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Additional Dialogue Options and Lore

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Wed, 08/20/2014 - 15:55
Scamall's picture
Scamall

I'm not sure I've seen a thread like this in the Suggestions sub-forum yet. Then again, I don't come here often. Therefore, I may not be the first to suggest this, and I probably won't be the last. Nevertheless, I'd like to share my opinion on something. It's not about the Forge, or item drop rates, or difficulty, or... gameplay at all, really. It's about one of the core parts of an MMO; the story.

I've always been a stickler for story in a game. Hell, I'd willingly slog through a mediocre-at-best game if the writing was decent and the characters were likeable. That's not to say Spiral Knights is mediocre, mind you. I enjoy the game immensely. I just think it suffers a bit in the world-building department (no pun intended).

Back before the Mission Update, you didn't really know a whole lot about Cradle. It was more-or-less "it's mechanical, the Core's super important for some reason, there's weird stuff going on, and you're stranded. Go get 'em, tiger!" And while we've been sprinkled with light bits of info on various things like, say, the Recon Rangers and their high-mortality rate, or Almire and how it crumbled, and allusions to a hierarchy and civilisation of Gremlins, we don't have a lot of concrete knowledge on much of Cradle's goings-on. A lot of it is, to my knowledge, speculation. I will readily admit it does have the benefit of lending itself to the Treasure Vault sub-forum, where you can make stuff up and it works simply because there's just no wrong answer. Hell, I even make stuff up myself when I write stories. Still, it just irks me to just have certain gaps in story and life on Cradle. Like, what do Knights eat, for example? Granted, their intentional ambiguity as a race or even lifeform might somewhat lessen the impact of this question, but even that lends itself to some explanation. Also, what are the Morai, exactly? The Knights are supposedly at war with them, and no-one ingame seems to know or care.

Post-Mission Update, and we have a lot more info, yes, but still just light touches here and there to get the player wondering. You visit an Owlite library and Kora tells you that they were a race of scholars that died out in a war, but you don't know what they were like. You can't just pick up a book and read about their society, despite being in a library. At most, you get a little speech/thought bubble that says "This is a book. It is about Owlite stuff." And the Kats sure won't tell you. Granted, the books are probably untranslated, but then how do the Knights understand Devilites and Gremlins?

Kora herself is a bit of a sore spot for me. While she's supposed to be "Mission Control", an exposition fairy of sorts, that's pretty much all she is. What does she do when not on the clock? What soap operas does she like, if any? We never get an in-depth look at her character, and she's probably the most featured NPC in the game. Then again, there's not much leeway to probe her personality. We can't simply toss a few quips her way, or snark at any overtly obvious info-dumps she gives us, and expect her to roll her eyes or act impatient, and that's because we, the player, aren't technically a character.

I mean, the player participates in conversation now and then, but it's really just a game of tennis with an NPC, and you only have one racket, so to speak. You might as well be an NPC yourself. Better yet, you might as well still be in the time when all Kora did was send you mail when you wandered into a boss stratum. I'm a big fan of games like Fallout, or Mass Effect, where you can play as a typical ideal hero, yes, but you have the option of being a big jerk to people. Or an anti-hero with the optional heart of gold, or even a fast-talking trickster who uses guile instead of gunplay. Now, while the latter wouldn't translate well to an MMO (because being able to bypass boss fights thanks to a dialogue prompt would be the most broken thing ever), it does provide an opportunity to flesh out the 'you' of the game.

An example would be talking to Morlin during the Battle Sprite 'arc' of the story missions. I forget how the conversation in question goes, but the player eventually tosses a quip his way, and he replies "your sarcasm has been noted". Ordinarily, this wouldn't bother me, except you have no choice but to toss some sass at him. If there were, say, four possible responses, you could play the idiot who doesn't get what he's saying, the nice guy who commends Morlin's credentials, just snub him like a big jerk, or, indeed, sass him, then that would have made the exchange much more fleshed out. It would also have explored Morlin's personality a bit better. Does he not like idiots? Have him sigh in exasperation as you plod cluelessly through the encounter. Snub him like a jerk and he could verbally hand you your own posterior, showing a sharp wit and possible experience in dealing with jerks.

