014 - 07:27
#8
Ultimaximus's picture
Ultimaximus

Triple treasure boxes and it'll be okay

Sun, 08/17/2014 - 08:34
#9
Fehzor's picture
Fehzor

I think that we should only emphasize the treasure bit of that. While I'm all for difficult content-- especially in T3, difficult rewards should be more rewarding than easier ones.

Sun, 08/17/2014 - 09:20
#10
Holy-Nightmare's picture
Holy-Nightmare
VT and AOA can handle most

VT and AOA can handle most swarms, Nitronome, DBB, and DR are good at handling whatever is immune to those two statuses.

The payout is the only reason for a well equipped knight to skip them.

Sun, 08/17/2014 - 09:45
#11
Theirillusion's picture
Theirillusion
Can't complete Pve

Can't complete Pve content.

Complains on forum.

Sun, 08/17/2014 - 10:47
#12
Dinosaurvista's picture
Dinosaurvista
I agree that the prize box

I agree that the prize box payout should be increased. The amount of prize boxes that you get in compounds is borderline Graveyard, only getting 2 or 4 (if you are even lucky enough that they show up), compared to the "Clockwork tunnels" levels which have 1 or 2 (maybe even 3) rooms on a floor housing 5-8 boxes a pop.

Also increase the drop rates on the mini enemies. A whole swarm of scarabs will most likely drop less than a single zombie. Not a good reward for those stupid little buggers that fly all over the place.

I like the difficulty of compounds but the rewards that you get for doing compounds are A;SLGMAWPLRTWAPM[PMA AWFUL.

Sun, 08/17/2014 - 13:24
#13
Lakella's picture
Lakella
Illu-Forum did you read this?

Illu-Forum

did you read this? this isnt a rant on compounds, this is a discussion about them because to be honest, there needs to be some change of somekind, most people say just more loot and thats fine, at least thats a change. this isnt just me complaining

Sun, 08/17/2014 - 13:40
#14
Silverdeoxys's picture
Silverdeoxys
@Illu-Forum

Sees "compound" in title.

Assumes it's a noob who is raging about how difficult compound are.

Proceeds to post negatively to OP.

Sun, 08/17/2014 - 13:49
#15
Skepticraven's picture
Skepticraven
↓

On the topic of rewards - crowns are about average, while boxes are worst.

The only bug that I have reported is that while all of the minis attack, they disappear from the minimap. This may be an intended feature.

I think they should add danger rooms (or similar) to compounds and change nothing else. They are laughably easy with blast bombs. Most people that have never bombed think compounds are super difficult.

Sun, 08/17/2014 - 14:04
#16
Bopp's picture
Bopp
most of the original post is about how they're too hard

There are four points to the original post, of roughly equal size. Points 1, 2, and 4 are about how compounds are too challenging, with a little bit about how the rewards are too small. Point 3 is about how the rewards are too small. So, despite responses like #13 and #14, this thread is primarily a rant about how compounds are too difficult.

The original poster makes an additional claim that "most knights don't like compounds" and "we all hate compounds". I am not convinced that this is true. I like them, myself. Many veteran knights probably do skip compounds, but that's because of the rewards, not the difficulty. I'd like increased rewards, with the difficulty to stay as it is (or even increasing).

Sun, 08/17/2014 - 14:37
#17
Jungle-Sword's picture
Jungle-Sword
hello

@skepticraven: true, with blast bombs its easy, but suprisingly few ppl have a nitronome or and good DMG bomb. I also only have a BAB as dmg bomb, which sadly does not work that well

@bopp: It is also true that OP is ALSO complaining about the difficulty. But I must agree, compared to ANY other kind of levels (even arenas), compounds are the hardest. the reasons he named, especially reason Nr.4 is a big one. try soloing the double-key room on elite. it's damn hard. And it's true, most people hate compounds, in fact you aere now the only one I know who actually 'likes' them. I don't go into the arcade that often, mostly I like to speedrun through so that I can find recipes at depht 23. But thatss another point: its very hard to speedrun through compounds. I don't then even care about the loot, its then the difficulty (ok maybe i should change to normal......but still).

@OP: I once thought of making the compounds a 'choice line'. In a normal clocworks level, if the player would like a challenge, they could go down an elevator leading there, or else it would go to the normal clockworks. Compounds should be optional, because of their inconvenience of difficulty and impossibility of speedruns. The compounds would give much more loot and be a bit longer (yes) so giving the player a real challenge.maybe they could also give prestige.
I'm guessing this would mess up the arcade system, but if OOO is planning to make a new one anytime soon, why not

Sun, 08/17/2014 - 15:02
#18
Bopp's picture
Bopp
before missions

Before missions were introduced, all we had was the Arcade. Players would farm FSC of course. And players got good at FSC, and optimized their equipment for it, and bragged of their skill (just as they do now).

