Hey, I was just wondering what strategic ways you could have your team equip things accordingly to weapon stata, player skill, and etc.
Thanks
Hey, I was just wondering what strategic ways you could have your team equip things accordingly to weapon stata, player skill, and etc.
Thanks
There are a good many strategies that work if you can pull them off. Some common strategies that I have found to work are:
Ice strategy
The idea here is that the entire team can freeze all of the enemies and keep them that way as long as possible. Of course, killing them quickly with weapons would otherwise be risky (blitz needle) is also a part of the plan. Basically, everyone just brings shiver + hail driver/triglav/glacius/blitz needle/rocket hammer/dread venom striker/neutralizer/biohazard, and uses it to steam roll them. This is the main strategy used to defeat vanaduke, and one that works very well on the levels prior to him.
The fighter
Basically what Fe-Tarkus said above me, brandishes works well with other brandishes, and that one guy that notices that he can optimize the team brings a vortex, so that they can handle crowds even better. Everyone else (and potentially the vortex guy) uses high stats and decent weapons to basically just fight. This is the most common strategy, as it works out best when any one team member stops working; you can still "just fight them" albeit alone and it allows for a high degree of optimization since weapons like venom veilor and stagger storm can be easily fit into it.
Covering fire and sometimes knockback
If everyone brings a bomb, say nitronome, then they can spam them in the same little area and every single mob in a five mile radius will be forced to walk into it and die. They cannot get close enough to get the knights because there are even more nitronomes going off. If knockback bombs are used, the knight can get away with using something like supernova/polaris/dread venom striker to corner and crush enemies. Alternatively, a bomb like dark retribution or dark brier barrage could be used for pure damage and in the case of the latter, knock down. These end up giving the party some of the best crowd control, and are well suited for arenas, also offering a high degree of optimization with support weapons and the likes.
I also encourage you to google this topic, as there are many threads like this one that have been created, and many valid strategies posted.
Have everyone use a different Haze bomb and a Dark retribution. (poison/fire/shock/stun)
Have a Team of full shard bombers.
Antigua spamming.
Tortogun/Voltaic tempest.
We have had threads like this in the past, but it's a good enough topic that another thread is quite welcome.
Other posters have already mentioned some good ideas: Four Catalyzers. Four Nitronomes. Four Brandishes. One vortex and three Brandishes (or other charge-oriented weapon). More generall, one crowd-control bomber (freeze, stun, shock) and three damagers.
One of my favorites is: One or two infantry and two or three artillery. Here, "infantry" means a knight with a strong shield (for whatever the threat is) and a sword with a wide swing, who can interrupt enemy attacks and shield. "Artillery" means a knight standing behind the infantry, releasing Blitz Needle charges.
As Fe-Tarkus pointed out, there are multiple goals to be balanced: safety, speed, etc. How players weight these goals depends on their experience and taste. The discussion is probably really different for ultra-veterans than for people new to Tier 3.
All in Chaos Cloak and using Acherons and Blitzes. /s
I think there are four goals to satisfy when playing: One, how quickly I can kill the enemies (raw dps); Two, how safely can I kill the enemies (survivability); Three, how much fun can I have doing these things; Four, how easy is it to do.
For beginners, goal #2 is of the utmost importance. You need to survive to pass missions and upgrade equipment. Players that satisfy all these are generally the clones who have Acherons and Blitzes and whatnot. On the other hand, as players continue on their journey beyond Vanguard or before that, goal #3 may become more important, and then you get "hipsters". You might see them dropping like flies, or you might see them doing well.
I tried a S3 Gremlin/Slime Shock themed Danger Room with an Electron Charge and a Super Blaster. I'd say it turned out decently, no sparks used, got kicked from my party, but it took a while. The mercurial slimes caused minor damage that held up the mender while I tried to kill it, The bomb also helped keep the slimes away from me (the few mercurial slimes in the 3* radius could not escape). If the slimes are interrupted and shocked at the same time, they don't move for a moment before spazzing out. Though I didn't have much fun because all I was playing support to the two Vanguards in our party.
A party of four bombers spamming Stagger Storm, Voltaic Tempest, Venom Veiler, and Ash of Agni will certainly be pretty safe and easy to do, but it's pretty slow and may not be much fun.
A party of four Catalyzer charge spammers might have a lot of fun, decently speedy, pretty safe(aside from explosions everywhere), and pretty simple to do(may be biased).
A party could use a dedicated kiter, whose job is to keep mobs together for a GF/DA player to smash them to bits. You may be thinking... VORTEX. But this is doable with a Spur and an Antigua. This way you don't have to deal with the vulnerability of walking slowly with the vortex bomb. Spurs have quite the reach and knockback, they can move enemies pretty far. The antigua is to force a dodge off of enemies that do dodge, because the dodge usually makes it so that the enemy will stop whatever it was trying to do and dodging is pretty predictable(except for devilites). Then you can have your way with the enemy while it's derping around standing still.