It doesn't even have to be a 'branching paths' sort of thing. If the game were like The Walking Dead, where each thing you say could divert an entire subplot, then that would not only cost a bunch of money to keep track of all the possible branches, but it would also be a coding nightmare. Shadowrun Returns, for example, does the whole thing wonderfully. You have a few ways to go about the conversation, but it usually leads to the same place. The only real times you'll affect the outcome are with special "skill-check" prompts that are dependent on your character stats, which Spiral Knights notably lacks due to its genre. Most of the time in Shadowrun Returns, you'll prompt an additional line from the NPC before they resume the conversation normally. A conversation could go like this:

NPC: Non-specific statement.
Player: Response.
NPC: Exposition.

Or, if you pick a certain prompt:

NPC: Non-specific statement.
Player: Response (Sarcastic).
NPC: Response. Exposition.

The conversation is almost exactly the same, except for the player input, and an additional line from the NPC. A simultaneously miniscule and gargantuan difference that does nothing statistically noteworthy, but could help the player feel like they're a part of the world, and what they say has an impact, no matter how small.

My suggestions are these:

- A small increase in text-based lore found around the Clockworks, or even Haven, that fleshes out something or other, and doesn't appear in thought bubble form. It could be something as simple as an item description a-la Dark Souls (and yes, I am aware that many item descriptions do contain lore, but there are just as much that don't, if not more), or a simple page or paragraph of exposition/character info. Notes left by NPC's, letter scraps, book excerpts, that kind of thing.

- A few additional prompts in dialogue-based cutscenes. Not half a dozen every time you're expected to respond to something, as in some situations there are really only one or two ways to do so. Just a couple of extra options where reasonable.

---------------------

So that's my generally unneeded wall of text. Feel free to comment and/or (dis)agree with anything I've just said.

See you around the block.

Scamall out~

Wed, 08/20/2014 - 21:19
#1
Antice's picture
Antice
+1

I've spent 5 mins of my life read the whole thing and I think this is a good idea, certainly will brings even more liveliness to spiralknights if it will ever to be implemented. However, when i saw this post, I kinda expected a suggestion about implementing an system of options that allows spiralknights to decide the outcome of their own story, yea, that kind of coding nightmare. But making conversation a little bit more flexible and letting players decide the character of their characters is awsome though.

Thu, 08/21/2014 - 17:25
#2
Nechrome's picture
Nechrome
Homestuck!

All I needed to see was 'Scamall' and 'Lore' to give this a +1.

In all Seerusness though, more small lore and snarky dialogue is always great. It's the little things that make everything better and enjoyable.

Thu, 08/21/2014 - 17:40
#3
Sonosuke's picture
Sonosuke
(~O ,O)~ +10

This really needs to be done. Even though games are supposed to immerse you in them, this game doesn't. I feel like I'm playing as someone else, not me. Heck, even Nintendo did branching paths in dialogue when Skyward Sword came out. Before, it was just "Yes" or "No". Now you can make Link legitimately silent or be a snarky yet reasonably liked hero.

Thu, 08/21/2014 - 22:20
#4
Scamall's picture
Scamall
Writer's Block

Really pleased to see some positive feedback. I'm glad I'm not the only one who cares about this stuff.

Thu, 08/21/2014 - 22:53
#5
Midnight-Dj's picture
Midnight-Dj
:/

Here is some random things Desna will say during the danger mission room depending on how well you are equiped for the mission.

Well equiped, full status resist against the level theme ahead, four weapons.
Desna: "Woah woah woah, easy there cow boy/girl, we are not assualting the great colony just yet. Save your good gears for last, that way, you are less predictable in front of mister Tinker bell, Keh heh heh..."