The catch was that they had to plow through Stratum 5 first. And whenever the Stratum 5 leading to FSC was fiend-themed, there were complaints on the forums. To paraphrase, their content was this: "I'm an elite player who totally dominates the end-game of Spiral Knights. But defeating a few devilites and greavers on depth 22 is simply too outrageously hard."

The point of this boring tale is: At some point this game will become too easy. You should be happy to find a pocket of the game that's still challenging for you. Rise to the challenge.

Sun, 08/17/2014 - 15:48
#19
Fangel's picture
Fangel
Compounds are not that hard.

I will avoid compounds if there is another type of level at that depth, but only because the rewards are not high enough. I honestly just think changing all of those crowns at the end of the compound that drop before the elevator to be treasure boxes would make the rewards just fine. I would run compounds pretty frequently if that were the case.

The difficulty in compounds comes from the fact you actually need to use teamwork or bombs. If you don't have bombs, then you have to ditch your "kill everything that moves" mentality and work with your party. If at least one of you has bombs, they can easily neutralize the minis.
I mostly play this game solo, and have run compounds countless times on elite. The last room with the keys is never that bad, honestly. Only time it really makes me up my game is when it's a slime-fiend shock compound. Then I have to make sure to kill the minis and grievers before unlocking the gates.

Sun, 08/17/2014 - 16:18
#20
Lagretta's picture
Lagretta
Even if it's to hard for you,

Even if it's to hard for you, then simply avoid it. I'm not a fan of compound myself, but if the rewards would be higher then i would do it. People tend to avoid Fiend Arena's too, but if it's on Depth 27/28 i will surely do them, cause the rewards are awesome.(not to mention the fun)

Conclusion: Just gimme more boxes and it's fine.

Sun, 08/17/2014 - 18:11
#21
Sweet-Hope's picture
Sweet-Hope

the same reason why i avoid compounds, while i dont have troubles soloing compound it just a waste of time to just get "1 or 2 treasure boxes" it just feel so wrong, compoounds should reward you more by the effort they take. hope they get balanced because when i see a gate with full compounds i just feel like "meh i dont want to play today then" and wait for the next day in hope that Tier 3 dont have any compound.

Sun, 08/17/2014 - 20:02
#22
Nolidor's picture
Nolidor
Vortex bombs beat compounds

Vortex bombs beat compounds just like that.

Sun, 08/17/2014 - 21:04
#23
Fehzor's picture
Fehzor

I've found that each compounds requires a slightly different strategy, though all benefit from the same genre of area of effect weaponry. Vortex bombs are great for most of the minis, but not so great for devilites. Not that there aren't weapons like nitronome that can be used well across the board.

Sun, 08/17/2014 - 21:07
#24
Straight-Line

Why are you getting all worked up over compounds having low pay and being "hard". Three Rings implemented their version of "hard" and while pay may not be worth it, the community got what they wanted, a challenge. Doing a whole tier 3 run (excluding firestorm citadel) may not even be worth it to some, but hey at least it's something.

Sun, 08/17/2014 - 21:26
#25
Klipik-Forum's picture
Klipik-Forum

It's a boring challenge, and a challenge with no reward that is no fun isn't a challenge, it's a chore.

Sun, 08/17/2014 - 21:34
#26
Lakella's picture
Lakella
Jungle-Sword

Jungle-Sword

you bring up some very good points, thank you.

Sun, 08/17/2014 - 23:15
#27
Bopp's picture
Bopp
more ideas: Brandishes, heavy swords

Anyone reading this thread should note that the original post has been thoughtfully changed to reflect some of the comments. If your comments seem to be ignored, then check out the original post before writing a violent response (like the one I just erased).

Lakella, Brandish charge spam also solves compounds. The heavy swords (DA, GF, Sudaruska, Triglav) also solve compounds. So there are some more non-bomb ideas for you.

Mon, 08/18/2014 - 00:21
#28
Lakella's picture
Lakella
Bopp

thanks for this comment Bopp. with your help, maybe we can come up with a new post for good weapons to combat the dreaded compounds. such as finding good guns ext for gunners. and i guess i could try brandish. and thanks for being nice about this as well. i look forward to the new feedback and i might change the post again if i need to based on what people say. and i really want to find a way to get OOO to see this because i personally thing compounds do need a change of some kind. and based on what i hear, it's most likely loot related or letting it work for other playstyles.

