compounds, what's to say that we don't know already. even very skilled heavily overpowered knights sometimes dare not to enter them. most will even wait next to the elevator in arcades for up to 10 minuets just so the compound passes. we all know it's true. and if you are one of the few who are good at them well, happy 4 u. but what the main talk is about is the fact that compounds have been around for a very long time, people never did like them, and OOO hasn't done anything about it, why? i really wan't the OOO staff to listen to this because i really feel this needs to be talked about. and no, im not saying to just remove them. i know OOO put good work into it, all im saying is that they need a change.
first, i'm going to list some of the many reasons most knights don't like compounds.
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1: many status/booby traps filled with tons of enemies.
in compounds you'll often find rooms that have a trap path for you to cross, that's fine. i can deal with it. what i can't stand though is when 20 or so strong monsters come to attack you as you're crossing. with many statuses to add. the only other thing i can compare this to is some devilite arena areas where they have the ring of spike tracks with pitbosses and overtimes. even that isnt as bad. most knights will try to mad-dash past the compounds and these traps, with all the walls and enemies it slows you down and makes it very hard 2 cross, even on normal at times!
2: mini enemy title waves.
this is when 30-40-50 mini enemies come to attack you all at once in a small field like area. they tend to happen at the start but can happen later on. on there own mini enemies are easy to deal with but can be very overwelming in the swarms. and don't forget the big enemies, healers, and greavers that also appere from time to time. and the worst part of it all is the mini enemies usually don't drop anything, rarely alittle bit of heat and acouple mats/crowns. so what's the point of fighting them? to use up your resources and bring your health down so the big guys can use you as a chew toy, that's why. and that brings up my 3rd point
3: very little reward.
compounds tend to be fairly hard with allot of enemies, bucket loads of traps, and challenging rooms to cross. and in all of this, you get MAYBE for little boxes at most with a few crowns. really, compounds make you go through so much trouble and sometimes sparks just to cross and you don't even get the decency of some loot for it. and because you use allot of resources without getting allot of it back, you actually end up loosing more then you start out with. making this entire journey all for nothing. and now for my last point
4: key rooms.
the worst part of 80% of compounds we go in. these rooms have 2 hallways you have to go to, get 2 keys, carry said keys to the two locks, so you can make it out. sounds easy enough, if it wasn't for the fact that up to 40-50 enemies at a time try and kill you doing so, and the worst part is, most of them quickly respawn! its almost impossible to do when playing alone due to the enemy swarms, and like everything else, no reward for doing so. maybe 20 crowns at most and a tiny bit of heat. these key rooms tend to kill off entire teams faster then any other part of the compound. oh, and did i forget to mention the gunpuppies/howlitzers and the lumbers that guard said keys? (with maybe some slimes, greavers, silkwings, and menders)
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these and other things are why we all hate compounds. now that i got that out of the way, we can talk about some changes, feel free to comment on your own ideas and opinions please. and remember this isn't me trying to rant, i'm simply bringing up an issue that hasn't been taken care of yet.
here are my personal ideas on what i think should happen. like them, hate them, these are just some balanced ideas i think could work for each of the 4 things i said
1: not so many enemies in trap rooms. respawning mini guys are ok if in moderation, but i feel if it wasnt for the monster hoards i'de have more fun in trap rooms.
2: not so many mini enemies. don't get me wrong, i like mini enemies, it's just the numbers i hate. i want 2 fight them, but maybe alittle less of them
3: better treasure rooms/mini enemy loot. i think if mini enemies actually gave us something alittle better then a rare few crowns, and if more minis did give loot, i'd like them more. and please add something better then one treasure room with 4 small boxes. really
4: simpler key rooms. by this i just mean please don't have millions of respawning mini enemies. when i kill them, i wan't them to stay dead.
so these r a few changes i think need to be addressed by the OOO staff. please comment as you will as long as you say something useful and not just "ohh compounds suck remove them" or "your ideas are stupid and you should burn" please just keep it nice, and please OOO, do something, anything, anything 2 help
ok, so ive looked at the comments so far, most of them are very helpful so i want to personally thank the community for taking this Seerusly (sorry for the pun!). anyways, so what i found from most of the community is that compounds usually require bombers or at least good knockback bombs to get through easly, i'll get back to that in a sec. the other thing i found is that although most want the challenge to be the same, all but one person agrees that the payout is never worth it. so here are 2 changes that compounds need most. after looking at what the people say.
1: better loot.
minis need loot, and more treasure boxes are what most comments have in common. and so i personally feel thats the biggest change cause i agree, if there was a better payoff i'd do compounds more myself. but sadly as of now the payoff is bad. payoff is the reason most go on elite mode in FSC and challenge missions that are daily. so yeah, buiggest change is that they need more loot.
2: friendly to non-bombers.
what i mean is that compounds are better suited for bombers, and it gets too hard if you dont have a good DPS bomb. i personally dont have one and ik allot of people who dont. the only other thing i can compare this to is that one room sometimes in scarlet fortress when you have to gun down the 2 kats before you can pass, but that im ok with because it's 2 kats and they give you firepots and 2 bombs. so if they somehow made it better for people who dont have bombs like gunners or swords (i personally am best with swords but that doesn't matter). so if it was somehow made not easier, but better suited for people with other kinds of playstyles. it would be fine. FSC does the job good, most people use combuster blitz and shiv. but other things like silversix, DA, prismatech ext can also be good here, so can just about anything other then shadow weapons and proto gear.
so thats what i have 2 say about this, ty for the feedback
Yes, the Compounds of Death can tear you apart if if you are not careful. The main thing you have to keep in mind is your surroundings and awareness of all the enemies on the screen. You can actually get by these pretty well just by equipping heavy swinging swords and bombs that have a wide blast radius and can knockback the enemies. Actually, T1 and T2 compounds aren't all that bad. Its when you get to T3 compounds that you see the party all dying at least once.
I don't necessarily think these depths are unfair, but maybe they could be reworked in some way to benefit the player more. Maybe less traps or respawning enemies in the key rooms. But, I mean these rooms are suppose to challenge you, not be easy. Its the players job to find what gear works best, learn from mistakes, and find ways to conquer the obstacles.