Well equiped, full status resist against the level theme ahead, three or two weapons.
Desna: "Are you set? Good, time to show Herex/Maulos/Vanaduke/the sender of the distress what we are made of! Or just you, yeah...you know what I mean..."

Decently equiped, not full status resist, correct weapons.
Desna: "Are you ready kid? It is gonna get rough down there, hey, don't get the wrong idea, we are getting rough with the enemies, not what you are thinking..."

Poorly equiped, correct weapons.
Desna: "I have bet with my fellow rangers whether or not you are going to die on this mission, I bet that you are gonna live, so don't die on me or Desna will be a very poor lieutenant tonight."

Poorly equiped, wrong weapons.
Desna: "Ugh, soldier? Are you sure you are at the right place? Maybe you should take a day off, you look on, so don't get too suicidal okay?"

Sun, 08/31/2014 - 16:26
#6
Scamall's picture
Scamall
Writer's Block

@Midnight-Dj

That's a pretty good suggestion, having different reactions based on your equipment. I never thought of that. Maybe you could go one further and have special dialogue prompts if you have a certain item/set equipped. Like a 'cowboy' option for the Gunslinger set, or a 'priestess' option for the Angelic set. I dunno, maybe it would reflect how a character bases their outfit around his/her personality.

Alternatively, or perhaps additionally, maybe a custom 'backstory' option for Knights to allow for some unique speech options. Sort of like the player character's choice of backstory in Mass Effect. Your childhood was either: grew up in a gang, grew up in a colony, or grew up on a space station. Your war record was either: held off a platoon of bad guys in a battle, lost your squad in a mission-gone-wrong, or sacrificed innocents to get the job done. Each of those options gave you a unique mission in the game that was only available to those who picked that particular backstory. You know, a multiple choice past thing that would come up rarely, but would offer a bit of flavour to how your character would react to something.

On a different note, I'm rather disappointed not a lot of people are commenting here. Or at the very least, surprised. I'd really like this topic to get noticed by more people, if only to see everyone's opinions.

Wed, 09/03/2014 - 17:27
#7
Eltrooper's picture
Eltrooper
This is something special

I don't usually comment on things because of time, but this deserves a comment.
I have been wishing quietly for more lore since I helped beat Vanaduke for the first time. I always look for a backstory and I think a huge plot hole is the Morai. Honestly who are they and what could they do to an entire planet?
Adding the option for character development would be a wonderful addition to the game. Perhaps a dialogue with Vanaduke before he attempts to bash your party to scrap. He ends up battling you anyway, but you get to see how he responds to your comments. Extra options are available if you wear at least part of the Almirian Crusader set.
[Edit starts here]
This could also apply to the Royal Jelly and Ice Queen sets for both jelly bosses and the Snarbolax set and wolver line for the Snarbolax and its Shadowlair counterparts. The Roarmulus Twins could give extra dialog options if wearing the Mercurial Demo set because it looks a lot like a mecha knight. Even though the first three bosses don't speak, a quick cutscene or something like that could happen instead of dialog.
Dialog with more powerful (Razwog, Sputterspark) and boss (Seerus, Herex, the Nine that we will hopefully see) Gremlins would be fun, instead of them just declaring that you will be destroyed and then fighting. Players may be able to better understand how Gremlins deal with valor, sarcasm, defiance, dead seerusness or jokes.
~Elt

Mon, 09/01/2014 - 17:16
#8
Sonosuke's picture
Sonosuke
Say...

There was a suggestion earlier last month about giving our Knights genders. That could come into play during dialogue, but only during dialogue. Like how some missions have you saving NPC Knights of equal or lower ranking than you, they could refer to you as "sir" or "mam", or "Mister [name]".

EDIT:
@Elt

I could actually think of the exchange that could happen if you wear the full set (both pieces of armor (optionally add the shield).

Vana: Who dares enter my domain?! Wait. That armor. Have Almirians survived the fall of our kingdom?