Mon, 08/18/2014 - 03:40
#29
Jungle-Sword's picture
Jungle-Sword
@bopp

yeah, heavy weapons like DA/GF/triglav and others are helpful but still risky, because there are just so many from so many SIDES. That is the advantage of bombs. They cover everything around you, and heavy weapons like DA and so are slow, and the minis are rather fast.
Brandish charges are OK, but again, they only cover a line. The advantage is that they are faster so you can dodge away quickly.

Mon, 08/18/2014 - 04:02
#30
Straight-Line

Reasons why I tend to not give people specific weapon or armor suggestions:

If you are not good with certain playstyles, adapt to it.

  • bad with close range combat? Make a goal to use only close range weapons (no charges) for as long as it takes until you are confident.
  • bad with status effect? Put on full chaos and never take it off until you get better at evasion

I'm not saying getting help is a bad thing, you are free to take all the help you want, but it would be good to also form your own way of handling tough "difficulty".

Mon, 08/18/2014 - 07:33
#31
Arelic's picture
Arelic
/shrug

Personally I find the compounds to be a nice little distraction from other floors and the challenge of completing them is never impossible if you know how to complete them. Sometimes I use my blast bombs. Sometimes I use my proto bomb... which is just a blast bomb by a different name. Regardless of tier. Sometimes I do not use bombs at all because they can actually muck things up for the perspective players and bombers, if some have not noticed with the scarabs.

As not all of my dives are about finding profit of some sort, I do not mind the difficulty. But what is even more fun is not surviving myself but attempting to get the other party members to do the same. When my being-ness in game is secure, why not extend what aid I can provide to someone else? One answer could be because some will either be unwilling or unable to use what help you provide, but that is not enough of a reason to aid anyway.

For scarabs, i equip my seraphynx with the elemental harness and time the deployment of its disintegration ray, always at an angle and in between the scarab's point of origin and their destination (if only baiting was done properly). For slime swarms, either shield bash (yes, it works all while being unharmed), blast bomb, or back swing from a weapon whose first hit is just that (large swords, the spur line, and flourish lines) to keep me secure. The beast swarms require a little more tact due to their tracking but they are nothing to cower at.

Either way, i am alright with swarms. The only legitimate request that I would have that may work with some who dare enter reluctantly, just have at least half of the critters, vermin, and insects within those actual swarms drop either only the smallest embers of heat or just copper coins. Otherwise... /shrug. Oh yes. That and add more puzzles like that one extra treasure box that drops at a particular section of the compounds where the eight gold wisp or shankles loom.

Mon, 08/18/2014 - 07:37
#32
Turn-Me-On's picture
Turn-Me-On
^Yeah, sure, just use seales

^Yeah, sure, just use seales swords/blast bombs/pulsars. Area denial, good dmg, makes them easy.

We are saying that the payout sucks.

Who would pick a compound over an arena? At depth 28? Yeah, like 1 person who doesnt know anything. But everyone else wants those radiants and 2k-3k crowns from that single arena, rather than like 500 and a boring time on a pointless level.

Mon, 08/18/2014 - 07:50
#33
Arelic's picture
Arelic
/no Octaslash

I could not care about the payout as much. And by my mistake, I forgot to drop that in my very first sentence.
"...I find the compounds to be a nice little distraction from other floors [because the gain is not the emphasis of the compounds]"

Can fulfillment not be validated by the experience alone? Must every depth be about gain? Has the argument of the lack of a payout within the compounds been so pronounced that others become aware of that "issue" only after the complaints? And am i unable to make the swim through enemies interesting in itself instead of the trip being about what the level can give me?

If it were in the interest of time or wanting to do something different on occasion then I would not mind the compounds at any depth. However, if it is within the interest of the party, being the majority, to prioritize payout over play time, then and only then can I not argue.

Mon, 08/18/2014 - 08:07
#34
Fehzor's picture
Fehzor

Many swords and guns work well on compounds too as long as they have some form of crowd control tied to them. Brandish charges, alchemer richochets, tortoguns, and heavy swords are some examples of this. The requirement is less "bomb" and more "crowd control"... this requirement is a good thing, because most levels are biased towards swords and handguns, making bombs feel like some sort of inferior weapon category.

Mon, 08/18/2014 - 08:22
#35
Holy-Nightmare's picture
Holy-Nightmare
Use more bombs

Use more bombs

Mon, 08/18/2014 - 18:45
#36
Sir-Shadow-Striker's picture
Sir-Shadow-Striker
Gotta agree

I'm one of those few well equipped and willing players who run compounds if I must. But I have to agree, the payout on them is ludicrously small. In the last week I've run 3 compounds through arcade, and from all 3 added up, I achieved a total of 9 boxes. 2, 4, and 3. The worst part is, only 4 of that 9 gave me anything useful; everything else was vials that were useless at the time (since the status was the same as the level) or those drakon barrier items. I would certainly suggest that after the arena at the end, they added boxes, but also decreased the chance for vials, barriers, etc to drop from boxes in general.