You:
A: (play along with the ruse and ask what happened here)
B: (don't react as fast and unintentionally reveal you aren't one)
C: (flat out tell him you aren't an Almirian)

Vana:
A: No... I couldn't save my people from the war... and now I brought this blasted curse with me, destroying what little remained here. Please, I beg of you. End this madness for me before- ... hehehehehee....
You:
A: My lord?
B: (slip up and subtly reveal you aren't an Almirian (still leads to the same as A))
Vana: Hahahahahaha! If you Are as you say, warrior, then surely you wouldn't have any trouble dealing with Me, the King of Ashes! GAAHAHAHAHAHAHAHA!
You: (decide to end the ruse and start the fight)
*fight starts*

B: You... you Dare attempt to imitate a proud warrior of Almire?! I'll Crush You Where You Stand!
You: Oh scrap....
*fight starts*

C: How Dare you invade my kingdom with the armor of my men! I'll make sure you Never leave this place Again!
You:
A: (taunts him into the fight)
B: (something along the lines of "Because I can")
*fight starts*

Mon, 09/01/2014 - 17:38
#9
Eltrooper's picture
Eltrooper
Okay. This could work. *clap*

@Sonosuke. Perhaps the gender thing may work if ONLY used in such conversation. Maybe when making your character, you get a selector of gender saying something like "this is only used for mission briefing purposes and will not be public". This will continue to promote getting to know other knights for who they are more or less and not encourage people to lie about themselves during character set-up to get any advantages they can think of that don't exist (as hashed out in the suggestion thread you mentioned).

Also I think your dialog exchange could work wonderfully. Though the words may change, the only perspective I can add is this:
Vanaduke: What? One of my soldiers with these strangers? Explain yourself!
You: I have returned to you my lord! These brave warriors have aided me in my journey to your court.
Vanaduke: This is a day of great joy...heh heh Bwah ha ha ha! There is nothing here for you! Just ashes and twisted flesh! My will is the only thing holding this place together. Eternally this citadel will burn until the last of my enemies is defeated!
You: I want to help you my lord! There must be some way to save you from this awful eternal struggle!
Vanaduke: Oh? The only way to do that... is to kill me! Bwah ha ha ha ha! Release me from my pain at last! But I will not go without a fight! I cannot! I will not! Almire cannot fall while I still stand! Bwah ha ha ha! (Fight begins.)
~Elt

Mon, 09/01/2014 - 17:46
#10
Sonosuke's picture
Sonosuke
That could work too

@Elt
What I was going for with A was that Vana snapped back to his old self when he, after so long, finally sees (or so he thinks) a living Almirian. Yours could very well work also.
I still think B and C are viable choices, essentially angering him that outsiders would wear the armor of his people.

Mon, 09/01/2014 - 18:45
#11
Eltrooper's picture
Eltrooper
Yep.

@Sonosuke Agreed.
Especially because the Lost Soul of Almire looks much like a Knight wearing Almirian Crusader set. Vanaduke may not know the difference at first glance.
~Elt

Fri, 09/05/2014 - 18:45
#12
Sonosuke's picture
Sonosuke
(~O ,O)~ #Sonosuks

Hmm. Maybe you'd be able to understand Snarby if you had any Snarbolax item on you. Y'know, because of the whole deal about you feeling the Snarbolax as you use the shield and blade. And the same could apply to the Roarmulus Twins and Shock-themed sets. I'm not sure about the Jelly sets, though, since there aren't much noticeable communication between Slimes.

Sat, 09/06/2014 - 15:01
#13
Eltrooper's picture
Eltrooper
Good idea :)

Remember the "April Fools" update with talking monsters for the day? This gear could act as a translator for the monsters in question. Also, jellies can communicate. Impostoclaus can talk. They may not say much except "Glorp" but it would be kind of fun to have them talk to you. The Ice Queen could say something like:
Another imposter to challenge my throne? The council sends small ones now? I have no time for intruders. Prepare to be crushed! Glorp Glorp Glorp!
And the Royal Jelly could react similarly when a knight wears the Ice Queen or Royal Jelly sets.
These things could even work when the mentioned armor is just costume.
~Elt

Sun, 09/07/2014 - 20:55
#14
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
Move over, there's bubble-wrap to be popped!

Hmm, perhaps for RT dialog, we could have an important Gremlin, (Seerus) talk to the player before activating the Rt and running off

Mon, 09/08/2014 - 12:03
#15
Gbot-Vtwo's picture
Gbot-Vtwo
YES!

1+ GREAT Idea!

Mon, 09/08/2014 - 13:01
#16
Eltrooper's picture
Eltrooper
But...

We know how much damage Seerus can do on his own. Why would he leave the intruders (knights) to his superweapons when we could just dismantle them and crush his plan to destroy Haven? Either he's a coward (I don't really think he is...) or he was too confident in the Twins. He didn't get to be Warmaster by leaving the dirty jobs to his subordinates when the job in question is so important.
I think that another of the Nine could be introduced to take the role Sir-Crazee-Pi came up with instead of Seerus. Either that or another high-ranking gremlin outside of the Nine.
~Elt

Mon, 09/08/2014 - 15:52
#17
Gbot-Vtwo's picture
Gbot-Vtwo
@Eltrooper or maybe.......

A knight that betrayed the spiral order and works for the gremlins! But disguised as a gremlin and you don't know until a new level appears after the RT mission.

Mon, 09/08/2014 - 16:01
#18
Sonosuke's picture
Sonosuke
(~O ,O)~ #Sonosuks

Or maybe Sputterspark was sent to make sure the Knights were destroyed by the Twins. He has a thing for Shock, why not?

@Galax
Excuse me? Did you just say that Warmaster Seerus, the very Gremlin that created the RT for the sole purpose of annihilating Haven and all the Knights in it, would willingly hire an Isoran rebel just because (s)he's a traitor to the Spiral Order? You think there's not one problem in that?

Mon, 09/08/2014 - 16:24
#19
Gbot-Vtwo's picture
Gbot-Vtwo
LOL

What? I was saying the gremlins thought that (s)he was a high officer who was In charge of the RT((s)he had posed as an officer who was guarding the RT) Maybe (s)he would be a mini boss before the RT?

Mon, 09/08/2014 - 16:29
#20
Sonosuke's picture
Sonosuke
(~O ,O)~ #Sonosuks

Seerus is way too nuts to not see through that disguise. The poor Knight would have been smashed in a heartbeat, revived, then fried into oblivion by lasers. Especially if (s)he was wearing one of our Spiral-Issue Gremlin Disguises.

Mon, 09/08/2014 - 16:29
#21
Sir-Shadow-Striker's picture
Sir-Shadow-Striker
+1

There is almost more lore in some of the danger mission than the entire plot of the game. I'd like to see more, a reason to go back and replay missions (or for them to add more!) would be good.

Mon, 09/08/2014 - 16:49
#22
Gbot-Vtwo's picture
Gbot-Vtwo
T_T

@Sonosuke I wasn't talking about the Spiral-Issue gremlin disguises. And we are throwing out Idea's. Don't just throw someone else's Idea's out the window just because you don't like them.

Mon, 09/08/2014 - 17:09
#23
Sonosuke's picture
Sonosuke
(~O ,O)~ #Sonosuks

Who said anything about windows >:D

Mon, 09/08/2014 - 17:10
#24
Gbot-Vtwo's picture
Gbot-Vtwo
T_T

Me.

Mon, 09/08/2014 - 17:57
#25
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
Move over, there's bubble-wrap to be popped!

Nobody threw your idea out the window, they booted it out the door.

But Seerusly, @Eltrooper I didn't think of that, perhaps we could have a Gremlin who works for Seerus do the conversation. (It can't be a different member of the Crimson Order as Seerus built the RT) Maybe after you defeat them, you could find them surprised you lived and worried that Seerus is going to kill him/her for letting Knights trash up his invention, then runs off.