As for the Compound traps, I find some of them unfair. There is one in particular, where a corridor has spikes, that trigger every 3 seconds. Not so bad. But when there are explosive blocks, and in a party with a moron trying to use an alchemer to shoot them, it gets rather annoying.

Another example of unfair traps is that other chance for loot boxes, which are usually behind a locked door, which must be triggered. Upon doing so, and breaking the loot(or lack thereof) boxes, a swarm of mini monsters crop up behind you, commonly accompanied by a healer. This can be hard, especially in T3 with the Darkfang menders and there highly overpowered healing circle, unless you have an obsidian edge. Of course, that wont work if the level status is poison.
As a side thought, the dust bunny's are rather easier to kill than the glop drops and Scarabs, am I the only one who noticed this?

Maybe Three Rings have already considered all that we have said here, maybe they haven't, I guess we wont know until after the GU and AR update, but I for one hope they make compounds more worthwhile.

Mon, 08/18/2014 - 18:51
#37
Fehzor's picture
Fehzor

I think the traps make the level much more interesting and enjoyable to play. I also think that traps don't give me any loot.

Mon, 08/18/2014 - 19:44
#38
Jabbzz's picture
Jabbzz

Yes! We need traps that spit loot at your face when you get past them without getting hurt! Genius!!

Mon, 08/18/2014 - 23:19
#39
Lakella's picture
Lakella
Sir-Shadow-Striker AR update?

remind me, what's AR update again? (what does AR stand for?) im not so good with acronyms :P

Tue, 08/19/2014 - 03:33
#40
Mystrian's picture
Mystrian

AR=Arcade Redux and GU=Gunner Update

Tue, 08/19/2014 - 06:39
#41
Baron-Von-Blubba
I'm a pure bomber. I'll take

I'm a pure bomber. I'll take all the compounds you got. I laugh at your compounds.

Tue, 08/19/2014 - 06:53
#42
Arelic's picture
Arelic
^

This guy wins today.

Tue, 08/19/2014 - 07:06
#43
Baron-Von-Blubba
^^^

Didn't I chase you around the fountain last night pantomime eating you?

Tue, 08/19/2014 - 22:04
#44
Troll-Lolo's picture
Troll-Lolo
Didn't read full OP nor previous posts(skimmed), just my 2 cents

I think a big thing about the compounds is you never know what crappy monster family you'll find because of misleading icons and names in the gatemap. I don't feel compounds are particularly hard, they're a decent challenge (skimming saw someone said like a danger mission in one depth, and I agree) but, they're very unfair because the sheer amount of minis that spawn and how annoying they are to deal with in large numbers in addition to other extremely troublesome enemies. The BS difficulty would be far more fair if the payout was better

Wed, 08/20/2014 - 04:43
#45
Dinosaurvista's picture
Dinosaurvista
@Above

Compounds have 3 monster themes: Beast, undead or slime

Ravenous Warrens = Beast
Chittering Burrows = Undead
Creeping Colony = Slime

I pretty much know them off by heart now, but Chittering burrows and Ravenous warrens always got me mixed up.

Wed, 08/20/2014 - 06:31
#46
Mystrian's picture
Mystrian

Baron-Von-Blubba, this thread is not for competition.

Troll-Lolo, I would advise looking at the Level Icons

Wed, 08/20/2014 - 12:52
#47
Baron-Von-Blubba
I apologize if you actually

I apologize if you actually took that seriously.

I wasn't trying to compete, I was just trying to say that as a bomber I have zero problem whatsoever with compounds. In fact, I find them really fun.

I just said it in an intentionally-silly way.

Wed, 08/20/2014 - 15:56
#48
Mystrian's picture
Mystrian

No worries! Just thinking that Lakella might not want replies like that in the thread.

Wed, 08/20/2014 - 20:07
#49
Lakella's picture
Lakella
Mystrian

actually, you're part-right. the i already know there will be some replies from bombers saying there's no problem and that compounds are too easy. i expect that, that helped me rewrite this, the only downside is that most of them (as far as i know) don't get that not everyone has a good dps or knockback bomb making compounds so much more harder. and like i said before im not asking for coumpounds to be easier, just better suited for non bombers (what i just said was kinda off topic) but basically in a nutshell, the kinds of replies i want are one's that will help to rewrite this to make it into a letter for OOO, suggestions, feedback, ext. is all welcome as long as its not just trolling or putting-down anyone/harmful feedback.

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