Mon, 09/08/2014 - 18:01
#26
Sonosuke's picture
Sonosuke
/ignore Galaxthekillrmech

I was just thinking up random scenarios in my head. Like maybe a more interactive exchange between you and Arkus, the Fallen. Maybe some Gameplay/Story integration, as whatever you say affects the way the battle plays out.

Refuse to leave him and tell him to come back with you to Haven? He's gonna be a bit irritated and show more hostility during the fight.
Promise to put him out of his misery? He'd leave himself open more often and practically embrace death when you defeat the poor Guardian.

Mon, 09/08/2014 - 19:13
#27
Gbot-Vtwo's picture
Gbot-Vtwo
EliTrooper, Great Idea.

"This gear could act as a translator for the monsters in question."

Like when you meet the Snarblox, he tells you(With the gear of coarse)"Lookie here, fresh meat for my children!" (you can see Snarblox cubs In the backround)

Sat, 09/13/2014 - 05:33
#28
Scamall's picture
Scamall
Writer's Block.

Now this is more like it! Excellent ideas! Keep it rolling, now!

Sat, 09/13/2014 - 07:23
#29
Crazee-Pi-Forum's picture
Crazee-Pi-Forum
Nothing is scary when you add Tetris music!

@Galax more likely he's going to mistake you for a Wolver from a different pack and threatens to finally kill you here, and then the Snarbolax (after some dialogue options) attacks you.

I'm surprised no one has pointed out the biggest flaw in this suggestion; playing in parties

Sat, 09/13/2014 - 08:50
#30
Scamall's picture
Scamall
@Sir-Crazee-Pi

Well, there's not much problem with it as it is. Almost every mission has 'cutscenes' that are accessed by several people at once, and the next scene isn't triggered until everyone's progressed through the dialogue. I doubt much would change, if at all.

Sat, 09/13/2014 - 13:27
#31
Eltrooper's picture
Eltrooper
Right.

Playing in parties without the required gear just adds a tiny bit more waiting time so that the knight can see the special dialog options. Or perhaps when one person in the party has the gear the rest can have the extra dialog options too.
Even if everyone can't see the extra dialog, the exchange wouldn't be long enough for anyone to complain that it's taking too long. If they are, they will have to be cut down some. Keep these ideas coming!
~Elt

Sat, 09/13/2014 - 17:54
#32
Gbot-Vtwo's picture
Gbot-Vtwo
Or maybe......

*If you have any kind of wolver armor. Snarblox: " It seems as If another pack has come to challenge me!"

(Fight starts.)

*If you have any other equipment that Is 2* and over. Snarblox: " I see some chew toys! You won't last long against me!"

(Fight starts.)

*If you have 1* or lower equipment. Snarblox: "Lookie here! Fresh meat for my precious cubs!"

(Fight starts.)

Just Idea's.

Sat, 09/13/2014 - 21:31
#33
Sonosuke's picture
Sonosuke
(~O ,O)~ #Sonosuks

I don't know the actual exchange you have with Arkus, so I'm just gonna wing it.

Arkus: I warned you not to follow me, [player]. Leave this place before I'm forced to end you as well!

Choice A
You: No, I'm not going back. The Order needs you back, they can help.

Arkus: They can't possibly help me! I'm this close to turning completely, and no on can stop it!

You: Arkus, please-

Arkus: That's enough! I'm going to end you right now!

You: *He's too far gone. I'm gonna have to put him out of his misery.*

Choice B
You: No. You shouldn't live on like this. I'm here to help you. By ending your life.

Arkus: You... you wouldn't... just for me? So I won't have to suffer anymore?

You: Yes. Farewell, Guardian Arkus.

Fri, 09/19/2014 - 13:30
#34
Scamall's picture
Scamall
Writer's Block.

While I'm seeing a lot of suggestions for boss encounters, I'm not seeing a lot of love for the NPCs you encounter. Mission givers, townsfolk, that sort of thing.

Fri, 09/19/2014 - 15:03
#35
Fangel's picture
Fangel
I just thought of one

That energetic knight should give us a short history lesson on energy. I mean, what's the point in saying it's "totally stable" if it's the only kind?
Instead of just a "Tell me more!" option, it would be silly to have an "Energy can be unstable?" option alongside it. This would also help players know why we call energy CE instead of just a big capital E.

Input: "Energy can be unstable?"
"Strangers mine Energy from crystals in the clockworks! Us knights used to use our emergency revive kits to store unstable mist energy that the core omits, but the clockwork elevators were upgraded to use that energy instead!"
Response: "Wow, that's amazing! What else is there to know?"

Fri, 09/19/2014 - 15:11
#36
Gbot-Vtwo's picture
Gbot-Vtwo
LOL

Ok NEW IDEA. now you can get daily missions from TOWNSFOLK!(knights strangers etc)

:D

And there would ahve to be a bunch of new missions that nobody has ever done yet LOL.

Fri, 09/19/2014 - 15:28
#37
Fangel's picture
Fangel
Err...

Ok NEW IDEA. now you can get daily missions from TOWNSFOLK!(knights strangers etc)
Sidequests. What you're asking for are sidequests.
However, we don't really have any townsfolk in Haven other than merchants and strangers who give a bit of lore. Most stationary knights are either doing their own job or out of player speaking range. Plus, we have daily prestige missions already.

However, it would be fun to have little run-around sidequests you can do. Run little errands for NPCs and all, and give you a minimal amount of prestige (Think: 5 prestige for every little thing. No more than 18 errands a day, which can be run consecutively.

But alas, that is not the suggestion that this thread is asking for. We're here for dialogue, not mission expansion.

Sat, 09/20/2014 - 19:09
#38
Sonosuke's picture
Sonosuke
(~O ,O)~ #Sonosuks

Sidequests seem like a nice idea. They won't be mandatory, of course.

I'm primarily adding ideas for bosses because they're the main thing I think of when it comes to interacting with in SK. Sure, there's Hahn, Kora, and Morlin, but there's only so much you can come up with with them.

I keep on mixing up you and Midnight, Fangel. It's just confusing since you both have the same icons and you're the only ones with that icon that I remember.

Sun, 09/21/2014 - 02:04
#39
Ironclaw-Mender's picture
Ironclaw-Mender
­+1

This really bugs me.
Spiral Knights has the ability to be rich in lore, but it only just scratches the surface and moves on.
Missions try to give some kind of story, but most of the time it's just "blah blah stuff happens go shoot/stab/blow up things"
There's so many things that could be added but are just ignored.

I'd like to see some subtle designs in levels too.
Like, messages in an unknown language written on walls.
Who put it there? Why did they put it there? How long has it been there for?
Mystery

Sun, 09/28/2014 - 09:01
#40
Scamall's picture
Scamall
Writer's Block

@Fangel - Adding in a little retcon about why Mist Energy no longer exists would be an interesting idea. I'm all for weaving gameplay elements into the narrative. Gives it a little more consistency.

@Galaxthekillrmech - Sidequests are tricky to do in an MMO, and when they're bad, they're very bad. Collecting materials could only take you so far before it got boring. Perhaps delivering letters and data packets to NPC officers would serve some purpose. Could go a bit further and allow players to read it, or, depending on how classified it is, they might be unable to, or might receive a penalty for peeking at sensitive material.

You could also add rogue Knights into the game as enemies; criminals and suchlike. Then maybe a subclass of Knight that acts like a police force. These kinds of missions wold have you policing some districts and breaking up dealings or something. You might get a nifty costume as a reward for ranking up. Maybe a police badge as an accessory, too.

I dunno, maybe you guys can come up with better ideas. Haven's really just a path to the more 'useful' stuff: Auction House, Arcade, Guild Hall. Some spice could make it feel more like home.

@Mystigrix - This is a good idea. After all, the Clockworks are made up of smaller worlds. Maybe some hints as to the cultures of those places could paint a better picture. And the ambiguity of the translation might not be so bad. Is it graffiti? A message? A cry for help as the world was harvested for the Clockworks?

Maybe more level types and environments could flesh it out a bit more. There's a whole list of typical videogame setpieces and level designs. There's no winter tundra or beach-themed level. No deserts or rainforests. Instead we get some status-themed reskin of an existing area. The Mechanical Miles and other assorted places are the 'behind-the-scenes' part of Cradle, but they're as commonplace as all other levels, if not more so. There's very little attempt on the Gremlins' part to uphold the masquerade of a deadly amusement park. Imagine if Disneyworld just let kids wander backstage to see all the machinery. Their immersion would be shattered, and the 'magic' would be revealed as little more than smoke and mirrors. I mean, who knows; maybe more kinds of levels could lend themselves to more enemy types as well. There's more than one way to flesh out a world, after all.

Sun, 11/02/2014 - 18:20
#41
Scamall's picture
Scamall
Writer's Block

Okay, so... I'm a little hesitant to bump this. Especially since it's been more than a month. Nevertheless, I've been thinking about some stuff that I could add to this.

I've mentioned dialogue options, people have brought up sidequests, and other assorted ideas. I mentioned some new level ideas, and perhaps some means of making Deconstruction Zones less common, so as to make the "amusement park" angle a little stronger.

However, I have thought of something else. Perhaps this is overstepping boundaries, but here goes:

I'd like to expand Haven. Going further, maybe allowing exploration outside Haven.

Thinking about what we know, Haven's a mining outpost-turned-settlement with plenty of surrounding land. All we know of the outside is what we've seen: the crash site, the Rescue Camp, and everything from there to Haven, but what about the rest of it? Are there more camps out there? Perhaps, but we don't see them. There could be Knights in the forests around the town as well, but have no idea about the camps or Haven. I think it's an interesting idea.

As for Haven itself... it definitely needs more than an Auction House. Hell, does anyone actually trade anymore? I mean, it's got a Forge, a couple of labs, the means for accessing those dungeons... but where do the Knights live? Guild Halls weren't around the first year or so, and I don't think I see many houses around the place. There's a Bazaar, that deals almost exclusively with low-tier weapons. I'd say some sort of materials market would be useful. Nothing too major, just some food items to justify how the Knights keep on living there. Perhaps some industry workers, too. After all, Knights venture into the Clockworks to grind for crowns. I'd find it more believable if NPCs were exploring for goods to bring to the surface.

Speaking of, perhaps if NPCs were to walk around town it'd give it a more lively feel. Not just walking, either. You could have some guys carrying crates of God-knows-what, or maybe conversing about random topics. Hell, this would be a way to advertise new updates: just having NPCs talking about current events.

"Didya hear about them new Sprite things the Biotechs are workin' on?"
"Yeah. Can you imagine? Your own pet monster to fight your battles alongside you."
"I'm a bit uneasy around 'em. 'Specially that mask-wearing one/that dragon-looking one/that Kat-looking one. Creeps me out."
"Ah, lighten up. I think they're a great asset to the Order."

Or about promotional items (even though I'm kinda getting a bit tired of the over-saturation).

"Order's got this new thing goin' on. Letting rookies join the Scarlet Scouts."
"Oh, those guys. Wasn't that the squad... what was that guy's name? Eh, Rhendon? The guy who brought that weird item back from that Gremlin?"
"That's him. Seems he's getting a lot more recruits for all those missions he goes on."
"Hell, I'm kind of jealous. How do you join these guys, exactly?"

It's all fluff, really, but I'd like to see it.

What I'd like to see more is ideas, so please, contribute. I want as many people to read this page, and perhaps reply, as possible.

See you around the block.

Scamall out~

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